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Started by Legend, Apr 23, 2015, 01:12 AM

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Legend

Stadia Acquires Typhoon Studios | ResetEra

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www.gamesindustry.biz   Stadia acquires Typhoon Studios  Stadia head and Typhoon co-founders explain why the upstart studio is giving up being indie before its first game even launches   www.gamesindustry.biz www.gamesindustry.biz    
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In talking with GamesIndustry.biz about the deal, Stadia Games & Entertainment head Jade Raymond says she was particularly impressed by Typhoon's ability to put together its debut title, Journey to the Savage Planet, in under three years with a modestly sized team of 26. Beyond its output, the studio also carries some impressive pedigree. Schneider was a senior producer on the original Splinter Cell and executive producer on Batman: Arkham Knight with plenty of AAA experience in between, while Hutchinson was a lead designer on The Sims 2 and Spore, as well as creative director on Assassin's Creed III and Far Cry 4.

 "They've really assembled a AAA team, and the goal of acquiring the team is that it will really give us a head start in making the system-defining games everyone is waiting for," Raymond says. "This is a top AAA team of industry veterans who already have a great working relationship and were able to ship something quickly, and they have a lot of great ideas for the platform."  Click to expand... Click to shrink...  
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Typhoon is the first acquisition for Stadia as Raymond looks to build out the platform's first-party offerings, and it may not be the last.

 "We definitely are looking into it," she says of the possibility of future acquisitions. "Right now, apart from this acquisition, we're really focused on also building teams through organic growth. With Typhoon joining, we're going to have two full teams up and running making games in Montreal. There are always pros and cons to acquisitions, and I think when you find the right culture and a really good fit like Typhoon is, it's a no-brainer. But we take this very seriously. We want to build for the long-term. Our whole strategy is a long-term one to make the right decisions."  Click to expand... Click to shrink...  
The acquisition wars continue...Google has entered the arena.


 Here's official statement: https://blog.google/products/stadia/typhoon-studios-joins-stadia-games-and-entertainment

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Google said:    Working with some of the best game creators in the world, we've learned that a successful studio comes down to great people who have a vision to execute on the best ideas. We're always looking for people who share our passion and vision for the future of gaming, which is why I'm so excited that Typhoon Studios, the independent developers behind the upcoming Journey to the Savage Planet, is joining Stadia Games and Entertainment.

 Under the leadership of its co-founders, Reid Schneider & Alex Hutchinson, Typhoon Studios has built an incredible team of industry veterans who are committed to the player experience. The Typhoon team will be joining our first Stadia Games and Entertainment studio that is based in Montreal and led by Sébastien Puel.

 Typhoon Studios will continue to work on the launch of Journey to the Savage Planet for multiple platforms on January 28, 2020. Meanwhile, our priority will be on integrating the team from Typhoon Studios into Stadia Games and Entertainment. We're thrilled to welcome this incredibly talented team to the Google family!  Click to expand... Click to shrink...  

Legend


Legend

Vince Zampella taking over DICE LA. Will be rebranded. | ResetEra

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Is this new?

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In 2020 Zampella will also lead the L.A.-based offices of another Electronic Arts-owned studio, DICE.  Click to expand... Click to shrink...  
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DICE was founded in Stockholm in the early 1990s and is home to games such as "Battlefield," "Mirror's Edge" and "Star Wars: Battlefront." But Electronic Arts characterizes its L.A.-based outpost as long dedicated to support for DICE's core products. Under Zampella, there are plans to expand and launch an original, as-yet-unrevealed game. The company will remain separate from Respawn and, Zampella says, likely will drop the DICE name.



 "We will probably rebrand," Zampella says. "We want to give it a new image. We want people to say, 'This is a destination you can go and make new content.' I think they've kind of gotten the branding that they are the support studio for DICE Stockholm. I think rebranding is important for showing people, 'Hey! Come work here. We're going to do some amazing things.'"

 The studio, he stresses, will be "separate from DICE Stockholm and separate from Respawn."

 Says Zampella, "We do talk a lot, and the more we interact and learn from and teach each other, the better we'll be. So there's interaction, but as far as the games, they're their own studio."  Click to expand... Click to shrink...  
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As for what this means for Respawn, Zampella speaks of his role now as more of a head coach.

