ASOBI Team |
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Polyphony Digital |
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Insomniac Games |
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Naughty Dog |
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Bend Studio |
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San Diego Studio |
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Sony Santa Monica |
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Sucker Punch Productions |
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Bluepoint Games |
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Guerrilla Games |
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London Studio |
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Media Molecule |
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Housemarque |
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Firesprite |
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Haven Studio |
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Nixxes |
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Savage Game Studio |
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Loong Force | Convallaria (2023) |
SHIFT UP | Stellar Blade (2023) |
Team Ninja | Rise of the Ronin (2024) |
Kojima Productions | Death Stranding 2 (TBA) |
Ultizero Games | Lost Soul Aside (TBA) |
First Contact Entertainment | Firewall Ultra (TBA) |
Somewhat updated, I forgot everything.Dreams!
Dreams!See I knew I was forgetting stuff.
At least 4 studios that we don't know what they are doing.Well we know northwest is something VR.
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?I think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.
I think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.Europe already has xDev for that.
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?"forthcoming projects in a high profile, multi-million selling franchise"
I think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.Even disregarding xDev, Cambridge doesn't really feel like the right studio to do that.
Either Cambridge is making Killzone, or Killzone is dead.Guerrilla Games confirmed around E3 or not long after that they aren't done with Killzone.
They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.
QuoteOriginally Posted by JuanLatino
(http://vizioneck.com/forum/showthread.php?p=185208671#post185208671)
thanks for the updates man, will change it ! i guess after UC 4 launched, the number will get reduced again
QuoteOriginally Posted by zsynqxI guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
(http://vizioneck.com/forum/showthread.php?p=180014810#post180014810)
Number of employees through Linkedin Total Naughty Dog employees: 288https://www.linkedin.com/company/naughty-dog (https://www.linkedin.com/company/naughty-dog)
Total Guerrilla Games employees: 278https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Total Quantic Dream employees: 167https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Total Sucker Punch employees: 97https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Total Evolution Studios employees: 70https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Total Media Molecule employees: 53https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Sony Santa Monica is difficult as they don't have a linkedin page so I searched all Playstation employees in the Greater Los Angeles area and there were 218
Japenese tend not to use linkedin as much so didn't bother with Japan Studio etc.
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Naughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.They are bigger than GG, which I think has 3 teams (Cambridge and 2 at Amsterdam).
dang Quantic Dream.... Poor Sucker Punch :(Why poor Sucker Punch? From the sounds of it, they have grown quite a bit from infamous. (60 employees after SS.)
Why poor Sucker Punch? From the sounds of it, they have grown quite a bit from infamous. (60 employees after SS.)Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.Quantic Dream isn't first party, so they have how ever many employees they want.
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.QD doesn't have to get their studio okayed? They aren't owned by Sony or anyone. They can get as big as they want and they can last as long as they can afford.
QD doesn't have to get their studio okayed? They aren't owned by Sony or anyone. They can get as big as they want and they can last as long as they can afford.Forgot Quantic Dream wasn't owned by Sony. Mafia confirmed paying the bills? :P. But yeah, not saying Sucker Punch wanted more.
Sucker Punch is at the mercy of Sony.
Other things to consider: SP might not want so many people. May not have the space to accomdate people. Have different needs, like more artists, less programmers. While QD may need a lot of both.
Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.
lol point and clickI wish!
Didn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.Yeah even though Infamous is open world I wouldn't consider it a proper open world game. There's very little open world content, just lots of the sae thing repeated over and over again. There's no real side quests or NPCs to talk to.
Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
so after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.
honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.I'd have agreed if Marvel vs Capcom Infinite wasn't going to Xbox One. I just think Sony secured the license for Spider-man games when they renegotiated their movie deal. I mean, Spider-man franchise is the only other successful super hero games (There's Marvel vs Capcom, but that's a bit different). So I would assume Sony would lock it down if they had the chance.
basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
3 things to say.they did that in 2013. with GOW:A in March and TLoU in June.
1. I'm really curious about Sucker Punch. Second Son sold really well and was well received but I think the best thing for the franchise would be a rest. The studio should make either a new IP or a licensed game. If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.
2. Cambridge. I'm also really interested on this. Their Killzone Mercenary game was possibly the best mobile console shooter ever. Exceptional. That should be ported to ps4 for starters. But would I like them working on a new Ip? I'm not so sure. They're not really established enough yet. I'd prefer them taking the safer option and doing killzone again. That way the series stays alive and it will probably sell 2m+ so it would be profitable. And I'd trust them to make a better killzone then guerilla anyway. If it's successful, let them move onto a new Ip.
3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted. It devalues your product. I just can't see either releasing in December though. And I can't really see either being ready next year anyway.
So will Sony really release both first half of 2018? God of War end of February. TLOU2 4 months later in June? Would be a killer start to the year. They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.
End of February/March is busy for games but GOW would have no problems selling. June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane. It would sell a lot then with nothing to overshadow it or compete.
Those are my thoughts. Anybody agree or disagree?
3 things to say.I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.
1. I'm really curious about Sucker Punch. Second Son sold really well and was well received but I think the best thing for the franchise would be a rest. The studio should make either a new IP or a licensed game. If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.
2. Cambridge. I'm also really interested on this. Their Killzone Mercenary game was possibly the best mobile console shooter ever. Exceptional. That should be ported to ps4 for starters. But would I like them working on a new Ip? I'm not so sure. They're not really established enough yet. I'd prefer them taking the safer option and doing killzone again. That way the series stays alive and it will probably sell 2m+ so it would be profitable. And I'd trust them to make a better killzone then guerilla anyway. If it's successful, let them move onto a new Ip.
3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted. It devalues your product. I just can't see either releasing in December though. And I can't really see either being ready next year anyway.
So will Sony really release both first half of 2018? God of War end of February. TLOU2 4 months later in June? Would be a killer start to the year. They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.
End of February/March is busy for games but GOW would have no problems selling. June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane. It would sell a lot then with nothing to overshadow it or compete.
Those are my thoughts. Anybody agree or disagree?
Those are my thoughts. Anybody agree or disagree?Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.
I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.
Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
they did that in 2013. with GOW:A in March and TLoU in June.Well then history may well just repeat itself. Man just imagine.
Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.Sure, that's possible, London Studio is not an unlikely candidate for being closed either. If Cambridge is doing something aside from Rigs I'd assume it's Killzone related as well.
Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.
As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".
We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Well then history may well just repeat itself. Man just imagine.It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
God of War March
TLOU2 June
Death Stranding October
Plus they'd obviously have a few other smaller exclusives. Man that trio would be an absolute killer line up.
@above
That multi million franchise they're working on could be killzone couldn't it? Unless they specifically said a different one.
It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.If it's a new Killzone, I wonder when it will come out because there's a window of opportunity for the game to come out without getting drowned out by other FPS games. COD is on a decline, there won't be another Battlefield soon, and who knows what's the future for Titanfall.
Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it."I was in the top 3 players for CoD: Infinite Warfare on the MS store version"
Updated the OP.From studios being closed, or their games being disappointing?
Kinda made me sad.
From studios being closed, or their games being disappointing?Studios closing and how little we know of what most are doing now.
Studios closing and how little we know of what most are doing now.Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
And how SP still hasn't made a game.
Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?No.
Studios closing and how little we know of what most are doing now.But SP has made a PS4 game. ;D
And how SP still hasn't made a game.
But SP has made a PS4 game. ;DStill hasn't made a game (since infamous). It's been years!
Still hasn't made a game (since infamous). It's been years!Well yeah, that's just the nature of triple A development this gen, it takes years to make games. And the fact that they are making a new IP just adds to the dev time, they'll want to hit it out of the park, after all Sony has become pretty ruthless towards studios that don't produce huge hits this gen, well at least they are ruthless if the studio doesn't come from Japan.
At least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.I bet it'll come out in 2019. They can work fast.
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.
Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.TLOU actually wasn't one of the games I was thinking about, I believe that was the perfect PS3 swan song.
And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.
It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.
I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.Tlou, beyond, gt6
Made some changes to the OP.If there's any formatting or code things you'd like, let me know. Improving the look of detailed posts is one of the things we should work on.
Updated with some history. Hopefully it doesn't look too awful.
Updated.Some say it's cause PS5 is coming.
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.Or buy a few indies up like a certain other publisher did
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.They are building one in San Diego. I think there other issues is they haven't invested in enough studios or some investments haven't panned out. Santa Monica's new I.P got cancelled which would have been a new I.P and most likely added something to the line up in 2015 or 2016. Japan Studio have been a mess for years and only starting to get some consistency but pretty much all of their games were in development like TLG and GR2. They need to find a new I.P but it's hard. They also have London Studio and North West studio just doing VR games. I do think 14 studios would be the sweet spot but ND,Santa Monica, Guerrilla and Japan Studio have to be more consistent for this to work as they are the biggest devs. ND, Guerrilla and Japan studio have done to be fair but Santa Monica have only had one all gen basically. I also think as someone alluded to new announcements in 2015 and 2016 of which there were tons could have spread out. Death Stranding should have been in E3 2017 and Days Gone should have been E3 2017. TLOU PT 2 should have been announced this year.
Welcome to the fourth (actually third) Sony First Party Thread![/size]
(some informations/studio descriptions are missing - those will be adjusted over the day)Sony Interactive Entertainment America
(https://s15.directupload.net/images/181220/l6vm57og.png)
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Size: 200~350 (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project: The Last Of Us Part 2 (2019/20) Click to expand...
(https://s15.directupload.net/images/181220/2suzapy5.png)
Sony Santa Monica, also known as the God of War Studio, was established in 1999
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Size: 200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/ahwky2f6.png)
founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Size: 150+
Location: Washington
Key People:
Upcoming Project: Ghost of Tsushima (2019/2020) Click to expand...
(https://s15.directupload.net/images/181220/vv2kt44g.png)
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Size: 100~150
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project: Days Gone (April 2019) Click to expand...
(https://s15.directupload.net/images/181220/ocas42bw.png)
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.
Studio Size:
Location: San Diego, California
Key People:
Upcoming Project: MLB The Show 19 (2019) Click to expand...
(https://s15.directupload.net/images/181220/pe5ys99l.png)
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year Click to expand... Studio Size: San Mateo, California
Location: California
Key People:
Upcoming Project: Concrete Genie (2019) Click to expand...Sony Interactive Entertainment Europe
(https://s15.directupload.net/images/181220/93z25pfv.png)
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People. Click to expand... Studio Size: ~400
Location: Amsterdam
Key People: Herman Hulst (Director
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/fprxqrbb.png)
Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010. Click to expand... Studio Size:
Location: Guildford, Surrey
Key People:
Upcoming Project: Dreams (2019) Click to expand...
(https://s15.directupload.net/images/181220/c4qxeynm.png)
SIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC Click to expand... Studio Size:
Location: London
Key People:
Upcoming Project: Blood and Truth (VR) (2019) Click to expand...
(https://s15.directupload.net/images/181220/kibvcm9g.png)
Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
Based on the job descriptions regarding the Studio, they are working on a high profile VR Game. Click to expand... Studio Size:
Location: London
Key People:
Upcoming Project: Click to expand...Sony Interactive Entertainment Japan Asia(https://s15.directupload.net/images/181220/cqp735do.png)
Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital. Click to expand... Studio Size: ~
Location: Tokyo, Japan
Key People: Kazunori Yamauchi (President)
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/i8r55psu.png)
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles. Click to expand... Studio Size: ~
Location: Tokyo, Japan
Key People: Allan Becker (President)
Upcoming Project: Click to expand...External Partners
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Studio Size:
Location:
Key People:
Upcoming Project: Click to expand...
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Studio Size:
Location:
Key People:
Upcoming Project: Death Stranding (2019/20) Click to expand...In Development
(https://s15.directupload.net/images/181211/sp9bh4ho.png)
- Monkey King Hero is back (Hexadrive) - Release 2019 (China & West) (https://www.youtube.com/watch?v=EGTnuEIhH0g)
- MediEvil (Other Ocean) - Release 2019 (https://www.youtube.com/watch?v=19Dj520a3Og)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- ERICA (Flavourworks) - Release TBA (https://www.youtube.com/watch?v=-61v6qIsJyo)
- Everybody's Golf VR (Clap Hanz) - Release 2019 (https://www.youtube.com/watch?v=QI_Iiw8VgtI)
Former Partners & Possible Collaborations
(https://s15.directupload.net/images/181211/479wudvk.png)
Now that it is 2019, I'm ready to hype up next gen.What I'm thinking should happen is that they announced TLoU2 to be cross gen. The PS4 version releases in Oct, while the PS5 version releases in Nov with the PS5. Then have bloodborne 2 release in early 2021, then Horizon 2 in holiday 2021.
Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.
(https://i.imgur.com/vCDJOTz.gif)[/size]Vote now for the next OT Name !!!You need to reply to this thread in order to see this content.
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Welcome to the sixth OT of the SIE Worldwide Studios
Special Thanks to Nagito (https://www.resetera.com/members/796/) (Creating the Banners), Much (https://www.resetera.com/members/40325/) (Intro GIF) and Morrowbie (https://www.resetera.com/members/22666/) (OT Name) for their Help
Sony Interactive Entertainment America
(https://s17.directupload.net/images/190910/8vikvlp8.png)QuoteProbably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.(https://s17.directupload.net/images/190910/cawk64n7.png)
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Information
Studio Size: 500 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (2020)
PlayStation HistoryClick to expand... Click to shrink...
- Crash Bandicoot (1996)
- Crash Bandicoot 2 (1997)
- Crash Bandicoot 3 (1998)
- Crash Team Racing (1999)
- Jak and Daxter (2001)
- Jak II (2003)
- Jak 3 (2004)
- Jak X (2005)
- Uncharted (2007)
- Uncharted 2 (2009)
- Uncharted 3 (2011)
- The Last of Us (2013)
- The Last of Us Remastered (2014)
- Uncharted 4 (2016)
- Uncharted Lost Legacy (2017)
QuoteSony Santa Monica, also known as the God of War Studio, was established in 1999.(https://s17.directupload.net/images/190910/uqij4x8n.png)
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Information
Studio Size: 200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Kinetica (2001)
- God of War (2005)
- God of War II (2007)
- God of War III (2010)
- God of War Ascension (2013)
- God of War (2018)
Quotefounded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.(https://s17.directupload.net/images/190910/yjoixddl.png)
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Information
Studio Size: 150+
Location: Washington
Key People: Nate Fox (Creative Director)
Upcoming Project
Ghost of Tsushima (https://www.youtube.com/watch?v=kSAvzeopPC8)(2019/2020)
PlayStation HistoryClick to expand... Click to shrink...
- Sly Racoon (2002)
- Sly 2: Band of Thieves (2004)
- Sly 3: Honor Among Thieves (2005)
- Infamous (2009)
- The Sly Collection (2010)
- Infamous 2 (2011)
- Infamous: Festival of Blood (2011)
- Infamous: Second Son (2014)
- Infamous: First Ligh (2014)
QuoteFormely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into(https://cdn.discordapp.com/attachments/403373256163196938/636054526415339552/era_first_party_thread_San_Diego_studio_oct2119.png)
Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Bubsy 3D (1996)
- Syphon Filter (1999)
- Syphon Filter 2 (2000)
- Syphon Filter 3 (2001)
- Syphon Filter: The Omega Strain (2004)
- Syphon Filter: Dark Mirror (2006)
- Syphon Filter: Logan's Shadow (2007)
- Resistance: Retribution (2009)
- Uncharted: Golden Abyss (2011)
- Uncharted: Fight for Fortune (2012)
- Days Gone (2019)
QuoteSIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.(https://s17.directupload.net/images/190910/enccv6n5.png)
Studio Information
Studio Size:
Location: San Diego, California
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- The Mark of Kri
- NBA 2005
- NBA '06: featuring the Life Vol. 1
- MLB 06: The Show
- NBA '07: featuring the Life Vol. 2
- MLB 07: The Show
- NBA '08: Games of the Week
- Pain
- High Velocity Bowling
- MLB 08: The Show
- NBA 09: The Inside
- MLB 09: The Show
- NBA 10: The Inside
- Pinball Heroes
- MLB 10: The Show
- ModNation Racers
- Sports Champions
- MLB 11: The Show
- ModNation Racers: Road Trip
- MLB 12: The Show
- MLB 13: The Show
- MLB 14: The Show
- MLB 15: The Show
- MLB The Show 16
- Kill Strain
- MLB The Show 17
- MLB The Show 18
- MLB The Show 19
QuoteIn 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.(https://www.bilder-upload.eu/upload/038b58-1572367092.png)
Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.
Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Spyro the Dragon (1998)
- Spyro 2: Ripto's Rage! (1999)
- Spyro: Year of the Dragon (2000)
- Ratchet & Clank (2002)
- Ratchet & Clank: Going Commando (2003)
- Ratchet & Clank: Up Your Arsenal (2004)
- Ratchet: Deadlocked (2005)
- Resistance: Fall of Man (2006)
- Ratchet & Clank Future: Tools of Destruction (2007)
- Ratchet & Clank Future: Quest for Booty (2009)
- Resistance 2 (2009)
- Ratchet & Clank Future: A Crack in Time (2009)
- Resistance 3 (2011)
- Ratchet & Clank: All 4 One (2011)
- Ratchet & Clank: Full Frontal Assault (2012)
- Ratchet & Clank: Into the Nexus (2013)
- Ratchet & Clank (2016)
- Marvel's Spider-Man (2018)
QuoteEstablished in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
------------------------------
Studio Information
Studio Size: 14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)
Upcoming Project
Playstation History:Click to expand... Click to shrink...
- Entwined (2014)
- Concrete Genie (2019)
Sony Interactive Entertainment Europe
(https://s17.directupload.net/images/190910/9yxw3zb8.png)QuoteGuerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.(https://s17.directupload.net/images/190910/n25kegrf.png)
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
Studio Size: 300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Shellshock: Nam '67 (2004)
- Killzone (2004)
- Killzone Liberation (2006)
- Killzone 2 (2009)
- Killzone 3 (2011)
- Killzone Mercenary (2013)
- Killzone Shadow Fall (2013)
- Horizon Zero Dawn (2017)
- Horizon Frozen Wilds (2017)
QuoteMedia Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006(https://s17.directupload.net/images/190910/6jyr6vdm.png)
by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
------------------------------
Studio Information
Studio Size: 50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)
Upcoming Project
Dreams (https://www.youtube.com/watch?v=odfYSiTpXpo) (2020) (Early Access 2019)
PlayStation HistoryClick to expand... Click to shrink...
- Little Big Planet (2008)
- Little Big Planet PSP (2009)
- Little Big Planet 2 (2011)
- Tearaway (2013)
- Tearaway Unfolded (2015)
- Dreams Early Access (2019)
QuoteSIE London Studio is one of the oldest First Party Studios, established in 1993.(https://cdn.discordapp.com/attachments/403373256163196938/592885774039515147/era_first_party_thread_Manchester_Studio_1.0.png)
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
------------------------------
Studio Information
Studio Size: 92
Location: London
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- NBA ShootOut
- NBA ShootOut '97
- Porsche Challenge
- Rapid Racer
- Spice World
- This Is Football 2000
- Team Buddies
- This Is Football 2001
- This Is Football 2002
- This Is Football 2003
- Dropship: United Peace Force
- Hardware: Online Arena
- The Getaway
- This Is Football 2004
- EyeToy: Play
- This Is Football 2005
- EyeToy: Groove
- SingStar
- The Getaway: Black Monday
- SingStar Party
- EyeToy: Chat
- World Tour Soccer: Challenge Edition
- Fired Up
- SingStar Pop
- EyeToy: Play 2
- EyeToy: Play 3
- SingStar '80s
- EyeToy: Kinetic
- EyeToy: Operation Spy
- EyeToy: Kinetic Combat
- EyeToy: Play Sports
- SingStar Rocks!
- SingStar Anthems
- Gangs of London
- SingStar Legends
- World Tour Soccer 2
- SingStar Pop Hits
- SingStar 90s
- SingStar Amped
- SingStar Rock Ballads
- Aqua Vita
- SingStar R&B
- Beats
- SingStar
- SingStar Summer Party
- SingStar Vol. 2
- SingStar ABBA
- SingStar Vol. 3
- PlayStation Home
- SingStar Queen
- SingStar Pop Edition
- SingStar Motown
- EyePet
- SingStar Take That
- SingStar Guitar
- SingStar Dance
- DanceStar Party
- EyePet & Friends
- DanceStar Party Hits
- Wonderbook
- SingStar: Ultimate Party
- PlayStation VR Worlds
- SingStar Celebration
- Blood & Truth
QuoteNot officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
------------------------------
Studio Information
Studio Size:
Location: Manchester
Key People:
Upcoming Project Click to expand... Click to shrink...Sony Interactive Entertainment Japan Asia
(https://s17.directupload.net/images/190910/jfgobe8o.png)QuoteFounded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.(https://s17.directupload.net/images/190910/kdc6ijhk.png)
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Kazunori Yamauchi (President)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Motor Toon GP (1994)
- Motor Toon GP 2 (1996)
- Gran Turismo (1997)
- Gran Turismo 2 (1999)
- Omega Boost (1999)
- Gran Turismo 3 A-spec (2001)
- Gran Turismo 4 Prologue (2004)
- Gran Turismo 4 (2004)
- Tourist Trophy (2006)
- Gran Turismo 5 Prologue (2007/8)
- Gran Turismo PSP (2009)
- Gran Turismo 5 (2010)
- Gran Turismo 6 (2013)
- Gran Turismo Sport (2017)
QuoteSIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Allan Becker (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Ape Escape (1999)
- Legend of Dragoon (1999)
- Pipo Saru (2001)
- Ape Escape 2 (2001)
- ICO (2001)
- Genshi no Kotoba (2001)
- Siren (2003)
- Ape Escape: Pumped & Primed (2004)
- Ape Escape Academy (2004)
- Ape Escape: On The Loose (2005)
- Ape Escape 3 (2005)
- Shadow of the Colossus (2005)
- Siren 2 (2006)
- LocoRoco (2006)
- Piyotama (2007)
- LocoRoco Cocoreccho! (2007)
- The Eye of Judgment (2007)
- Siren: Blood Curse (2008)
- Echochrome (2008)
- The Last Guy (2008)
- LocoRoco 2 (2008)
- LocoRoco Midnight Carnival (2009)
- Trash Panic (2009)
- Numblast (2009)
- The Eye of Judgment: Legends (2010)
- Kung Fu Rider (2010)
- Ape Escape Fury! Fury! (2010)
- Echochrome II (2010)
- Gravity Rush (2012)
- Puppeteer (2013)
- The Playroom (2013)
- Knack (2014)
Gravity Rush Remastered (2015)- The Last Guardian (2016)
- The Playroom VR (2016)
- Gravity Rush 2 (2017)
- Knack II (2017)
- Astro Bot (2018)
External Partners
(https://s17.directupload.net/images/190910/tk9asq7z.png)QuoteStudio Size: ~ 100(https://s17.directupload.net/images/190910/fcddyin3.png)
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)
Upcoming Project
Death Stranding (8th November 2019) Click to expand... Click to shrink...QuoteStudio Information
Studio Size: ~73
Location: Texas (NA)
Key People: Marco Thrush (President)
Upcoming Project
Playstation History Click to expand... Click to shrink...
In Development
(https://www.bilder-upload.eu/upload/e52cdf-1572367266.png)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- Iron Man VR (Camouflaj) - Release 2019/20 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
- Predator: Hunting Grounds - Release 2020 (https://www.youtube.com/watch?v=wiSmINxtLC8)
Former Partners & Possible Collaborations
(https://media.discordapp.net/attachments/403373256163196938/638219562151837706/era_first_party_thread_collaborations_1.0.png)Support Teams
(https://media.discordapp.net/attachments/403373256163196938/642953450518347778/era_first_party_thread_services_groups_11.9.19_v2.png)
Sony XDev:
QuoteXDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and ResogunVisual Arts Services Group:
In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide. Click to expand... Click to shrink...
QuoteThe Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.Sony San Mateo:
Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series Click to expand... Click to shrink...Quoteis a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions. Click to expand... Click to shrink...Sn Systems:QuoteSN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles. Click to expand... Click to shrink...Other Divisions
(https://s17.directupload.net/images/190910/ufm5kfwv.png)
QuoteSony Interactive's new PlayStation Productions will produce movies and series based on games.(https://cdn.discordapp.com/attachments/403373256163196938/650207267882401792/era_first_party_mobile_11-29-19.png)
PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios Click to expand... Click to shrink...QuoteOn April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.
in 2018 they announced their plans, to push their games beyoned the Japanese Market Click to expand... Click to shrink...
-Naughty Dog and SSM are kind of mysterious. SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.ND are always working on 2 projects,.. they are just staggered. They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase. with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.
ND are always working on 2 projects,.. they are just staggered. They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase. with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.I am probably misremembering.
I am probably misremembering.semantics?
I know when the last of us came out, everyone was talking about them having two teams.
But I thought there was an interview later where they talked about that there aren't exactly two distinct teams. I am probably misremembering because I can't find the article right now. I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
semantics?Yeah I guess so. :P
Pixelopus |
|
Sucker Punch Productions |
|
Thanks for catching my goofy errors.
Pixelopus
CD NA CA NA PD Entwined
Concrete GeniePA NA
Sucker Punch Productions
CD Ghost of Tsushima(2020) CA NA PD Infamous First Light (2014)
Infamous Second Son (2014)PA NA
I am probably misremembering.Must have missed this conversation at the time. My memory is that they had split into two full teams after U2, with Uncharted 3 and TLOU being made by completely different people. Amy Hennig was in charge of the uncharted team and Bruce and Neil headed TLOU. However with early Uncharted 4 development troubles, the two teams merged back into one with Bruce and Neil taking over U4 development and Amy Hennig left Naught Dog. Then they soft rebooted the game and fired out the final version of U4 in 2-3 years.
I know when the last of us came out, everyone was talking about them having two teams.
But I thought there was an interview later where they talked about that there aren't exactly two distinct teams. I am probably misremembering because I can't find the article right now. I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
What is media molecule currently working on? I think you have another typo.Thanks!
(https://www.gematsu.com/wp-content/uploads/2020/04/SIE_04-01-20.jpg) Sony Interactive Entertainment Japan Studio establishes External Development Department - Gematsu (https://www.gematsu.com/2020/04/sony-interactive-entertainment-japan-studio-establishes-external-development-department) Sony Interactive Entertainment Japan Studio has established an External Development Department and made various organizational changes to inaugurate the new fiscal year, Sony Interactive Entertainment Japan Asia announced. Get the details below. ■ Sony Interactive Entertainment Japan Studio... (https://www.gematsu.com/wp-content/themes/2019/img/favicon.png) www.gematsu.com[/size]
There are quite a few additional changes to Japan Studio:QuoteOrganizational Changes as of April 1, 2020Personnel Changes as of April 1, 2020
- External Development Department established.
- Product Development Department renamed to Internal Development Department.
- Studio Operations Department renamed to Finance & Administration Department.
- Creative Product Services Department renamed to Creative Services Department.
- Product Technology Department abolished.
- Business Development Department abolished.
Click to expand... Click to shrink...
- Kazuo Kato appointed Internal Development Department Head, External Development Department Head, and Creative Services Department Head.
- Naoaki Aoi appointed to the Finance & Administration Department.
What is media molecule currently working on? I think you have another typo.Dreams VR support and implementation of multiplayer in Dreams
Dreams VR support and implementation of multiplayer in DreamsWould be crazy if dreams supported servers.
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.Housemarque seems like a great guess. Reading wikipedia they paused all other games in Jan. and are focused on one large game. Might not be PS5 exclusive but sure looks like they could have a big title early 2021.
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.My thoughts exactly.
My thoughts exactly.Yeah Polyphony could totally have a title within the first year, wouldn't surprise me at all. GT Sport took them less than 4 years, same again would make it a GT game within the first year of PS5.
Sony London could have something, probably a small title that gets forgotten.
Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
First year:Which is also going to Xbox.
Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)
Which is also going to Xbox.Oh I must have missed that. Well not like I pay any attention to those games anyway.
Oh I must have missed that. Well not like I pay any attention to those games anyway.There was a press release about moving to platforms beyond PlayStation. Nintendo responded to it, even.
Today @MLB, @MLB_Players, @SonySanDiego and @PlayStation announced multi-year, multi-platform video game partnership extensions @MLBTheShow. pic.twitter.com/PEGIRSNUSK
— MLB Communications (@MLB_PR) December 10, 2019
— Nintendo of America (@NintendoAmerica) December 10, 2019
I feel really bad for Media Molecule, 2 months after launch and Dreams has been played by a maximum 450k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).It's a great game engine. It could end up making billions.
More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
It's a great game engine. It could end up making billions.Yeah its a super hard one to market and sell. What really would have helped is a high quality campaign, LBP style, but Art's Dream is just not good for that at all. It looks super creepy and is more likely to turn people off, plus its short and low quality. If you paid like $30 for Art's Dream as a standalone game thinking it might be a neat little indie game I think you'd want a refund, its just really janky and not really up to standard at all. Animations are the killer, they are so so bad.
As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?
LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.
Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.
Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.
Devs just need a reason to put thousands of hours into Dreams professionally.
At the very least they could let devs shill their patreon.
LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC.yeah, i loved LBP for that reason. the campaign was awesome. LBP2 was less awesome because too many of the levels felt like they did it just to show off that they added a feature to the tools. LBP3 was terrible but that wasn't MM...
So if I read this right, the last time Sony announced a game was October 2017.They also only have 2 announced games in development.
So if I read this right, the last time Sony announced a game was October 2017.Yeah its kinda crazy. They had so many announcements 2015-2017, completely blew their load. Now we haven't had an exciting Sony announcement in so looooong.
So if I read this right, the last time Sony announced a game was October 2017.Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)
Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)That guys not even right. It's 2.5 years.
Hey we got a plagiarizer on our hands!
I feel like almost every Sony studio that had a big release mid gen onwards are being told Hey these are your target specs, go ham, to ensure they get the same consistency going into a new generation.[/size]
I think there will be a lot of big games coming from Sony at a very early rate in comparison to previous generations, even though their message so far has been to the hardcore. But that's also exactly who they said they were targeting for this coming gen.
Media Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.This is something I wondered about too. They could certainly improve the tools, but there's no real fundamental advancement from Dreams like there was from LBP.
Sony London is kind of weird. They have pumped out lots of games in the past mostly tiny games. They also do R & D, but on the whole they are a huge studio.They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.
Based on the past couple years, I expect them to start making more larger games. Maybe not fully into AAA development.
They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.Sad, I didn't realize they downsized so much.
Sad, I didn't realize they downsized so much.European studios have done so much restructuring apart from Guerrilla I have lost count. Examples of restructuring and downsizing:
SIE did not like UK this gen.Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.
Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable. Evo is one I am still gutted about! Driveclub was awesome after its updates and I would have loved to seen a sequel or motorstorm reboot but driving games aren't big sellers I guess. I am surprised London are still going but they do have their uses. They could easily reboot singstar to attract casual and rebuild to focus on AAA but it seems they'll be doing VR games for a while. Guerrilla Cambridge is a dang shame as they did a brilliant KZ on the vita (apparently) and RIGS by all accounts was good fun and polished. They were underutilised and should have had a shot at making an AAA game like Bend did.Still I imagine a good chunk of them just moved to Guerrilla or Ninja Theory.
Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable.By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.Polyphony makes lots of money though...
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.
By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.Yeah that's why I think strategies changed as what Sony did Manchester was weird but I think they only had like 20 people at Manchester so it wasn't big. Evo from what I recall of the the UK documents showed their financials were in the red and weren't making money whereas compared to Media Molecule they continued to make money on LBP dlc.
If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Polyphony makes lots of money though...Shu said that 60 or 70% of all SIE games do not make a profit.
Shu said that 60 or 70% of all SIE games do not make a profit.Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.He said in 2014.
Polyphony makes lots of money though...Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.Yes I agree a lot of the fault in Driveclub lies with Sony, but I'm certain there was mismanagement at Evolution as well. They wouldn't agree to a release date if they think they couldn't make it, so something must have happened at the studio to cause the delay.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.Gran Turismo 5 was a massive step back for the series. A bad game, no. A bad Gran Turismos yes. Gran Turismo has always been about being a simulator as well as about modding and tuning. I'm sure the modding side was seriously downgraded in 5. You couldn't buy used cars in one of them, not sure which one. 5 again? Some aspects of the game stagnated and some areas should of improved. UI sucks. Give us damage. I think multiplayer is working ok with sport. Not played it for a while. I'm hoping gt7 comes back with a bang. Like, back on the throne of racing. The series is just so up and down I don't know what to expect.
