Cube Royale end of the year update

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Started by Legend, Dec 21, 2017, 02:31 AM

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SWORDF1SH

Dec 22, 2017, 10:55 AM Last Edit: Dec 22, 2017, 11:11 AM by SWORDF1SH
Yeah I'm just currently only planning on putting it on Steam.   I luckily found a good menu system on the unreal marketplace to buy that has everything already together.  The more I play around with it the more I understand how it works in unreal.  I did end up having to create my own collectible menu that would allow the player to go into the menu and look at collectibles they have found.   I'm not quite sure how to make some unlock while keeping others locked, but I'm sure I'll get it.  I've currently got a couple concept artist helping with some concepts of the some of the manmade objects/buildings so hopefully they can help on the menu side of things.  If anything I'll just try and take ideas of menus from games like TLOU, uncharted, horizon, etc. and hopefully getting something pleasing.  

And i'm hoping 8 months in between releases.  Now that I have some of the behind the scenes stuff done hopefully smaller games can go faster
What game are you making?

I just hope the game releases and some people like it  8)
I have a good idea for a game.
Mike Armbrust's Mike's Arm Burst.
It's a mobile game where you tap the screen to make a guy, called Mike, workout with a dumbbell. His arm will increase in size until it bursts. The goal is to burst his arm in the quickest time possible. Power ups, like steroids and protein shakes, will appear on the screen to collect and help increase the arm size quicker.
I really shouldn't tell you this because now you'll probably halt all current projects to make this awesome game.