VizionEck Cube Royale OT: the phantom game

Started by Legend, Mar 12, 2018, 11:09 PM

previous topic - next topic

0 Members and 1 Guest are viewing this topic.

Go Down

Legend



I don't think this fits VizionEck Cube Royale but it's at least more professional looking than some other designs I've tried  ::)

the-pi-guy

I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.

Dr. Pezus



I don't think this fits VizionEck Cube Royale but it's at least more professional looking than some other designs I've tried  ::)
I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.
Pretty cool.

Turquoise is one of my favorite colors!

the-pi-guy

Pretty cool.

Turquoise is one of my favorite colors!
I like the color too, but I don't feel like it fits in the logo

Legend



I tried using less curves. Still not really feeling it so I'm definitely going to try a different setup.

I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.
The color more or less matches the main color of the walls in the game. If it looks bad on its own then that's definitely a no go, but that's what I was going for.


The general "feel" I think should be classy/mystic/robotic/prominent/actiony/electric. Don't think this design really works.

SWORDF1SH

What engine and programs do you use to make the game?

Dr. Pezus



I tried using less curves. Still not really feeling it so I'm definitely going to try a different setup.

The color more or less matches the main color of the walls in the game. If it looks bad on its own then that's definitely a no go, but that's what I was going for.


The general "feel" I think should be classy/mystic/robotic/prominent/actiony/electric. Don't think this design really works.
Stick with the color, try a new design (although I quite like these!).

It's a striking color, makes the game seem immediately more interesting

the-pi-guy

I just feel like it needs a little something.  Don't know what it is exactly.  
It looks nice and clean though.

SWORDF1SH

I'm not a fan of the VizionEck V so to me it spoils it a little. But I do like the colours and font.

Legend

What engine and programs do you use to make the game?
Unity, Blender, Audacity, and Gimp mostly.

Unity is an awesome framework since it makes sure everything works, but mostly I've programed my own stuff inside of it instead of using their features.

I'm not a fan of the VizionEck V so to me it spoils it a little. But I do like the colours and font.
I can totally get rid of it but I'd need some other design or image to replace it within the logo. Raw text would be way too boring. Any ideas?

Stick with the color, try a new design (although I quite like these!).

It's a striking color, makes the game seem immediately more interesting
I just feel like it needs a little something.  Don't know what it is exactly.  
It looks nice and clean though.
Thanks for the feedback. Not sure on what to try now...

SWORDF1SH

Try a cube behind the text. Similar to the one you have on the defence screenshot

the-pi-guy

Mar 14, 2018, 07:29 PM Last Edit: Mar 14, 2018, 07:38 PM by the-pi-guy
I know you guys like the values inverted.   ;)




Well, I thought I'd try.


White and turquoise switched.

SWORDF1SH

I know you guys like the values inverted.   ;)




Well, I thought I'd try.


White and turquoise switched.

The text in turquoise liolooks good

Legend



Yeah swapping the colors looks good but the text loses focus compared to the v.




the-pi-guy

Mar 14, 2018, 08:06 PM Last Edit: Mar 14, 2018, 08:09 PM by the-pi-guy
Saving the two best for last.  /s





What about just the V for in game?

Go Up