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.I think evolution were capable of doing a driving simulator. I mean Driveclub was somewhere in the middle of simulator and arcade. So was WRC
Insider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")That would work but what's the reason for Konami letting Sony develop their game?
That would work but what's the reason for Konami letting Sony develop their game?not necessarily true.
not necessarily true.I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?
bloodborne was developed by fromSoftware but studio japan also worked on that title. this could be a similar situation.
..or it could just be a rumor and a wrong one at that.
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?Probably Sony paying.
What's the reason. Either way, it could get me back into Silent Hil again.
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?if this senario is true,..
What's the reason. Either way, it could get me back into Silent Hil again.
[/size](https://cdn.discordapp.com/attachments/403373256163196938/671101833938337827/NEW_reset_era_SIEA_tab_2.3.png)
Welcome to the eighth OT of the Playstation Worldwide Studios Thread on Resetera
OT Name: Shairi (https://www.resetera.com/members/47171/)
Studio Banners: JuanLatino (https://www.resetera.com/members/751/)
Info Banners: Nagito (https://www.resetera.com/members/796/)
(https://www.bilder-upload.eu/upload/5638fa-1588287461.png)QuoteProbably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.(https://s12.directupload.net/images/200501/ml8qijfc.png)
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Information
Studio Size: 450 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (June 2020)
PlayStation HistoryClick to expand... Click to shrink...
- Crash Bandicoot (1996)
- Crash Bandicoot 2 (1997)
- Crash Bandicoot 3 (1998)
- Crash Team Racing (1999)
- Jak and Daxter (2001)
- Jak II (2003)
- Jak 3 (2004)
- Jak X (2005)
- Uncharted (2007)
- Uncharted 2 (2009)
- Uncharted 3 (2011)
- The Last of Us (2013)
- The Last of Us Remastered (2014)
- Uncharted 4 (2016)
- Uncharted Lost Legacy (2017)
QuoteSony Santa Monica, also known as the God of War Studio, was established in 1999.(https://s12.directupload.net/images/200501/wz2b5dkp.png)
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Information
Studio Size: 200~300
Location: California
Key People: Yumi Yang (Head of the Studio) Cory Barlog (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Kinetica (2001)
- God of War (2005)
- God of War II (2007)
- God of War III (2010)
- God of War Ascension (2013)
- God of War (2018)
Quotefounded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.(https://s12.directupload.net/images/200501/mgsh788s.png)
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Information
Studio Size: 150+ (https://www.linkedin.com/company/sucker-punch-productions/?originalSubdomain=it)
Location: Washington
Key People: Nate Fox (Creative Director)
Upcoming Project
Ghost of Tsushima (https://www.youtube.com/watch?v=kSAvzeopPC8)(July 2020)
PlayStation HistoryClick to expand... Click to shrink...
- Sly Racoon (2002)
- Sly 2: Band of Thieves (2004)
- Sly 3: Honor Among Thieves (2005)
- Infamous (2009)
- The Sly Collection (2010)
- Infamous 2 (2011)
- Infamous: Festival of Blood (2011)
- Infamous: Second Son (2014)
- Infamous: First Ligh (2014)
QuoteFormely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into(https://s12.directupload.net/images/200501/bpv599so.png)
Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Bubsy 3D (1996)
- Syphon Filter (1999)
- Syphon Filter 2 (2000)
- Syphon Filter 3 (2001)
- Syphon Filter: The Omega Strain (2004)
- Syphon Filter: Dark Mirror (2006)
- Syphon Filter: Logan's Shadow (2007)
- Resistance: Retribution (2009)
- Uncharted: Golden Abyss (2011)
- Uncharted: Fight for Fortune (2012)
- Days Gone (2019)
QuoteSIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.(https://s12.directupload.net/images/200501/9jxi3sjg.png)
Studio Information
Studio Size: 90+
Location: San Diego, California
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- The Mark of Kri
- NBA 2005
- NBA '06: featuring the Life Vol. 1
- MLB 06: The Show
- NBA '07: featuring the Life Vol. 2
- MLB 07: The Show
- NBA '08: Games of the Week
- Pain
- High Velocity Bowling
- MLB 08: The Show
- NBA 09: The Inside
- MLB 09: The Show
- NBA 10: The Inside
- Pinball Heroes
- MLB 10: The Show
- ModNation Racers
- Sports Champions
- MLB 11: The Show
- ModNation Racers: Road Trip
- MLB 12: The Show
- MLB 13: The Show
- MLB 14: The Show
- MLB 15: The Show
- MLB The Show 16
- Kill Strain
- MLB The Show 17
- MLB The Show 18
- MLB The Show 19
- MLB The Show 20
QuoteIn 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.(https://s12.directupload.net/images/200501/w93pqlfu.png)
Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.
Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Spyro the Dragon (1998)
- Spyro 2: Ripto's Rage! (1999)
- Spyro: Year of the Dragon (2000)
- Ratchet & Clank (2002)
- Ratchet & Clank: Going Commando (2003)
- Ratchet & Clank: Up Your Arsenal (2004)
- Ratchet: Deadlocked (2005)
- Resistance: Fall of Man (2006)
- Ratchet & Clank Future: Tools of Destruction (2007)
- Ratchet & Clank Future: Quest for Booty (2009)
- Resistance 2 (2009)
- Ratchet & Clank Future: A Crack in Time (2009)
- Resistance 3 (2011)
- Ratchet & Clank: All 4 One (2011)
- Ratchet & Clank: Full Frontal Assault (2012)
- Ratchet & Clank: Into the Nexus (2013)
- Ratchet & Clank (2016)
- Marvel's Spider-Man (2018)
QuoteEstablished in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year(https://cdn.discordapp.com/attachments/403373256163196938/670801846373187624/NEW_reset_era_SIEE_tab_2.2.png)
------------------------------
Studio Information
Studio Size: 14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)
Upcoming Project
Playstation History:Click to expand... Click to shrink...
- Entwined (2014)
- Concrete Genie (2019)
(https://s12.directupload.net/images/200501/gsfl7ff9.png)QuoteGuerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.(https://s12.directupload.net/images/200501/2oijc59y.png)
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
Studio Size: 300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Shellshock: Nam '67 (2004)
- Killzone (2004)
- Killzone Liberation (2006)
- Killzone 2 (2009)
- Killzone 3 (2011)
- Killzone Mercenary (2013)
- Killzone Shadow Fall (2013)
- Horizon Zero Dawn (2017)
- Horizon Frozen Wilds (2017)
QuoteMedia Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006(https://s12.directupload.net/images/200501/f23gpcl8.png)
by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
------------------------------
Studio Information
Studio Size: 50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Little Big Planet (2008)
- Little Big Planet PSP (2009)
- Little Big Planet 2 (2011)
- Tearaway (2013)
- Tearaway Unfolded (2015)
- Dreams Early Access (2019)
- Dreams (2020)
QuoteSIE London Studio is one of the oldest First Party Studios, established in 1993.(https://cdn.discordapp.com/attachments/403373256163196938/670801816992088091/NEW_reset_era_SIE_asia_tab_2.2.png)
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
------------------------------
Studio Information
Studio Size: 92
Location: London
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- NBA ShootOut
- NBA ShootOut '97
- Porsche Challenge
- Rapid Racer
- Spice World
- This Is Football 2000
- Team Buddies
- This Is Football 2001
- This Is Football 2002
- This Is Football 2003
- Dropship: United Peace Force
- Hardware: Online Arena
- The Getaway
- This Is Football 2004
- EyeToy: Play
- This Is Football 2005
- EyeToy: Groove
- SingStar
- The Getaway: Black Monday
- SingStar Party
- EyeToy: Chat
- World Tour Soccer: Challenge Edition
- Fired Up
- SingStar Pop
- EyeToy: Play 2
- EyeToy: Play 3
- SingStar '80s
- EyeToy: Kinetic
- EyeToy: Operation Spy
- EyeToy: Kinetic Combat
- EyeToy: Play Sports
- SingStar Rocks!
- SingStar Anthems
- Gangs of London
- SingStar Legends
- World Tour Soccer 2
- SingStar Pop Hits
- SingStar 90s
- SingStar Amped
- SingStar Rock Ballads
- Aqua Vita
- SingStar R&B
- Beats
- SingStar
- SingStar Summer Party
- SingStar Vol. 2
- SingStar ABBA
- SingStar Vol. 3
- PlayStation Home
- SingStar Queen
- SingStar Pop Edition
- SingStar Motown
- EyePet
- SingStar Take That
- SingStar Guitar
- SingStar Dance
- DanceStar Party
- EyePet & Friends
- DanceStar Party Hits
- Wonderbook
- SingStar: Ultimate Party
- PlayStation VR Worlds
- SingStar Celebration
- Blood & Truth
(https://s12.directupload.net/images/200501/plegmaeb.png)QuoteFounded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.(https://s12.directupload.net/images/200501/t6pz2es9.png)
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Kazunori Yamauchi (President)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Motor Toon GP (1994)
- Motor Toon GP 2 (1996)
- Gran Turismo (1997)
- Gran Turismo 2 (1999)
- Omega Boost (1999)
- Gran Turismo 3 A-spec (2001)
- Gran Turismo 4 Prologue (2004)
- Gran Turismo 4 (2004)
- Tourist Trophy (2006)
- Gran Turismo 5 Prologue (2007/8)
- Gran Turismo PSP (2009)
- Gran Turismo 5 (2010)
- Gran Turismo 6 (2013)
- Gran Turismo Sport (2017)
QuoteSIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.(https://cdn.discordapp.com/attachments/403373256163196938/670801793852112918/NEW_reset_era_External_Partners_tab_2.2.png)
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Nicolas Doucet (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Ape Escape (1999)
- Legend of Dragoon (1999)
- Pipo Saru (2001)
- Ape Escape 2 (2001)
- ICO (2001)
- Genshi no Kotoba (2001)
- Siren (2003)
- Ape Escape: Pumped & Primed (2004)
- Ape Escape Academy (2004)
- Ape Escape: On The Loose (2005)
- Ape Escape 3 (2005)
- Shadow of the Colossus (2005)
- Siren 2 (2006)
- LocoRoco (2006)
- Piyotama (2007)
- LocoRoco Cocoreccho! (2007)
- The Eye of Judgment (2007)
- Siren: Blood Curse (2008)
- Echochrome (2008)
- The Last Guy (2008)
- LocoRoco 2 (2008)
- LocoRoco Midnight Carnival (2009)
- Trash Panic (2009)
- Numblast (2009)
- The Eye of Judgment: Legends (2010)
- Kung Fu Rider (2010)
- Ape Escape Fury! Fury! (2010)
- Echochrome II (2010)
- Gravity Rush (2012)
- Puppeteer (2013)
- The Playroom (2013)
- Knack (2014)
Gravity Rush Remastered (2015)- The Last Guardian (2016)
- The Playroom VR (2016)
- Gravity Rush 2 (2017)
- Knack II (2017)
- Astro Bot (2018)
(https://s12.directupload.net/images/200501/mfswnfxx.png)QuoteStudio Size: ~ 100(https://s12.directupload.net/images/200501/rxzyr7zt.png)
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Death Stranding (2019)
QuoteStudio Information
Studio Size: ~73
Location: Texas (NA)
Key People: Marco Thrush (President)
Upcoming Project
Playstation HistoryClick to expand... Click to shrink...
- God of War Collection (2009)
- The ICO & Shadow of Colossus Collection (2011)
- Playstation All-Stars Battle Royale Vita (2012)
- Flower (2013)
- Gravity Rush Remastered (2015)
- Uncharted Nathan Drake Collection (2015)
- Shadow of the Colossus (2018)
(https://cdn.discordapp.com/attachments/403373256163196938/671172176463790144/NEW_reset_era_In_Development_tab_1.0.png)
(https://s12.directupload.net/images/200501/oehjutdz.png)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- Iron Man VR (Camouflaj) - Release 2020 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
(https://cdn.discordapp.com/attachments/403373256163196938/671172149393883146/NEW_reset_era_Former_Partners__Possible_Collaborations_tab_1.0.png)
(https://cdn.discordapp.com/attachments/403373256163196938/668569159076020235/era_first_party_thread_pacollaborations_New_1.0.png)
(https://cdn.discordapp.com/attachments/403373256163196938/671172106553131008/NEW_reset_era_Support_Teams_tab_1.0.png)
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Sony XDev:
QuoteXDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and ResogunVisual Arts Services Group:
In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide. Click to expand... Click to shrink...
QuoteThe Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.Sony San Mateo:
Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series Click to expand... Click to shrink...Quoteis a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions. Click to expand... Click to shrink...Sn Systems:QuoteSN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)(https://cdn.discordapp.com/attachments/403373256163196938/671172225675690004/NEW_reset_era_Other_Divisions_tab_1.0.png)
SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles. Click to expand... Click to shrink...
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QuoteSony Interactive's new PlayStation Productions will produce movies and series based on games.(https://cdn.discordapp.com/attachments/403373256163196938/705871752953069598/NEW_reset_era_first_party_thread_banner_FW_fix.png)
PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios Click to expand... Click to shrink...QuoteOn April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.
in 2018 they announced their plans, to push their games beyoned the Japanese Market Click to expand... Click to shrink...
#HorizonZeroDawn 2 will feature "stunning environments," "lush and stunning vegetation," and "industry-benchmark graphics." And FYI, they aren't calling it #HorizonZeroDawn2 pic.twitter.com/nbkzxxSvvt
— Sikandar Mahmood (@SikandrMahmood) May 7, 2020
It will also feature day/night cycle, rain, and combat.Revolutionary
It will also feature day/night cycle, rain, and combat.Next you'll tell me it reacts to user input in real time.
Next you'll tell me it reacts to user input in real time.Pffft, I don't think that's even possible. It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.
Pffft, I don't think that's even possible. It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.Render? What you mean? It took the equivalent of 15 years to render avatar. And that's a movie that came out in 2009. Currently graphics take a lot more to render. Decade's
[/size]QuoteThough Naughty Dog is taking a bit of a break after the release of The Last of Us Part II (https://www.playstationlifestyle.net/2020/07/09/naughty-dog-hiring-next-project/), the studio still aims to bring in new hires in the near future. Specifically, the company is recruiting for a Level/Environment Designer, Melee/Gameplay Animator, a Tools Programmer, and quite a few other positions. Most are for the development of "narrative-driven content" and "next-generation graphics analysis."
GamesRadar spotted the listings on the 'Careers' page of Naughty Dog's official website. The heading for the Level/Environment Designer (https://www.naughtydog.com/greenhouse/job/2222683?gh_jid=2222683) specifically makes mention of "Single Player." A Melee/Gameplay Animator (https://www.naughtydog.com/greenhouse/job/2240832?gh_jid=2240832) posting notes Naughty Dog wants animators capable of aiding in the creation of "compelling gameplay for our future project(s)." Whomever fills the Tools Programmer (https://www.naughtydog.com/greenhouse/job/590787?gh_jid=590787) vacancy will work with the ICE Team, one of PlayStation Studios' "central technology groups." Click to expand... Click to shrink...
Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
That's amazing. Their new studio looks sweet.Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
well shame. now horizon 2 is guaranteed to be late since all of the developers will be ballz deep in the red light district.Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
That's amazing. Their new studio looks sweet.It's not along a canal anymore though :P
Sorry I should have put that other post here.part of wht makes them such a good aquisition. they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...
Insomniac Games is such a crazy studio compared to the rest of SIE.
Between 2006 and 2011, they released 7 PS3 games.
Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.
These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.
Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.
part of wht makes them such a good aquisition. they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...Yup that's why spiderman never wears a cape. ::)
https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)
"One of the big things we did in the last half of last year was we made Abbie the live product lead for Dreams," says Reddy. "That's been a really big step because the live [aspect] is its own product in a way…We're on a big recruitment drive right now because to make the progress we want, we need programmers, and we need designers. What really excites me about all of this is Sony is really behind what we're doing and are investing in the studio to grow."