 "Star Wars Jedi: Fallen Order" leader Asmussen will continue to direct a narrative-driven branch at Respawn. The ongoing "Apex Legends" is overseen by Chad Grenier, who followed Zampella from Infinity Ward to Respawn to work on what would become the first-person-shooter series "Titanfall." The virtual reality "Medal of Honor: Above and Beyond" is being spearheaded by Peter Hirschmann, whose "Medal of Honor" experience stretches back to the game's early days when it was developed by DreamWorks Interactive.  Click to expand... Click to shrink...  
www.latimes.com   From 'Titanfall' to 'Star Wars,' the evolution of game studio Respawn mirrors our search for story  Respawn Entertainment began with a mission to build a better shooter. That became the hit "Titanfall." In 2019, the studio expanded with the free-to-play "Apex Legends" and "Star Wars: Jedi Fallen Order." The studio run by Vince Zampella is just getting started, with a virtual reality project on…   www.latimes.com www.latimes.com      

Dr. Pezus

Ign is switching back to a 10 point review system. I like it. The 100 pt scale is way too arbitrary

Legend

Ign is switching back to a 10 point review system. I like it. The 100 pt scale is way too arbitrary
Agreed.

I think a cool community ranking system would look at games relative to each other and nothing else. Basically just "here are 5 similar well known games, and this is how I'd rank the whole set including the new game"

Xevross

FF7 Remake delayed to April 10th (1 month delay). Avengers delayed to September 4th (4 month delay).

Early April is gonna be a bloodbath now. RE3 on the 3rd, FF7 on the 10th, Cyberpunk on the 16th. This is just after both Animal Crossing and Doom Eternal launch March 20th and Half Life Alyx at some point in March.

BananaKing

Is there nothing left in February?

I predict RE3 to either be delayed or have its release date moved up

Legend

That's a huge Avengers delay. Will it be enough to make the game great or is it a sign of just how broken it is?

Also might want to market it as a cross gen title.

Legend


Xevross


Legend

Jason Schreier: Video Game Delays Cause More Crunch | ResetEra

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These days, most video game fans are sympathetic to delays. They recognize that more time makes for better games, and that game development is too complicated for anyone to accurately predict release dates very far in advance. So after a string of high-profile delays this week, including the role-playing game Cyberpunk 2077 and an action game based on The Avengers, a whole bunch of fans were happy to declare that they'd rather wait a few extra months than see developers work overtime to hit their deadlines. If only!  Click to expand... Click to shrink...  
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Imagine, then, having a single release date in mind--knowing that you'll just have to work nights and weekends until then--only for that date to slip back five more months. Maybe at that point, the emails will start getting even more contrite. "Hey everyone, thanks so much for all of your hard work. The good news is that we just got some more time, which means we'll be able to get in all those kick-dog features we wanted. The bad news is that we're just going to have to keep pushing a little bit harder."  Click to expand... Click to shrink...  
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With very few exceptions, video game delays lead to more crunch, not less. Naughty Dog bumping The Last of Us II from February to May has meant three more months of developer overtime at a studio that's well-known for workaholism, according to those I've asked about it. Earlier this week, when The Avengers was delayed from May to September, the developers at Crystal Dynamics may have been relieved--The Avengers did not show well at E3 2019 and will undoubtedly benefit from the extra time--but the crunch will continue, even if, as at many studios, it's still called "optional." (Crystal Dynamics, also infamous for crunch, has a raffle system in which developers can acquire tickets and win prizes in exchange for their overtime hours, according to two people familiar with goings-on at the studio.)  Click to expand... Click to shrink...  
A lot more at:

   kotaku.com   Video Game Delays Cause More Crunch  These days, most video game fans are sympathetic to delays. They recognize that more time makes for better games, and that game development is too complicated for anyone to accurately predict release dates very far in advance. So after a string of high-profile delays this week, including the...   kotaku.com kotaku.com      

Xevross

Just seems like common sense to me. If a dev is in crunch mode and a game is delayed then it just means the crunch is going to last so much longer, as they won't then go out of crunch mode. Delays are better for the quality of a game, but for the people making them they're bad. The reward, rest and recovery that comes after their game goes gold gets pushed further down the line.

the-pi-guy

Just seems like common sense to me. If a dev is in crunch mode and a game is delayed then it just means the crunch is going to last so much longer, as they won't then go out of crunch mode. Delays are better for the quality of a game, but for the people making them they're bad. The reward, rest and recovery that comes after their game goes gold gets pushed further down the line.
Yep.

If the company doesn't care about crunching and they start crunching to catch up, they will use that pace to set the delay. 

If a company delayed a game to avoid crunching, they probably weren't the kind of company to crunch in the first place. 

the-pi-guy

Jan 17, 2020, 08:16 PM Last Edit: Jan 17, 2020, 08:35 PM by Legend
 

Will PS5 look like this? 
 The 4chan leaker included this image with their post - could it be our first glimpse of the PS5?

Legend

Post image  

Will PS5 look like this?  
 The 4chan leaker included this image with their post - could it be our first glimpse of the PS5?
3D printing has made fake leaks too common. Switch one was fun though.

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