Although curation was one of the biggest issues that community members raised, another feature that remains a hot topic is the ability to export and monetize Dreams to reach a wider audience outside of the platform. At the moment, it is only possible to export and monetize video, audio, and imagery from Dreams rather than a full creation. Media Molecule co-founder and art director Kareem Ettouney, however, told GamesIndustry.Biz that the studio intends to allow creators to publish their games outside of the Sony ecosystem and "to other devices and beyond."
Media Molecule Talks Curation And The Future Of Dreams (https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617)Sounds like they want to treat it like a regular game engine. With its amazing sdf renderer, I could see it gaining traction amongst professional teams that have a specific look they're going for.
Japan Studio is gone and renamed Team ASOBI.I refuse to like this post :'(
Guerrilla is pretty good.Can't believe I forgot them.
However if you believe Bluepoint are working on Bloodborne when their contract with Sony didn’t even last long enough for them to patch in the ability to delete characters in Demons Souls, you’re out of your mind.
— Lance McDonald (@manfightdragon) April 11, 2021
Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worldsSanta Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)
Santa Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)Hmmmmmmmmmmmmmmmmmmmmmmmmm
Specifically for an unannounced title.
Santa Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)we already new this. Alanah Pearce is working on it too. she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed". maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.
Specifically for an unannounced title.
we already new this. Alanah Pearce is working on it too. she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed". maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.Did she say it was a fantasy title like the job posting?
Hopefully this means Sony believes in the studio and want to develop another game. Im scared another ready at dawn situation would happen.Gosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.
Gosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.
I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.Probably because it looked good, and we thought it would be Ready At Dawn's breakout moment. Like an Uncharted 2 moment.
Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.
I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.Because the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.
Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.
Is the price tag just killing Returnal?
Probably because it looked good, and we thought it would be Ready At Dawn's breakout moment. Like an Uncharted 2 moment.
Because the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.
Honestly, I really liked the game, and always wished it had a sequel. Also infamous and killzone didn't score as high as people hoped. So this was the game people were hoping would be the first must have PS4 game
I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.because no one likes these hades-like games.
I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.- more popular game genre.
Job Application for Senior Staff Lighting Artist (Lead) at Sony Interactive Entertainment PlayStation (greenhouse.io)https://www.resetera.com/threads/playstation-studios-ot19-the-returnal-of-ratchet-clank-is-on-the-horizon.407436/page-153#post-63512001
Job Application for Senior Staff Animator (Gameplay) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Texture Artist at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Engine Programmer at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Character Technical Director (Blend Shape Artist) at Sony Interactive Entertainment PlayStation (greenhouse.io)
https://www.resetera.com/threads/playstation-studios-ot19-the-returnal-of-ratchet-clank-is-on-the-horizon.407436/page-153#post-63512001Lines up with them having started on production of a game a couple months ago
Sony Bend is hiring for a lot of Senior staff.
Insomniac is hiring! We have five new job openings for a multiplayer project. Come join us and be part of the #PlayStationStudiosFamily as we work on exciting things!
— Insomniac Games (@insomniacgames) June 24, 2021
Apply today: https://t.co/WpJzOR39tK pic.twitter.com/eBJzEEtCsR
I'll apply for systems designer and help cubify the game.Insomniac is hiring! We have five new job openings for a multiplayer project. Come join us and be part of the #PlayStationStudiosFamily as we work on exciting things!
— Insomniac Games (@insomniacgames) June 24, 2021
Apply today: https://t.co/WpJzOR39tK pic.twitter.com/eBJzEEtCsR
Bend and London seem like the only big studios that could be ready to show a full game.Really doubt bend can show a game now. That whole debacle with days gone 2, then working on uncharted, then scrapping that probably took some time. Maybe a year lost or whatever. Plus they are working on a new IP so it will take them longer to have something ready to show
Bend and London seem like the only big studios that could be ready to show a full game.I'm betting Insomniac announces another game before Bend does.
I'm betting Insomniac announces another game before Bend does.only one?
only one?I'm betting at least:
Bend however could have a teaser shown this year. The game might not release for a while, but it can have a long marketing campaign like ghost of tsushima.Bend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon. Next year I think.
Bend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon. Next year I think.How do we know that
If they didn't have the set backs, I'd agree completely.
How do we know thatIt was part of Jason's reporting:
Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.So the one game is likely very early in production.
No I don't know if that game is still in development. It was all on paper at Bend
— Jason Schreier (@jasonschreier) April 9, 2021
I mean if Sony has a show and we seeHorizon had a state of play just one month ago. Would not expect it to show anything.
GoW
Horizon
ND multiplayer game
GT7 with release date
And that leaked game mentioned earlier.
I think that's a pretty solid showing.
ASOBI Team: see them next yearyou're forgetting hapax...
Polyphony: GT7 trailer
Insomniac Games: see them either this year or next.
Naughty Dog: this year with TLOU?
Bend Studio: this year with ND?
San Diego:
Santa Monica: God of War trailer
Sucker Punch:
Pixelopus: ???
GG: Horizon trailer?
London Studio: see them next year?
Media Molecule: ???
Some studios could very well have some smaller teams like MM did with Tearaway.
Or smaller productions like Uncharted TLL.
Horizon had a state of play just one month ago. Would not expect it to show anything.such as hapax?..
I think a third party game could fill that spot.
:'( :'( :'( :'( :'(woof.
(https://cdn.discordapp.com/attachments/590003450180403211/860226041392922684/image0.jpg)
Normal (total of 14):https://www.resetera.com/threads/playstation-studios-ot21-non-je-ne-regrette-ryan.449587/page-109#post-68785921
Bend Studio
Guerilla Games
Housemarque
Insomniac Games
London Studio
Media Molecule
Naughty Dog
Pixelopus
Polyphony Digital
San Diego Studio
Santa Monica Studio
Sucker Punch Productions
Team Asobi
XDev
Bluepoint Games <-- would make the total 15, will not be counted for counts below
Support More Well Known + FW (+ above is a total of 21):
PSVA (formerly VASG)
ICE
Malaysia Studio
San Mateo Studio
Playstation Audio
Nixxes
Forward Works
Support Less Known (+ above is a total of 28)
SN Systems
Audiokinetic
CSG
PDSG
ATG
LAMS
SCWT
The Sony Exclusive from Jade Raymond's Haven Games is an online GaaS. : GamingLeaksAndRumours (https://www.reddit.com/r/GamingLeaksAndRumours/comments/oo91su/the_sony_exclusive_from_jade_raymonds_haven_games/)Sony Online was good. Wouldn't mind a studio bringing energy like that back.
Sony partner Haven Games rumored to be making an online GaaS.
There's a rumor that Sony is building a new Japanese studio.Maybe with all the devs they lost over the years!
Design features and systems to promote a healthy and fun experience for our player community, engage players in social interactions to create lasting relationships, and where compatible players can create Guild-like groups to explore togetherGuerilla job position mentions guilds. Sounds online multiplayer-ey
Guerilla job position mentions guilds. Sounds online multiplayer-eyI mean Guerrilla does have a history making great multiplayer. I bet it'll be similar to Ghost of Tsushima where a multiplayer mode is added to Forbidden West after launch.
Guerrilla (https://www.guerrilla-games.com/join/senior-social-systems-designer)
Brian Horton - WolverineInsomniac said that the Spiderman 2 team is primarily made up of the Spiderman 1 team, and the Wolverine Team is being led by the Spider-man Miles Morales team.
Bryan Intihar - Spiderman 2
Job posting for a Creative Director (MP) - new MP game. Maybe X-Men tie in (and Spiderman?) now that Wolverine is in development. (based on the 'rumor', but could be anything)
With speculation based on the remaining Creative Directors still at Insomniac:
Marcus Smith (wrapped up R&C) - R&C sequel, Sunset Overdrive 2 (led the original), or new IP (hoping)
Chad Dezern (Stormland VR) - VR game for PSVR2?
(https://64.media.tumblr.com/tumblr_maavhneTEA1qdyrbwo4_250.gifv)
I bet they will show up for the VR show next year, just to show everyone how absurd they are.lol. they made 4 VR games for OR if I remember right so they'd be a natural fit for psvr 2 even if it's just ports of these games. I think most reviewed well enough.
Remember when PlayStation Japan accidentally tweeted that PlayStation had acquired Bluepoint Games and they had a nice little graphic they’d made up for the occasion and everything? I love how that kinda just … happened? And never was spoken about or acknowledged again. Amazing.
— Lance McDonald (@manfightdragon) September 30, 2021
PlayStation Studios Family ???? #FF@TeamAsobi@insomniacgames@Guerrilla@SonySantaMonica@Naughty_Dog@SuckerPunchProd@SonySanDiego@LondonStudioHQ@mediamolecule@Pixelopus@Housemarque@FirespriteGames@bluepointgames@Sony_XDEV@NixxesSoftware pic.twitter.com/CTgblb0SSG
— Bend Studio (@BendStudio) October 8, 2021
Took too long to make GT. Shame.PlayStation Studios Family ???? #FF@TeamAsobi@insomniacgames@Guerrilla@SonySantaMonica@Naughty_Dog@SuckerPunchProd@SonySanDiego@LondonStudioHQ@mediamolecule@Pixelopus@Housemarque@FirespriteGames@bluepointgames@Sony_XDEV@NixxesSoftware pic.twitter.com/CTgblb0SSG
— Bend Studio (@BendStudio) October 8, 2021
Polyphony forgotten.
Because they don't have a Twitter!?
???? The PlayStation Studios cycle ???? pic.twitter.com/pejGktWTcO
— PlayStation Studios News (@PS_Studios_WW) October 13, 2021
Supermassive must have another ps game in the works. Feels odd including them otherwise.
Also it's funny having lucid there. Top section mostly feels like just whoever helped with the ps5 launch.
weird they didn't add the demon's souls remake to BluepointSorry I should clarify. The Twitter account and the image are fan made. Nothing official there.
Sorry I should clarify. The Twitter account and the image are fan made. Nothing official there.ah gotcha
Just thought it was a cool chart.
Sorry I should clarify. The Twitter account and the image are fan made. Nothing official there.You need to remember 50% of the users here are idiots.
Just thought it was a cool chart.
You need to remember 50% of the users here are idiots.Thanks bruh
Thanks bruhHow typical, a member of the 50% flaunting his intelligence over the rest of us!
As a Co-Dev Producer at Guerrilla, you will help us expand the Horizon universe in new and exciting directions. In this role, you will be part of a specialized group overseeing externally produced game projects.Seems they're going to outsource more Horizon projects?
Job Application for Co-Dev Producer at Guerrilla (https://boards.greenhouse.io/guerrilla/jobs/5590045002?gh_src=52e43a892us)Wonder what it could be? Card games, rts? Guerrilla has such a history with multiplayer so I'd be surprised if that was outsourced, but then again I'm already surprised Horizon 2 lacks it.
Seems they're going to outsource more Horizon projects?
Brand new role just opened up on my team @Guerrilla: Project QA Lead on an awesome unannounced project, working with an amazing team.
— Quinn ???????? #FreePalestine ???????? (@Kittenmeowncer) November 10, 2021
Position is full-time and on site in Amsterdam, NL. HMU with questions if you think you'd be a fit, or know someone!https://t.co/hmpgjXt2FE
I think their next game is gonna be a demons souls expansion. A miles morales like game for demons souls.worst idea ever.
worst idea ever.Why?
Why?From Software has big shoes to fill.
Why?expanding on a game many consider a masterpiece? that's a great way to set yourself up for failure. no matter what it won't be good enough.
Today was my first day as Level Designer at @mediamolecule!! ????
— ???? Maggie Mojsiejuk (@MMojsiejuk) November 15, 2021
lol they're still making Dreams content right?Today was my first day as Level Designer at @mediamolecule!! ????
— ???? Maggie Mojsiejuk (@MMojsiejuk) November 15, 2021
Mm making levels confirmed. 8)
Deviation Games: (PlayStation announces investment in Studio on June 10th) 100+ developers, many of which are veterans from TreyarchI'm excited to see what comes out of this. Haven will probably be the only one I play but they'll all be unique.
Haven Studio: (PlayStation announces investment in Studio on March 16th, 2021), headed by Jade Raymond
Firewalk Studio: (PlayStation announces partnership with Studio on April 22nd, 2021) creating a "AAA multiplayer title", developers from Destiny, Call of Duty, Halo, Mass Effect
We are currently working on several AAA-titles alongside our partners, including the next iteration of God of War, as well as in-house projects for both mobile and console platforms.Seems like they might be working on an internal game.
There is no confirmation that firesprite took over twisted metal developmentThere's no confirmation that Twisted Metal is even a thing.
There is no confirmation that firesprite took over twisted metal development
We were informed late last year that Liverpool-based studio Lucid Games had been ejected from a Sony published project, which was handed to a "recently acquired" first-party team, almost certainly FirespriteAssuming this is accurate (http://"https://www.pushsquare.com/news/2022/01/twisted-metal-ps5-reboot-studio-swapped-mid-development"), it's almost certainly Firesprite.
@the-Pi-guyWhat id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.
personally, i think sony needs a few (or 1 mega studio) that pumps out indie level projects instead of AAA games. games like journey and echochrome and fat princess have their place. hell, games like ring fit and brain training and just dance have their place too. Sony used to believe in a diverse eco system of games and i miss that.
i said in that other thread that these days i'm not all that excited about any games. i guess i'm just tired of AAA only being shooters or open world and indies all being pixal art. i'm over generalizing i know but where the fudge are the crazy different games like super monkey ball, patapoon, katamari damacy, boom blox, flower, echochrome... we have all this power to do anything and games are more the same then ever. even though i didn't love the game i have a lot of respect for fall guys specifically for trying something crazy new.
get a studio or two to focus on weird new ideas on a lower budget. something is bound to go "viral" eventually. ...and if nothing else you'll have plenty of ps+ filler to release.
What id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.Like Grounded from Obsidian!
Games like hollow knight, Mario party, Mario tennis, bastion, journey, rocket league, gang beasts. These games can actually sell and be very profitable too.
Sony’s Firesprite studio has taken over Twisted Metal, VGC understands, as Motorstorm’s director is hired.https://t.co/comuXKr7wT
— Andy Robinson (@AndyPlaytonic) January 12, 2022
According to VGC's sources, Sony’s Firesprite studio has taken over Twisted Metal.
— Tom Henderson (@_Tom_Henderson_) January 12, 2022
This makes it Firesprite's 4th unannounced game in active development. pic.twitter.com/EG6bTTfESU
I think they have 4 games.Horizon might be done. The game has been in production since at least 2018. (And depending on how involved Guerilla is, it might have been a smaller team.)
Horizon call of the mountain
Twisted Metal
Dark narrative AAA game
Big multiplayer shooter
If they can pull this off somehow, Firesprite would have been a huge get for Sony. But ik afraid they bit off more than they could chew
Given the size of FirespriteOh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.
Oh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.They were 250 when Sony bought them. Then they bought a 15 person studio.
Hello new sprites! We're so thrilled to welcome you all to our team ???? pic.twitter.com/QJjrDbud2N
— Firesprite (@FirespriteGames) January 14, 2022
it was a let down but not terrible.Guess I'll just go through it quick so I can get to infinite.
very similar gameplay. it was more like bioshock 1.2 in a lot of ways. then to top if off the story was terrible.
so it's not a "bad" game but it isn't worth playing either.
Is bioshock 2 worth playing?It was pretty well received:
I played bioshock and I can see why it was such a huge deal. That game coming out in 2007 must have been something else at the time.
But I remember BS2 wasn't well recieved or liked. But is it still worth it?
It was pretty well received:The issue with infinite is that i know one of the twisted that happen in the end. Bjut I've decided to finally play it, mostly because it came with plus and its "free"
Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94
I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.
Bioshock infinite is a bit controversial, but generally very much liked.
It was pretty well received:critic reception was higher than fan reception as I remember it.
Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94
I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.
Bioshock infinite is a bit controversial, but generally very much liked.
Polyphony Digital have 300 employees
— Droid: 8K (@Alejandroid1979) February 3, 2022
"Since then, we've had the support of millions of players around the world, and Polyphony Digital has grown from a small team of 15 people back then, to around 300 today"https://t.co/mK691NRor1
Yup, there's massive expansion going on across most if not all PS Studios right now.
We’re growing! Come join us and work on ????, ????, and ????! https://t.co/rKL3u4iZaq
— Neil Druckmann (@Neil_Druckmann) February 4, 2022
I think:so they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.
Bend Studio (1) - Open world game
Bluepoint Games (1) - ???
Firesprite (4) - MP shooter, narrative adventure, TM, Horizon CotM
Guerrilla Games (2) - Horizon, MP title
Housemarque (1) - ???
Insomniac Games (3+) - Wolverine, Spiderman 2, Multiplayer title
London Studio (1) - multiplayer title
Media Molecule (1) - Dreams
Naughty Dog (3) - TLOU Remake, Factions, ???
Pixelopus (1) - small title with Sony pictures
Polyphony Digital (1) - GT7
San Diego Studio (1) - MLB The Show
Santa Monica Studio (2) - God of War, Cory Barlog IP
Sucker Punch Productions (1) - ??? (Probably GoT)
Team Asobi (1) - ??? (Probably Astrobot VR)
So about 24 games at least.
I bet they are also working on something as well:
Valkyrie Entertainment (1) - small title ???
Nixxes Software (1) - small title ???
So overall, PlayStation probably has 26 games, plus I strongly believe Insomniac is working on a small VR title.
7. GG probably has 1-2 VR titles as well coming specifically from Cambridge. it's been a really long time since Rigs which makes me think they already finished one and moved onto another.Sony killed that studio.
7. GG probably has 1-2 VR titles as well coming specifically from Cambridge. it's been a really long time since Rigs which makes me think they already finished one and moved onto another.Ummm...
6. london studios is on VR as well. I think they have 2-3 titles as well plus a remaster of blood and truth.London Studio isn't that big anymore. They shrunk a lot last gen. People are expecting that their multiplayer title is PlayStation home for VR. They are like a third the size of Santa Monica.
so they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.More likely GT7 will be updated with VR support. Not a separate game. Similar for some of these other titles, they are more likely to have a VR mode, than a separate VR game.
the way i see it is that can't be true. psvr 2 will flop so hard without solid support and that either means a few exclusives or some of the big 2D titles need to also be VR titles. so either your wishlist is wrong or sony has even more development hidden away somewhere or psvr2 is being sent out to die.
personally, since we were all surprised to learn ND has 3 titles in the works,.. i think sony probably has another 10-ish games beyond your list that are VR centric like the horizon CotM. my initial guesses are:
5. GT has a VR release in the works. seems obvious after sport supported it.
1. asobi probably has multiple titles. i agree about astrobot but i'll bet they have another 1-2 in the works plus a remaster of the original astrobot.1. Its possible, but Team Asobi is a smaller team. I am sure they are undergoing a lot of growth though.
2. pixelOpus probably has multiple titles and those titles are probably VR. they are a very "experimental" studio so i think it makes sense to put them on VR.
3. i agree that insomiac has something VR in in the works. I'll also wager their 3 previous VR games are getting ported if legal isn't an obstruction to that.
The trick: Haven's main financial backer is the Sony Group. The Japanese giant asked Raymond and her team to submit three blockbuster game projects, and then fund the development of the one deemed best.
All that is known about the new game is that it will be a persistent, scalable online environment accessible through a PC or PlayStation console, much like another popular Montreal-based online game, but produced by Ubisoft, called Tom Clancy's Rainbow Six: Siege. The action promises to be quite different from that first-person shooter, given Haven Studios' mission to promote inclusion and caring.
The Montreal-based publisher is expected to confirm a collaboration with the PS5's main architect, California-based designer Mark Cerny, in the near future. The goal is to have Haven's programmers benefit from his expertise to better exploit the mechanics that hum under the hood of the PS5.
"Our ambition will be to push the technical capabilities of the console further," says Jade Raymond, who herself began her career in video games at Sony. "We will have the opportunity to work with people at Sony who are among the best in the world at what they do. This will allow us to create games of the highest quality," adds Paola Jouyaux.
???? We're hiring!
— Firesprite (@FirespriteGames) February 15, 2022
We're looking for a Senior Concept Artist to join our team on a dark, narrative adventure project with genre-defining goals! ????
Find out more and apply:
?? https://t.co/ladqwNHWCh#GameJobs #GameDevJobs pic.twitter.com/qWFxJbQTDq
Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
Horizon call of the mountainI would just keep in mind they're 4x bigger than Housemarque, and they're growing fast. I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.
Thats a lot.
Game Director was one of the game designers on TLOU Part IIYeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
I would just keep in mind they're 4x bigger than Housemarque, and they're growing fast. I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.
I do worry though, that they seem to be built with the express purpose of just making lots of games. Like, throw everything at the wall, and see what ends up being good.
Best case scenario, they might end up being Europe's Insomniac Games.
Yeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.The problem for those two tended to be that one team would absorb the other, especially because that's easier than hiring on more people.
Hopefully they can manage because a studio like this would be a huge benefit for Sony and for us PS gamers. It will also be nice to get some new IP because most of the big PS studios now are working on sequels after building successful IP last gen.
Is that a new PlayStation Productions animation? ????
— PlayStation (@PlayStation) February 15, 2022
See it on the big screen before the @UnchartedMovie action begins! pic.twitter.com/FB8kXyyMAy
Absolutely psyched about this project
— Hermen Hulst (@hermenhulst) February 15, 2022
I have some great news to share on this doom and gloom of a Monday.. Next Week I start at @FirespriteGames @PlayStation as a Senior Technical Audio Designer! There is still open audio roles available at Firesprite, check them out! Come work with me on something epic! #GameAudio
— Andy George (@AndyGBass) February 28, 2022
Oh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.300 confirmed!
Having grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment processFiresprite (https://www.firesprite.com/careers/job/026CF194AE)
After delivering record hires in 2021, we have ambitious targets for 2022 and are equally ambitious about continually improving the experience we provide both for candidates and stakeholders across Firesprite.
300 confirmed!Make it 54 openings.
Firesprite (https://www.firesprite.com/careers/job/026CF194AE)
Insanely huge for a studio that has technically only put out 3 small games....
And still 34 openings
Could Twisted metal be their "dark narrative driven project"?At this rate, they'll be at 400 people by the end of the year. ;D They are going to make all of the games.
I mean it is a dark game and it does have a story. I really hope it isn't what this is.
But this studio has in development
Horizon call of the mountain
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.
Thats a lot.
Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
so do we get another announcement today related to those other 2 rumors?I'm thinking it was nothing.
I feel like 3 big announcements in a weeks is too much. better from sony's perspective to spread them out over 3 weeks to maintain "engagement". Also, if we don't get something today then i'm calling it that we don't get anything this week. tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
so do we get another announcement today related to those other 2 rumors?2.) Was apparently a PSVR2 showcase.
I feel like 3 big announcements in a weeks is too much. better from sony's perspective to spread them out over 3 weeks to maintain "engagement". Also, if we don't get something today then i'm calling it that we don't get anything this week. tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
Sony goes on a huge studio acquisitions spree.Well, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.
"Insiders": sony to buy new studios, could he announced now, or in months.
Man these guys....
Well, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.He knew the PS+ news was coming. And he pulled a stunt with the 3 rumors thing to attract more people to his show. Now people will watch it hoping he says something about the "rumors"
So he's explaining what he's heard.
It sounds like the rumor is Sony buying Konami.That would be so stupid
But I don't think it's happening.
Seems like a bad idea in the first place.
I dunno.Thats not worth the billions it would cost.
depends on if Sony can buy just the gaming related parts. pes is a very relavent live service game. DDR could make a nice comback today as a live service game. metal gear could be handed back to kojima. Castlevania could easy be a big game if rebooted as well as GoW was. plus a ton of great classic content for ps+++.
Thats not worth the billions it would cost.how many billions are we talking here? double Bungie? the entire market cap is 9.37 billion. if Sony could buy just the gaming half and leave the plinko machines behind...
how many billions are we talking here? double Bungie? the entire market cap is 9.37 billion. if Sony could buy just the gaming half and leave the plinko machines behind...PES generates money through mobile mostly. Not consoles.
PES probably makes more then destiny by itself. metal gear is a 10-20 million seller. Castlevania could easily do 10-20 million if rebooted as well as GoW.
if these aren't worth it then neither was Bungie. at 3.6 billion Bungie does a lot less than kanomi.
the industry is consolidating under MS's massive warchest. it's either buy or miss out and they have some huge names under their belt. hell, even simple ports of the new/snes turtles games made a big splash of an announcement.
PES generates money through mobile mostly. Not consoles.It's a good thing that Firesprite is starting a mobile team. 8)
It's a good thing that Firesprite is starting a mobile team. 8):'(
:'(Sony is going to grow a lot into mobile, movies, GaaS.
you can say that,.. but unlike movies or mobile where there is a technical skill set that isn't the same as console game development GaaS will always feel like it could have been another GoW or spiderman if the dang business didn't get in the way.They're resource hogs when they are successful. Haven is currently only 60 people.
also GaaS games all seem to be huge resource hogs.
I know we'll still get more games I want but every GaaS will probably annoy me.
....and I'm not so sure it will be a great way to be profitable either. for every fortnight there are ten destruction all stars. i have to believe a failed GaaS is a bigger failure than a failed single player.
Seems Deviation Games have acquired a 14,000 ft office in Santa Monica, California and are in the process of moving into it.https://www.resetera.com/threads/playstation-studios-ot26-ghost-of-spartacus-update-new-info-cooking-in-post-7651.560977/page-224#post-84700036
(https://media-exp1.licdn.com/dms/image/C5622AQGfIrzgQs4EIg/feedshare-shrink_2048_1536/0/1649079660015?e=2147483647&v=beta&t=iR0qNB9Gkwmy4-7sh2ZfZnNHIvpvLH7T8u1Dfg-kGK0)
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(https://media-exp1.licdn.com/dms/image/C5622AQFF3Sk5RZIvAw/feedshare-shrink_1280/0/1649080206992?e=2147483647&v=beta&t=9COQ5stG24WXwpZHyDGLpa61tyoBGv1kleOq8MMmUx8)
(https://media-exp1.licdn.com/dms/image/C5622AQE-ASkAervc5A/feedshare-shrink_1280/0/1649080196160?e=2147483647&v=beta&t=mJpaNaw28VDvF08mT4gz9QYdbcqDjW_Jbs_6yCHKzXs)(https://media-exp1.licdn.com/dms/image/C5622AQHWNDsnKxfpig/feedshare-shrink_1280/0/1649080197673?e=2147483647&v=beta&t=clp59fSy7pLDt1W3Sv2evr7ybd_wCyxrNGeLxl6dWiU)
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Firesprite Updated Job Listing:
— @Zuby_Tech (@Zuby_Tech) April 11, 2022
"Senior Designer Vehicle Handling (Multiplayer Action)"
"This is the perfect opportunity for an experienced Technical Designer with experience creating racing / driving games and the knowledge, ambition, and impeccable standards to deliver their
Great to meet team @NixxesSoftware in 3D today! This talented bunch is adding HUGE value to PlayStation Studios' projects pic.twitter.com/MC6DyB6xbw
— Hermen Hulst (@hermenhulst) April 13, 2022
Cool concept.Great to meet team @NixxesSoftware in 3D today! This talented bunch is adding HUGE value to PlayStation Studios' projects pic.twitter.com/MC6DyB6xbw
— Hermen Hulst (@hermenhulst) April 13, 2022
Well they did mistakenly leak the bluepoint games acquisitions in a similar manner.never claimed it was a good buy. just saw the article.
Im not sure of Kojima Productions is such a smart buy though. So much of that studio relies on one guy, and he is close to retirement. Kojima Productions should prove they can make a good game without Kojima
...i still think ads in f2p games is fair. i still think billboard ads in sports games (or anywhere you'd actually see a billboard in real life) actually feels good.If it is limited to video game billboards or something along those lines (in game magazines, in game TVs), ie stuff that makes sense and isn't obstructive to the player, I think would be absolutely fine.
Hehe ;DSSM - Cory's new IP. Sci fi game
Anyways.
What kind of games do we think/hope the following studios are working on?
- Bluepoint games
- Santa Monica Studios
- Naughty Dog
- Bend Studio
- Media Molecule
Media Molecule - Dreams PS5. I feel the talent in this studio is wasted sadly. Let them make games instead if wasting an entire generation on an engineNo joke, Little big planet 1 and 2 were some of my favorite games during the PS3 era. And then they dropped off for me completely during the PS4 era.
SSM - Cory's new IP. Sci fi gameI don't think this is what Bluepoint will make, but I suspect it will be in this genre.
Blue point. - 1) Demons souls "expansion". 2) Jack and Dexter trilogy remake
*FTC OPENS PROBE INTO SONY’S $3.6B BUNGIE GAMING: INFORMATION $SONY
— *Walter Bloomberg (@DeItaone) May 5, 2022
I mean you're just flat-out wrong. The FTC didn't even look at Microsoft's $7.5 billion deal of Bethesda. But last year the commission got a new boss, Lina Khan, who is ambitious and hungry to fight tech consolidation
— Jason Schreier (@jasonschreier) May 5, 2022
I almost posted it as a joke the other day but imagine if Activision goes through but Bungie doesn't.Would be insane if it doesn't go through but Activision doesn't.
Join us tomorrow at 12PM PT / 3PM ET for a special live stream as we unveil our new Bend Studio logo!
— Bend Studio is Hiring! (@BendStudio) June 6, 2022
???? https://t.co/DHLaANQubY pic.twitter.com/K51BKYHA53
I've heard some cool things, excited to see it eventually.:o
We are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.
New Ip! Glad it's not marvel or Uncharted, even though I loved golden abyss.It was confirmed it was a new IP long ago
Sony's Firesprite is moving to a new office that's more than 20 times larger than its current one.https://t.co/Nwa2FU3r9Y pic.twitter.com/678Dkqwdlx
— VGC (@VGC_News) June 14, 2022
I have friends that work there. I hear that they have 400+ employees and aim to be much larger. They have several games in production and others in pre-prod.:o
Grateful for the opportunity to have everyone coming to our 1st Townhall! @PlayStation Studios Malaysia is here stay!#WeBuildWorlds pic.twitter.com/LOkgDFQoYY
— Hasnul Hadi ???? (@mistahasnul) June 16, 2022
It's official! The agreement to acquire Haven has closed. Welcome to the PlayStation Studios family, @HavenStudiosInc! pic.twitter.com/rLFjsRYWdy
— PlayStation (@PlayStation) July 11, 2022
Today, as the deal is finally confirmed, we've caught up with Haven again. And a lot has changed in just a short amount of time. The developer now has 106 employees -- a rise over more than 50 since October last year -- so it's certainly no small indie team anymore.
tbh,.. i had kind of forgotten haven was acquired so when i saw this posted i had at least a moment when i thought this was new news.It's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.
without a game to talk about hard to remember they exist.
It's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.Maybe they wanted to remind you to update the op ;)
I'm kind of wondering if they did that because they aren't going to have any announcements in a while or if they just thought it would be a start to a good week.
maybe they are reminding us of haven because haven's game is next in line to get announced?Well they started a year and half ago, although Hermen said they're ahead of schedule.
Naughty Dog, a company that for decades was outspoken about not having producers, has spent the last couple years hiring a team full of them. This will undoubtedly have a big impact on the studio’s scheduling, organization, and work culture: https://t.co/OMPjl0WN03
— Jason Schreier (@jasonschreier) July 20, 2022
We know you can't say much, but how is the project coming along?Also talked about game development in the cloud (https://www.havenstudios.com/en/blog/haven-talks-future-of-cloud-game-development)
JR: I'm happy to share that the game is already fun! We play every day and that keeps us inspired to push further. Our current project will be Haven's first game and our first new IP for PlayStation. We want to deliver the very best game we possibly can. The bar is high, but we have a great team and believe we can create something innovative that people will be excited to play.
Witness what's next.
— Destiny 2 (@DestinyTheGame) July 21, 2022
August 23, 2022 pic.twitter.com/3oO2piSJHe
Still can't believe that Bungie is owned by Sony now.It's crazy.
Great day with Jason Blundell, Dave Anthony and the team at @DeviationGames. Thanks for an inspiring and super fun day pic.twitter.com/iYFOwWMbr6
— Hermen Hulst (@hermenhulst) August 3, 2022
So another haven/deviation situation?I'm not exactly sure.
But in 2021, Sony closed the developer, and spun Team Asobi out as its own company.The dev team making the next Astro might be twice the size of the last one.
Back then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.
Team Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)seems like too many people to make another astro demo for psvr 2.
The dev team making the next Astro might be twice the size of the last one.
Team Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)I don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.
The dev team making the next Astro might be twice the size of the last one.
I don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.It's starting to feel like they just wanted to reset Japan Studio.
Hopefully the next astrobot is a big hit.I'll tell you this much, it'll be something I will spend $70 on. I absolutely love Astrobot and Astro's Rescue Mission.
I hope they expand to many hundreds and make many games both big and small.They could even expand to have multiple teams working together with Asobi as a big Japanese studio.
It's starting to feel like they just wanted to reset Japan Studio.I still need to play the vr game. The PS5 one was short but great!
External development got merged with XDev. Though some of that was cut, it's largely still there.
It feels like the biggest thing that really got lost was the Gravity Rush team. Team ICO split off years prior.
And with how Sony is going right now, maybe something else will replace it.
I'll tell you this much, it'll be something I will spend $70 on. I absolutely love Astrobot and Astro's Rescue Mission.
They could even expand to have multiple teams working together with Asobi as a big Japanese studio.A big studio in japan..
I still need to play the vr game. The PS5 one was short but great!
PlayStation Games for PC | PlayStation (US)So is this like their own store?
(https://www.playstation.com/en-us/games/pc-games/)
8)
So is this like their own store?Nah, just seems to be links to the other stores.
Because if so, that could be a huge money maker for them. If they can compete with steam and sell even third party games on PC then this could be very big for playstation revenue wise
Nah, just seems to be links to the other stores.If they are pushing their games on PC, it only makes sense for them to do a store.
But they're clearly continuing to make PC a bigger focus.
Would be curious if they end up making a PC store though.
If they are pushing their games on PC, it only makes sense for them to do a store.There were apparently some references to a "PlayStation PC launcher" in the Spiderman game that just launched.
Doubt they'd make their own store anytime soon. Microsoft had lots of issues with their pc store and learned to just be happy with steam.makes sense since they are aquiring them and all...
Instead I'd expect Sony to just push Epic's store.
Days Gone movie is in the works (https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/)But why. They arent continuing with the franchise
But why. They arent continuing with the franchiseI would guess it's because it's easy to make a zombie movie.
I would guess it's because it's easy to make a zombie movie.They're like the netflix meme. Just greenlighting everything.
And at this point, it's kind of starting to feel like they're making more movies faster than they're making new games....
I feel like Sony has a relatively small, stable of studios.when was the last time Sony released an outright bad game? feels like it's been forever. I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good.
But I think they overall have some of the most prestigious studios. I think most of the other publishers are lucky to have two really really good studios.
Sony has ND, Insomniac, Santa Monica.
when was the last time Sony released an outright bad game? feels like it's been forever. I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good.The last bad first party title from Sony was probably Knack (debatable).
when was the last time MS released a really good game ...
The last bad first party title from Sony was probably Knack (debatable).and knack was a launch title for PS4.
(Feel like Knack gets too bad of a rap. The game isn't great or anything, but it's not a horrible title.)
Some of their published titles haven't been as great. But on the whole their first party studio round up is pretty great on average.
Firesprite and Sony London are arguably their worst studios.
I could maybe make an argument for destruction all stars.Yeah, pretty dang good list.
the game wasn't fun but it was polished as hell.
Yeah, pretty dang good list.I tried it at free.
List of Sony Interactive Entertainment video games - Wikipedia (https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games)
Destruction all stars is the only recent one I wouldn't bother trying out even if it was free.
EXCLUSIVE: PlayStation Productions and Scott Free Productions have launched development on ‘Gravity Rush’—a film based on the 2012 action-adventure video game of the same name, which Anna Mastro is attached to direct from a script by Emily Jerome https://t.co/RmE8qUF0j2
— Deadline Hollywood (@DEADLINE) August 22, 2022
Wait so there is a sony show happening?Maybe
Wait so there is a sony show happening?There's a semi-credible leak that suggests there is one.
Wait so there is a sony show happening?There's a game trailer leak, that seems ready to be announced
Spoiler for Hidden:
Excited for @Guerrilla to see the world of #HorizonZeroDawn thrill fans and reach new audiences. Couldn’t think of a better partner than @SteveBlackmanTV . He’s wildly creative and has a real passion for the game https://t.co/3QRkaL8W4m
— Asad Qizilbash (@aqizil) August 25, 2022
Fans are speculating that art in TLOU1 are indicative of Naughty Dog's new IP. Seemingly would be a fantasy setting.
— Naughty Dog Central (@NaughtyNDC) September 5, 2022
what do you think? pic.twitter.com/IV9tZZqULW
in the uncharted bar fight their was an Easter egg for TLoU that no one got until TLoU was announced.Or its just another stavagstarlight
I'll guess this is more than likely. ...or ND has a mean sense of humor.
Or its just another stavagstarlightYeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.
Yeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.Yeah its sad it didn't go anywhere. I really wanna see a sci fi game from ND. But I really wanna see either a fantasy or a sci fi game from them.
Partnering with other Lead Producers to ensure we have a clear process for requesting, prioritizing, negotiating and delivering of assets for our multiple projectsGuerilla jobs (https://www.guerrilla-games.com/join/lead-central-teams-producer/6221762002)
I worry Horizon didn't sell the best. The game came and went.I've yet to buy but will.
— Deviation Games (@DeviationGames) September 8, 2022
Could be personal reasons. Health, loss in a family, somebody needing support, issue with a family member.— Deviation Games (@DeviationGames) September 8, 2022
Wonder if there was some game or business related disputes.
A couple of people were speculating on Era, because there was a similar leave from Haven a month before they got acquired. But that feels unlikely to me.
Maybe it's the case, that someone's shares get bought out before the main acquisition goes through
But I wonder if it's due to business disagreement/game design disagreements.
i think i may have tweeted 'bungie' before but today calls for it in a big way
— Gretchen Grasshoff ???????????? (@momohine) September 19, 2022
BUNGIE????
HousemarquePs+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.
Bluepoint
Firesprite
Nixxes
Valkyrie Entertainment
Bungie
Haven
Savage Game Studios
Since June 2020, Sony has announced:
God of War
Wolverine
Spiderman 2
MLB The Show 21
MLB The Show 22
Horizon Call of the Mountain
The Last of Us Remake
The Last of Us factions
Several PC ports
Uncharted Remaster
Ghost of Tsushima PS5
It almost manages to feel like they've announced more acquisitions than new games.
I wonder a lot about what they're doing. They announced like 9 PS games at the June 2020 showcase and there has been a similar number since then.
A big decline in partnerships. We did get two more this past month (Stellar Blade and Rise of the Ronin). But those are the only ones they've announced since Death Stranding DC.
At least in terms of games Sony is publishing.
Are we going to see a decent sized show like the June one again? Or is Sony favoring more frequent 20-30 minute State of Plays?
Sony has seen an insane amount of growth through acquisitions and frankly internally. But it doesn't quite feel like they've done enough. I have to imagine that they're doing a lot of planning with the Activision acquisition underway. Perhaps they will wait until that looks like it will close though for anything big.
While I'm blabbering on about this stuff. Should Sony have made PS+ Extra/Premium something else? It feels like they launched a Gamepass competitor and yet it hardly gets mentioned. It feels like very little has changed with it being part of the PS+ banner.
Ps+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.That's a good idea.
Ps+ essential (same as it is now)
Ps+ extra (catalogue of games + the classic games)
PS+ ultimate - all the games catalogues + TV shows/movies/anime.
Netflix and amazon want to get into games. Sub services are expanding. Sony has an opportunity to compete with netflix and amazon on the sub front. And PS productions can have a more oriented and focused goal
I… have no words. These are incredible stats since the teaser trailer dropped in Monday.
— arne (@arnemeyer) September 28, 2022
Thanks to all our fans for the amazing reception! ???????????? pic.twitter.com/JB5mRuK69L
Death Stranding 2 is in development (and for some insiders to know I'm not bullshitting about this in the future, its internal codename is Ocean), but Kojima has had a long standing deal with Sony on this, which is being analyzed if Sony and Kojima Productions should renew their contracts after DS2 or not at present, but was never in question before this due to a multi-game contract Sony and Kojima Productions have. But Death Stranding 2 itself was always plotted to be with Sony. I'm not going to say a single actual thing about the game itself, not now or in the future, so don't ask even if people figure out later I'm 100% telling the truth about the codename and contract stuff. But any murmurs about a DS2 with anyone other than Sony is battleship. The deal with Xbox was never meant to be DS2, this rumor is just false, Sony and Kojima Productions have a multi-game contract that expires after DS2 and at present is being decided by both parties whether to continue their relationship or end it after DS2, and that is the truth.tl;dr: Sony and Kojima are working on Death Stranding 2. Uncertain whether there will be another game with Sony after DS2.
It seems the acquisition wars is happening over western publishers mostly.I think it's partly that. 5 of the top 8 publishers are headquartered in the US, and 2 of the other 3 are in China, which probably makes things difficult, and the last one is Nintendo.
Probably because their games have a stronger world wide appeal than Japanese games do
IMO Sony should be going after take two, because that's likely what MS want as well after the Activision dealI would say MS has been pretty vocal about going after a Japanese publisher next.
tl;dr: Sony and Kojima are working on Death Stranding 2. Uncertain whether there will be another game with Sony after DS2.Love it. First one was great.
Celebrating Haven’s launch tonight, officially! pic.twitter.com/nrtqEhKgkT
— Max Gariepy (@MaxGariepy) October 6, 2022
So no game for a while hahaCelebrating Haven’s launch tonight, officially! pic.twitter.com/nrtqEhKgkT
— Max Gariepy (@MaxGariepy) October 6, 2022
Absolute blast to spend the last two days with #PlayStationStudios family!! Such an amazing group!@Naughty_Dog @Guerrilla @Pixelopus @SonySanDiego @SuckerPunchProd @BendStudio @insomniacgames @SonySantaMonica @mediamolecule ?? pic.twitter.com/k7iORzb0sy
— Collin (@shinyidol) October 8, 2022
i think everyone everywhere is worried about a global recession. i'm hearing a lot of places either slowing hiring or outright pre-emptively downsizing (mostly via attrition) already. gaming seems to have take a big hit and i wouldn't be surprised if sony is a bit worried.For sure.
Wanted to share a list of links that is or could be cooking under SIE (http://'https://www.resetera.com/threads/hermen-hulst-sonys-first-party-has-over-25-titles-in-development-for-ps5-almost-half-of-which-are-new-ips.424595/').All of the links broke when posting, but pretty solid list of what's going on. (http://'[youtube)
Transmedia Storytelling across SIE stands out.
Rumored Code Names in quotations.
SIE's First Party Studios
- San Diego Studio with MLB the Show franchise (http://'https://sonysandiegostudio.games/games/')
- Housemarque with A New IP building on Returnal's DNA (http://'https://www.videogameschronicle.com/features/interviews/housemarque-interview/')
- Bluepoint Games with An "Original Game" for an Existing IP (http://'https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive')
- Haven Studios with a New AAA GaaS IP (http://'https://www.gematsu.com/2022/03/sony-interactive-entertainment-to-acquire-haven-entertainment-studios'); A Studio Analysis (http://'https://www.videogameschronicle.com/news/analysis-whos-working-at-playstations-new-studio-haven/')
- Media Molecule with Dreams support (http://'https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617') & Possibly a New Game (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-94020402')
- Team Asobi with "Our Most Ambitious Game yet" (http://'https://www.gematsu.com/2021/08/team-asobi-launches-official-website-teases-most-ambitious-game-yet-in-development'); https://www.youtube.com/watch?v=UCnr-cSkVdc[/youtube]39;]Their Studio Tour[/URL]
Announced SIE Publishing & XDEV Partnerships
- Pixel Opus with a UE5 Game in collaboration with Sony Pictures Animation (http://'https://www.gematsu.com/2021/06/pixelopus-developing-unreal-engine-5-ps5-game-in-collaboration-with-sony-pictures-animation')
- London Studio with PS5%20Online%20Game/']an Online GaaS Game (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/q38emk/comment/%27): "Camden" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & The Soho Engine? (http://'https://www.pushsquare.com/news/2021/05/sonys_soho_engine_trademark_now_registered_in_japan')
- Savage Games with an AAA Mobile GaaS Action Game (http://'https://www.videogameschronicle.com/news/sony-acquires-a-mobile-studio-while-promising-it-wont-diminish-its-commitment-to-players/'); Possible WIP Builds (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-93258890')
- Insomniac Games with Spider-Man 2, Wolverine (http://'https://blog.playstation.com/2021/09/09/marvels-spider-man-2-and-marvels-wolverine-revealed/') & Possibly an MP Project (http://'https://www.resetera.com/threads/insomniac-is-now-hiring-for-a-new-multiplayer-project.447559/')
- Bungie with Destiny 2 Expansions (http://'https://www.bungie.net/7/en/Destiny/Lightfall'), A New IP "Matter" (http://'https://gamerant.com/bungie-matter-trademark/'), & https://www.youtube.com/watch?v=OOXBvwpOJKo&[/youtube]t=102s']Multiple Future Projects (http://'[youtube)
- Sucker Punch with Likely A Ghost Sequel (http://'https://www.vg247.com/ghost-of-tsushima-2-job-ad-sucker-punch') & a Sony Pictures Ghost of Tsushima Movie (http://'https://blog.playstation.com/2021/03/25/a-ghost-of-tsushima-movie-is-in-the-works/')
- Polyphony Digital with GT7 Monthly Updates (http://'https://twitter.com/thegranturismo') & a Sony Pictures Gran Turismo Movie (http://'https://deadline.com/2022/06/gran-turismo-movie-neill-blomkamp-video-game-adaptation-sony-playstation-1235033958/')
- Bend Studio with a New Open World IP (http://'https://www.gematsu.com/2022/06/bend-studio-unveils-new-logo-teases-new-open-world-ip-with-multiplayer-elements') & Possibly a Sony Pictures Day's Gone Movie (http://'https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/')
- Naughty Dog with A Cinematic TLOU MP (http://'https://www.videogameschronicle.com/news/naughty-dog-has-revealed-the-first-concept-art-for-its-last-of-us-multiplayer-game/'), Neil's Next Game (http://'https://www.videogameschronicle.com/news/the-last-of-us-2s-director-wont-talk-about-his-new-game-unless-someone-at-playstation-leaks-it/'), & a TLOU HBO Series (http://'https://www.resetera.com/threads/the-last-of-us-hbo-teaser-trailer-coming-2023.636591/')
- Santa Monica Studio with GoW Ragnarök (http://'https://blog.playstation.com/2022/09/13/the-god-of-war-ragnarok-story-trailer-is-now-live/'), Cory's Next Game (http://'https://www.ign.com/articles/god-of-war-studios-unannounced-second-project-is-seemingly-still-in-the-works'), & a GoW Amazon Series (http://'https://deadline.com/2022/03/god-of-war-tv-series-prime-video-playstation-amazon-studios-1234959867/')
- Guerilla Games with HFW DLC (http://'https://www.resetera.com/threads/lance-reddick-sylens-doing-more-performance-captures-for-horizon-forbidden-west.638421/'), HZD PS5 Remaster (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon Online/Co-Op (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon 3 (http://'https://www.videogameschronicle.com/news/horizon-zero-dawn-2/') & a Horizon Aloy Netflix Series (http://'https://deadline.com/2022/08/steve-blackman-horizon-zero-dawn-orbital-umbrella-academy-showrunner-netflix-deal-1235099888/')
- Firesprite with Horizon COTM/VR (http://'https://www.roadtovr.com/horizon-call-mountain-psvr-2-hands-on-demo-preview/'), an AAA UE5 Horror Game (http://'https://www.videogameschronicle.com/news/new-sony-studio-firesprite-is-making-a-triple-a-horror-game-in-unreal-engine-5/'): "Heartbreak" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & Possibly a Twisted Metal Reboot (http://'https://www.videogameschronicle.com/news/sonys-firesprite-takes-over-twisted-metal-as-motorstorm-director-is-hired/')
- PlayStation Productions with a Twisted Metal Peacock Series (http://'https://deadline.com/2022/02/twisted-metal-peacock-live-action-comedy-series-video-game-anthony-mackie-1234960605/') & a Gravity Rush Movie. (http://'https://deadline.com/2022/08/gravity-rush-film-in-works-from-playstation-productions-scott-free-1235095686/')
SIE's Third Party AAA Exclusives
- First Contact with Firewall Ultra (PSVR2) (http://'https://blog.playstation.com/2022/09/06/revealing-the-evolution-of-the-firewall-franchise-for-playstation-vr2/')
- Shift Up with Stellar Blade (http://'https://blog.playstation.com/2022/09/13/new-story-trailer-revealed-for-stellar-blade-formerly-known-as-project-eve/')
- Team Ninja with Rise of the Ronin (http://'https://blog.playstation.com/2022/09/13/revealing-rise-of-the-ronin-a-new-action-rpg-from-team-ninja/')
- Deviation Games with a New AAA IP (http://'https://www.eurogamer.net/articles/2021-06-14-sony-has-been-working-with-deviation-games-on-its-new-playstation-exclusive-ip-for-over-a-year-already')
- Firewalk Studios with a New AAA MP IP (http://'https://www.gamesindustry.biz/articles/2021-04-22-playstation-signs-aaa-multiplayer-game-from-former-destiny-veterans')
- Aspyr Media with Star Wars: Knights of the Old Republic Remake (http://'https://blog.playstation.com/2021/09/09/star-wars-knights-of-the-old-republic-remake-is-the-legendary-tale-remade-on-playstation-5/'); Possibly 2025 (http://'https://www.gematsu.com/2022/08/bloomberg-star-wars-knights-of-the-old-republic-remake-development-moved-to-saber-interactive')
- Wild Sheep Studios with WiLD; New Job Openings as of 10/2022 (http://'http://wildsheepstudio.com/jobs/') or Likely Dead (http://'https://www.videogameschronicle.com/news/playstations-long-missing-exclusive-wild-has-finally-been-shut-down-its-claimed/')
Speculated SIE Projects & XDEV Partnerships
- Luminous Productions with Forspoken (http://'https://www.luminous-productions.com/news/forspoken_gameplay_aug_en.html')
- CB Unit III with Final Fantasy XVI (http://'https://blog.playstation.com/2022/06/02/new-final-fantasy-xvi-trailer-revealed-launches-on-ps5-summer-2023/')
- CB Unit I with Final Fantasy VII Rebirth (http://'https://www.gamespot.com/articles/final-fantasy-7-rebirth-everything-we-know/1100-6506556/')
Plenty from SIE for a potential 2022 Showcase.
- Kojima Productions with Death Stranding 2? (http://'https://www.gematsu.com/2022/05/norman-reedus-on-death-stranding-we-just-started-the-second-one'): "Ocean" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- From Software with Maybe a Game with SIE? (http://'https://www.videogameschronicle.com/news/sonys-investment-in-fromsoftware-could-lead-to-movies-or-tv-shows-says-hulst/')
- Swizzle Kiss with a Narrative Horror Game? (http://'https://www.resetera.com/threads/unannounced-studio-developing-narrative-horror-game-for-ps5-pc.585566/')
- Ballistic Moon with a Survival Horror Game? (http://'https://www.resetera.com/threads/new-studio-ballistic-moon-is-working-with-sie-to-create-an-unannounced-aaa-game-for-ps5.619836/'): "Bates" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- Arrowhead Games with an AAA TPS Co-op Game (http://'https://www.arrowheadgamestudios.com/2020/12/arrowhead-game-studios-is-working-on-a-next-generation-3rd-person-cooperative-shooter/?fbclid=IwAR2iFSBLhPPe41WpaG1APFxz7T9LIEOEWHYqdz8CfI1QuGCDw8cSNWO-IXI'): Likely Helldivers 2 (http://'https://www.resetera.com/threads/clip-of-helldivers-2-leaked-on-twitter.621258/')
- Sumo Digital Sheffield with a new AAA IP focused on Expressive Traversal (http://'https://twitter.com/MauroNL3/status/1577638925652197377'): "Carbon" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- Ember Lab with Maybe Next Game with SIE? (http://'https://www.pushsquare.com/news/2021/05/kena_bridge_of_spirits_team_already_planning_for_next_game')
- JP Games with Maybe a Game with SIE? (http://'https://www.gematsu.com/2021/06/jp-games-developing-two-large-scale-titles-in-cooperation-with-major-companies')
- Media Vision with Maybe a Game with SIE under Kentaro? (http://'https://www.gematsu.com/2022/03/media-vision-has-five-new-titles-in-development')
- Enhance with Possibly a PSVR2 Game? (http://'https://www.videogameschronicle.com/news/tetusya-mizuguchi-is-very-interested-in-developing-a-psvr-2-game/')
- Camouflaj with (http://'https://uploadvr.com/iron-man-vr-2/')Possibly a PSVR2 Game? (http://'https://www.roadtovr.com/iron-man-vr-developer-camouflaj-psvr-2/')
- Tangent Games with Possibly a PSVR2 Game? (http://'https://i.imgur.com/IqbkDgN.png')
- Flimsy Sources with a Bioshock 4 PS5 Exclusive? (http://'https://gamerant.com/bioshock-4-ps5-exclusive/'), Wipeout PS5/PSVR2 from Lucid Games? (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/p2ban4/shpeshal_nick_new_wipeout_game_for_ps5_and_new/'), & Half-Life: Alex for PSVR2? (http://'https://www.resetera.com/threads/rumor-half-life-alyx-is-coming-to-playstation-vr2.640107/')
But I can see them saving it for next year too.
Focus on GoW Ragnarok, 3rd Party Content & PSVR2 launch while waiting for how the ABK Deal plays out.
All of the links broke when posting, but pretty solid list of what's going on.Will be fun to see how well this ages in the coming years.
Firesprite seems to be winding down it's crazy growth rate.You said they cancelled their action shooter in the other thread. Sad.
Seems like hiring across the board is largely settled. With Guerilla and Naughty Dog being notable exceptions with lots of openings.
Well Insomniac has quite a few, as well. But most don't seem to have as many as they did.
In formally launching the studio's Montreal office space last week, Haven co-founder Jade Raymond said more than 30% of the studio is currently working on advanced machine learning, artificial intelligence, and cloud-based dev tools.
"We really have this vision to bring a new type of player-centric, community-driven game to life," Raymond said. "And to do that, these investments are very important."
While it's not quite clear yet exactly what kind of payoff those investments will have, Haven shared an early look at technology that it believes could potentially be used in game development down the road.
Cerny was particularly interested in how tools like Olson demonstrated could be used to create lots of content quickly that may not be "directly publishable AAA content," but is good enough to get an idea across.
"The first thing I see is before the game even begins, the whole process of conceptualization is going to get so much freer and faster," Cerny said.
EXCLUSIVE: Bungie Set to Revive the Marathon Series In A New Wayhttps://t.co/MafWdhDbmt
— Insider Gaming (@InsiderGamingIG) October 20, 2022
Let's get some predictions out here! Within the first year I think these will all be announced:Wasn't a million miles away just under 2 years though
Wushu existing IP game (explains why Shinobi won't divulge anything on Sony), Bluepoint game/Demon Souls remake, Ratchet and Clank, Silent Hill, Housemarque new I.P and Horizon Zero Dawn 2.
Wasn't a million miles away just under 2 years thoughHe has returned. :o
He has returned. :oYou know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.
I've been taking a look on linkedin (assuming numbers are close) it's clear Sony are going to lean on Naughty Dog, Insomniac,Guerrilla and Santa Monica for output this gen. ND have around 720 employees, Insomniac 480, Guerrilla 402 and Santa Monica 365. I suspect they plan to build Firesprite to be around 350 one day. Sucker Punch definitely would be up there but they seem reluctant to grow massively but I think they'll hit 200 soon. The rest of Sony studios are all under 150 and it seems we'll be lucky to get 2 games from some devs such as Bend. Housemarque and Bluepoint do seem very productive considering their size but Bluepoints new project might test them and we might not see it for years.I don't think Linkedin is very accurate. It seems to be an undercount for some studios and an overcount for Naughty Dog in particular.
Wasn't a million miles away just under 2 years thoughPretty good!
You know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.My bad :P
Executives From PlayStation Visit Kojima, All In 12 Days:
— @Zuby_Tech (@Zuby_Tech) October 24, 2022
Eric Lempel: Senior Vice President & Head Of Global Marketing
Craig Malanka: Head Of Global Games Marketing
Hermen Hulst: Head Of PlayStation Studios
Jim Ryan: Sony Interactive Entertainment/PlayStation President & CEO https://t.co/PsxpS99eCg pic.twitter.com/LSPtlN3pne
Sony PlayStation is building a new internal game development team in partnership with PSS Visual Arts, an award-winning, full-production group, that specializes in Animation, Motion Capture, Cinematics, Art, and Scanning. This is the same world-class team known for its contributions to the Last of Us franchise!:o
This high visibility project is being developed in collaboration with Naughty Dog.
Based on recent estimates and my poor memory:I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
Bungie: 900+
Insomniac: 400+
Guerilla: 400+
Naughty Dog: 400+
Firesprite: 300-400+ (Not sure if they let people go after cancelling that Action Shooter)
Santa Monica: 250+
Polyphony: 200-300 (there were two conflicting numbers recently)
Sucker Punch: 160+
Bend Studio: 150
San Diego: 100+
Haven: 100+
Media Molecule: 100+
London Studio: 90+
Housemarque: 70-100+
Bluepoint: 70-100+
Asobi: 60-100
Nixxes: 55+
Pixelopus: 30+
Savage Game Studios: 30+
So sony have for next year and beyondnot a great list either. if you are including other 3rd party developed games then i guess you need to add stellar blade too.
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
So sony have for next year and beyondStellar Blade,
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
not a great list either. if you are including other 3rd party developed games then i guess you need to add stellar blade too.Not a great list true. Its not bad. Im Just adding exclusives/timed exclusives
I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.Back in March, they posted a job opening for talent acquisition (https://www.firesprite.com/careers/job/026CF194AE)
Having grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment process.They've hired a lot of people since then, but some have also left.
So sony have for next year and beyondYou forgot Final Fantasy 16 lol
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Crazy news. I've accepted an offer to be Narrative Director for PlayStation's new studio Savage in Helsinki.
— Kim MacAskill (@kimmacaskill1) November 2, 2022
Naughty DogInsomniac and Naughty Dog are likely working on 3+ games each right now.
Creative Director Neil Druckmann (?) (TLoU3?)
Game Director Kurt Margenau (?) (TLoU3?)
Creative Director Shaun Escayg (?) (did TLoU1) (Uncharted?)
Game Director Matthew Gallant (?) (did TLoU1) (Uncharted?)
Creative Director Legend Pettinati (TLoU Online)
Game Director Anthony Newman (TLoU Online)
Game Director Vinit Agarwal (TLoU Online)
Insomniac
Creative Director Bryan Intihar (Spider man 2)
Game Director Ryan Smith (Spider man 2)
Creative Director Brian Horton (Wolverine)
Game Director Cameron Christian (Wolverine)
Creative Director Marcus Smith (?) (did Ratchet)
Game Director Mike Daly (?) (did Ratchet)
Creative Director Lauren Preston (?) (new hire)
Why would nd do uncharted? I thought the plan was to give it to another studio.Naughty Dog recruiter seemingly hints at plans for more Uncharted games (https://www.videogameschronicle.com/news/naughty-dog-recruiter-seemingly-hints-plans-for-more-uncharted-games/)
Now, another job listing has been published, based in the same San Diego area as Visual Arts. Although it doesn't make specific reference to the studio, it states that the role is for "a new PlayStation studio based in San Diego, CA."
It goes on to state that, "currently we are co-developing an exciting new project with Naughty Dog in a beloved franchise
Yeah I think if anything ND isn't going to be doing full production on a new one but more being a support studio I guess. That's more like what it sounds like. Which I think would be best so that keeps them open to doing tlou and a new IP hopefully and Sony still gets more uncharted franchise.That's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.
I think the Nathan drake portion is done and gone though I'd personally take more with him as the main. But I'd rather have more Chloe and Nadine. Or Nate's daughter takes over. Tons of possibilities
unless uncharted gets a reboot like GoW did I'm not that interested.U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.
4 main lines games, an excellent spin off, and that vita game plus all the rereleased is enough for me.
I want something new and I really don't want some other studio making low quality games and stain the franchise.
I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
As we grow our team for the next generation of AAA games, we are seeking new talent to join us in beautiful Central Oregon. We are over 150 strong, from backgrounds as diverse as games, film, TV, illustration, advertising, and marketing. We share a drive for quality and originality in all we do.Bend Studio Careers (https://www.bendstudio.com/careers)
Naughty Dog has a new Principal Monetization Designer.
— Yuri (@yuraagayan97) November 8, 2022
He also created the menetization for Fortnite. pic.twitter.com/7552aZ1DPM
Assuming TLOU Online will be free to play with billions of microtransactions.it would be bad if it wasn't imo. this cannot be a $70 title like destruction all-stars. free to play and cross play with a day-1 PC release or this is DoA.
That's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.and i don't know either. maybe go reverse GoW and move to a top down perspective? jk.
an uncharted puzzle game? drop all the gun play and make it just a "tomb raiding" experience with heavy focus on in-depth complicated puzzles? i'd like that even if no one else would....honestly i'd be so down for this. Some of the puzzles from Uncharted 2 are my favorite. Make them huge in scope and really elaborate.
honestly i'd be so down for this. Some of the puzzles from Uncharted 2 are my favorite. Make them huge in scope and really elaborate.HA! clearly i should be in game development because my ideas are officially genious!
New idea. Uncharted space.Sounds a lot like horizon.
So largely the formula of uncharted is preserved. But this time the story takes place thousands of years into the future after the rise and fall of some future ancient civilization. "Drake" is still a treasure hunter but instead of the ruins being all sticks and stones modern and even future technologies become fair game(play). Portals? Of course. Gravity guns? Why not. Original ideas? That's up to the professionals…
Sounds a lot like horizon.i'd say horizon is pretty far away from the uncharted formula. horizon is not linear. horizon has no tombs/puzzles. horizon has no epic set pieces.
I think we need aliens.
check out these 3 cool people and some fuckin’ idiot named cory, or barlog or some lord of the rings bullshit.
— cory barlog (@corybarlog) November 16, 2022
seriously, just pay attention to the others, they are smart.????https://t.co/fVi5KuJJy3
Barlog says Santa Monica Studio is currently "spread out on a lot of different things," although he declined to offer specifics. The studio has in the past published a diverse slate of independent games, including Thatgamecompany's thoughtful collaborative work "Journey," and has occasionally spoken of a canceled project that was believed to have had a sci-fi focus.Probably God of War Ragnarok PC, Barlog's game, and probably including the TV series? But would be cool to see them getting into more things.
But Williams is quick to add that if the company dedicates itself full-time to the "God of War" franchise, there's no shame in that.
"I remember talking to someone from another game company, where they were trying to get me to leave. The said, 'Do you just want to be known as the "God of War" guy for the rest of your life?' That was your big pitch to dissuade me? Because yes, I kind of do."
I wouldnt mind a 3rd team or a multiplayer game. Id love a god of war multiplayer game in factWell do I have news for you!
Well do I have news for you!I really enjoyed it too. Sadly I had really had Internet at the time and made it mostly unplayable. So I barely played it.
I loved it. Combat was fun and the maps were great. Lots of things to do beyond just running up to people and fighting 1v1.
we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered.
— cory barlog (@corybarlog) November 16, 2022
but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
Would be cool if they had a left field death stranding moment. I don't know how a AAA studio could innovate on story/narrative to the same levels that indies often do, but it'll be exciting to see what they come up with.we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered.
— cory barlog (@corybarlog) November 16, 2022
but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
"stay tuned" for the next 3 years?
Hmm? ???? pic.twitter.com/0xCf0sy2jQ
— Fhizix (@FhizixPSN) November 16, 2022
Black hole game confirmed.Hmm? ???? pic.twitter.com/0xCf0sy2jQ
— Fhizix (@FhizixPSN) November 16, 2022
There's so much Sony is working on and we basically only know Spider-man 2, Wolverine andfixedThe Last of Us onlinethat ND is working on a MP game. It's crazy how little we've seen.
fixedHow is this fixed? ???
fixedNo. They officially revealed it was a last of us multiplayer game. But no name or details were given
First-time game director Williams says he wanted "Ragnarök" to pick up where "God of War" left off. His goal wasn't to reinvent the franchise but to have it feel as if it were a new chapter in a continuing saga.
"The best compliment I can possibly get, in my opinion, would be that I feel invisible as a director and [that] it feels like a true continuation," says Williams. "To me, they're siblings, and they need to co-exist. I don't want it to be [Barlog's] game and my game. To me, that would be sad. I want you to jump in and say, 'This feels like we just dropped off.' There are differences, but I don't think they're so drastic that it would feel strange or awkward now."
Williams says he learned early in the directorial process that he lives with aphantasia, an inability to visualize mental images in one's mind. To conquer it, Williams said he would overcompensate, sometimes giving artists dozens of visual references or heavily detailed documentation.
No. They officially revealed it was a last of us multiplayer game. But no name or details were givenlink?
link?The Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games (https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art)
Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.
A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.
The Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games (https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art)okay you win. I don't remember anything official. ..just leaks.
Naughty Dog showed off the concept art for "The Last of Us Online" at the Summer Games Fest:
(https://assets-prd.ignimgs.com/2022/06/09/tloumultiplayergame-blogroll-1654804048006.jpg)
Kinda skimmed past but did I just get a gow spoiler? :PThat depends, do you consider Ragnarok being a sequel a spoiler? ;D
That depends, do you consider Ragnarok being a sequel a spoiler? ;DLol I saw "siblings"
Unless I missed a spoiler myself.
Lol I saw "siblings"ah yeah no thats nothing
I don't think a TloU mp game counts as a spoiler for GoW...Never know, could be a sony cinematic universe.
i just can't decide if after the 25% black friday discount if upgrading to ps+ extra is worth it to me. the upgrade is like $30. there is like $60-100 worth of games on the service i want to play based on today's discounts but also,.. like i probably wouldn't get to the games within the next 12 months anyways.I hate losing access to games so I won't upgrade
I hate losing access to games so I won't upgradeI've realized I'm in the wrong thread,.. meant to post in the general ps thread not the dev studios thread.
My highlights for non-Portuguese speakers:
- +800 developers at the peak of Ragnarok development
- "there's a lot going on in the studio"
- most Sony studios prefer to make their own engines and exchange a lot of information between them. Culture is Sony's great differentiator from the other studios he has worked for
- dream of directing a game in the future
- Insomniac is absurd, "makes you angry" in a good way
Here's everything you need to know about the third phase of Sony's China Hero Project
— Daniel Ahmad (@ZhugeEX) November 29, 2022
PlayStation will provide greater funding and resources to bring games from Chinese developers to the global market over the next few yearshttps://t.co/yE2Gl0lsYM pic.twitter.com/FVwebZr2eK
Sony will not limit applications to certain genres, studio sizes or non-competitive platforms such as PC, with the aim to incubate a diverse group of games that will increase its portfolio size and the appeal of its PlayStation brand both in China and globally.
The first two phases delivered mixed results with 3 titles cancelled and several titles delayed. There are titles from the first phase, such as Project Boundary and Lost Soul Aside, that have yet to release. A lack of direct publishing support from Sony and development support from PlayStation Studios were two missing factors that are now being integrated into phase 3.
As China's large game companies have looked to expand to console, PC, and the global games market, they have identified key China Hero Project developers as investment targets. Tencent has invested in Surgical Scalpels Studio (Project Boundary) and TiGames, while Rocketpunch Games has received investment from G-Bits and Bilibili.
The China Hero Project also fits into Sony's global gaming strategy to offer a robust portfolio of titles on PlayStation through strategic partnerships and acquisitions.
Sony has been working towards the launch of phase 3 for some time now. It is continuing to work with key partners such as Epic Games China, CRIware and Digital Hearts to ensure developers in the project can obtain the right resources and training to create higher quality games. Two new Shanghai based audio production teams will also join the list of partners to provide support to games in the project. Sony announced that it had established a China Software Business Department on June 1, 2022, to be led by Sean Kelly who has over 30 years of development and publishing experience. The company announced that Sean Kelly would also lead a China Game Production team to oversee operations in China and bring Chinese games to the global market. Sony Interactive Entertainment Shanghai as a whole has grown to nearly 100 employees since its establishment in 2014.
china is uninvestible. stay out sony.I dont think they are pouring that much money into it. But certainly if it pans out it can make them a lot of money.
Sony will be in CES 2023!
— Sony Group - Global (@SonyGroupGlobal) November 29, 2022
Mark your calendar for Sony’s Global Press Conference on January 4th, 2023 at 5:00 p.m. (PST).
Sony Honda Mobility will join us on the stage.
Follow us and stay tuned for more details?#FutureSony #SonyCES pic.twitter.com/aZzcbEQv0A
It's definitely a screwy market, but it's a market that contains ~1/5th of the world's population.And one that contains money too. There is a lot of money in china
china as a whole has money but that money divided by population is quite low. basically they are poor and luxurys like consoles are out of reach of most Chinese people. the market that sony can reach is much smaller than you think.There is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.
that and with the protests going on most of chinese youth will be run over by a tank soon (https://en.wikipedia.org/wiki/1989_Tiananmen_Square_protests_and_massacre)...
There is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.in America middle class means and income of $43-103k. in China middle class means 100-300k yaun meaning $14-40k. china's middle class = America's poor.
It also has a middle class of 400 million. Thats about 60-70 million more than USA entire population.
Its a huge market
Guerilla Games:Guerilla is definitely working on Horizon 3 too.
- Horizon remaster
- Horizon 2 DLC
- Horizon VR
- Horizon Online
Santa Monica:
- Cory's game
- What else?
They said not to expect DLC.
Naughty Dog:
- TLOU Online
- What else? (Presumably either new IP/TLOU 3/Uncharted 5?)
Insomniac:
- Wolverine
- Spiderman 2
What killzone rumors?I've seen a few.
It started with the appointment of Nicola Sebastiani last summer, who joined PlayStation Studios as vice president and head of mobile. Sebastiani moved to PlayStation from Apple, where he was head of App Store business development and later head of content for Apple Arcade.
Davis joined PlayStation as senior director and head of mobile business development, bringing with him many years of experience working across business development, M&A, licensing and strategic partnerships at Kabam. Davis has also previously worked in bizdev roles at Beeline Interactive and Capcom.Their acquisition streak slowed down pretty substantially this year, but it feels like they have some long term plans for stuff still.
Around the same time, Courtemanche was appointed senior director and head of mobile product at PlayStation Studios. He moved over from a product management role at Meta, and has previously worked in product management at EA, Disney and Zynga.
In July, PlayStation hired Tencent's former senior strategic partnerships and bizdev lead Aaron Yang. He's now senior business development manager, handling licensing and platforms at PlayStation Mobile.
The following month, Uyen Uyen Ton Nu left her role as marketing VP at Super Evil Megacorp to become senior director and head of mobile marketing at PlayStation.
I cant see this Sony thing catching on myself. pic.twitter.com/vtuS6bonBz
— The Retro Byte (@theretrobyte) December 6, 2022
The crazy thing is? NOTHING changed that @JakeRocket and I were responsible for… game play and missions and story … all that changed was code cleaned up their shit… so I guess bugs, streaming and frame rate matter … funny that Jeff and I are the ones who are gone… huh… https://t.co/F7V0y3vkiM
— John Garvin (@John_Garvin) December 5, 2022
The Uncharted Series is Being Rebooted, Leaker Claimshttps://t.co/szKmhot0TJ
— Insider Gaming (@InsiderGamingIG) December 7, 2022
Nah they have too much money to be made. And its not like its been milked to death like Assassins Creed or Halo But I hope its not fully rebooted with all new characters with nothing to do with the previous characters. They have a good thing for the future with Nadine and Chloe. Perfect duo to continue.I think that was the prevalent wish on resetera but I am not sure it was ever a rumor
Also isn't that the rumor we've been hearing about anyway?
— Bend Studio (@BendStudio) December 8, 2022
Is death stranding 2 exclusive?don't know...
Is death stranding 2 exclusive?Only announced for PS5, but it's a bit strange.
i bet it will come to PC day 1 alongside PS5yes please, let's put DS and GoW and Horizon and Returnal on xbox and while we're at it lets take away CoD, elder scrolls, diablo, doom, fallout from playstation. i love my ps5!
but i wouldn't be opposed to it going to xbox or anything. More people need to enjoy kojima games. The more innovative work we can have played by everyone the better.
ASOBI Team |
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London Studio |
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Media Molecule |
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Housemarque |
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Firesprite |
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Haven Studio |
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Nixxes |
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Savage Game Studio |
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Loong Force | Convallaria (2023) |
SHIFT UP | Stellar Blade (2023) |
Team Ninja | Rise of the Ronin (2024) |
Kojima Productions | Death Stranding 2 (TBA) |
Ultizero Games | Lost Soul Aside (TBA) |
First Contact Entertainment | Firewall Ultra (TBA) |
well kojima is not first party so yes technically in this case sony is keeping DS from xbox.i think in the case of kojima sony put up the money to let him start his own studio like sony did with jade (haven) and those CoD guys (Deviation).
but i'm assuming kojima fully owns DS so he could choose to have it get published on xbox if he wanted to i would think
An update from Media Molecule HQ. ???? pic.twitter.com/y6fdZgA8ig
— Media Molecule (@mediamolecule) December 9, 2022
Our first next gen game!first?
Well, I'm not watching anything, so... Dr. Uckmann's next game is THE LAST OF US PART III which is currently in production at Naughty Dog. https://t.co/MxN8aBq9cy
— ViewerAnon (@ViewerAnon) December 13, 2022
Guess we're relying on Santa Monica to bring the new I.P freshness. At least Uncharted is coming back as TLOU 2 was too intense for me. I need to replay TLOU to see if that is just as intense.Bend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.
i'm sure ND is hopefully planning a new IP. I figured it would be Part 3 as their next game, then new IP. Hopefully just giving support to a new studio for Uncharted.Yeah its been a while since they made a new IP. 2013. I dont want them to go 2 gens without a new IP, when they used to make a new IP every generation. I also don't want them turning into an uncharted/tlou machine
God of War is coming. pic.twitter.com/GzbyutRO2k
— Prime Video (@PrimeVideo) December 14, 2022
Do we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.God of War is coming. pic.twitter.com/GzbyutRO2k
— Prime Video (@PrimeVideo) December 14, 2022
Do we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.The show description posted on Era is basically GoW 2018.
Bend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.Oh yeah it's just a ND new I.P compared to Bend is a big difference and I say that as someone who loved Days Gone. I really hope Bend's new I.P is a big hit.
I wonder what sucker punch are working on but its probably another ghost game
Oh yeah it's just a ND new I.P compared to Bend is a big difference and I say that as someone who loved Days Gone. I really hope Bend's new I.P is a big hit.Ohh yeah definitely ND and bend arent on the same level.
Santa Monica is also certainly working on a new IP. (Cory's game)I really hope its a new IP, not a licensed game like star wars or something
Chances are good, Insomniac will have released 3 new PS5 (Spider-man Miles Morales, Spider-Man 2, Ratchet & Clank) games in the same time period it takes Naughty Dog to release one (Probably TLOU Online if that comes out next year.)I wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.
Which if it doesn't, then chalk Insomniac up to 4 with Wolverine. Assuming they don't release any surprise titles.
I wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.To some extent I feel like some of Sony's studios are trying to get there.
Although we still haven't heard anything about VR from them. Would be a big blunder if Sony told them to focus on 2D.
Join Guerrilla in Amsterdam as we work to expand the world of Horizon
— Life at Guerrilla (@LifeAtGuerrilla) December 16, 2022
It's an exciting time to join us! We have many open roles across multiple departments, so check them out on our Careers page and apply today!https://t.co/G9tvnSkQQQ pic.twitter.com/Xqab1JGabV
Even more confirmation of horizon 3. I wonder why they are so open about it compared to other Sony studios.Possibly because its expected and when they do so they are attracting people to hire.
Possibly because its expected and when they do so they are attracting people to hire.also because it ships march 2024 because of insomniac will have something to ship 3 months after spiderman 2...
I think that's why insomniac announced Wolverine so early. They probably needed a lot of new personnel and fast.
For what it’s worth, we have other stuff in development other than Destiny. I have played Destiny maybe 5 times in my life! ????
— ???? tami lam ???? (all bangers all the time) (@cuppy) December 19, 2022
Still kind of crazy to me that Sony owns Bungie.I really hope they do something cool with them. Old bungie was one of my favorite devs.
I really hope they do something cool with them. Old bungie was one of my favorite devs.They seem to have quite a few things in the works.
I enjoyed both Destinies but only played them for their campaigns.
destiny was amazing gameplay but to loot/seasons cycle was just too much of a hamster wheel last I played.It was also a considerable investment, both time and money wise.
would play anything new that put out at least for a while.
It was also a considerable investment, both time and money wise.for me or for Sony?
That’s a wrap on 7 weeks filming around the world on the fastest film ever made. The GranTurismo movie. From +35 degrees to -5 my incredible @Nissan GTR camera car performed faultlessly. We broke new grounds on how to film race cars actually racing. Incredible journey. pic.twitter.com/8K3mtBVcO9
— Mauro Calo (@Thecarmagdriver) December 16, 2022
Deep understanding and passion for RTS game mechanics, as well as other genresSo likely they have something else in the works in the line of Guns Up!
Experience developing mobile Free-to-Play games, particularly in the areas of economy design and live operations
Maybe they will support the content creation of Sonys live service games? I think it would be smart for Sony to have support studios for that reasonThey do have other support studios that they don't really talk about.
sounds like a mobile game to me.Most likely that. Although maybe a Mobile/console title like their last one. Who knows?
Happy New Year, peeps! As always, thank you so much for the incredible support. We got lots of cool stuff coming next year that we can't wait to share with y'all! (P.S. be wary of "insider" info. Much of it is false.) pic.twitter.com/QSYTqiybmv
— Neil Druckmann (@Neil_Druckmann) January 1, 2023
And with the support of Sony we are working on a number of unannounced projects too. Come join us!
— Tom Farnsworth (@tomfromtheweb) January 4, 2023
Also, obviously I’m missing a medal, my kids played with the shield awhile back and I’m still looking for it, lol.
hope that's a very early build. I'm not trying to be a graphics joker here but it looks like a low investment project.Person on Era said that it doesn't look like this anymore. This was just an early build.
I hope they give another director than Neil a chance to make a new game. As talented as he is, I dont want him to make all ND games.Naughty Dog currently has 7 directors: (like half of these are creative directors and half are game directors.)
Which moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that iko
Interview with Neil Druckmann.
The parts that I saw he was talking about that he was interested in telling stories more through gameplay and less through cinematics. (He talks about those moments in The Last of Us, as well as Elden Ring and Inside)
He also talks about how ND likes to move on and not get stuck working on the same IP.
Which moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that ikoSorry he didn't talk about specific moments, exact quote:
I'm intrigued by stuff like Elden Ring and Inside that doesn't rely as much on traditional narrative to tell it's story.
I think some of the best story telling in the Last of Us, yes a lot of it is in the cinematics, but a lot of it is in gameplay and moving in the space and understanding the history of the space. Or just looking at it and examining it. And to me right now that is some of the best joy I get; games that trust their audience to figure things out. That don't hold their hand. That's the stuff I'm really intrigued by going forward.
???? We're thrilled to share that Studio Gobo is now a Guerrilla co-development partner on the Horizon universe. We're currently filling roles on this and other teams. See our open positions at: https://t.co/4YBMhs8qJq pic.twitter.com/1xwZZKWtr5
— Studio Gobo (@StudioGobo) January 26, 2023
first crystal dynamics and now this,...Probably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announced
...how did we get to the point where we are announcing the hiring of contractors?
https://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
Probably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announcedmaybe but i dunno. the article clearly states that development has not started. so like,.. best case senario is TLoU is 5 years aways. without more content to draw from the show will be done next year. too much time between efforts will significantly reduce the synergies between them. i always think maybe the past path forward is to move on from the game in the video game space and use this "script outline" only for plotting out a 3rd season of the show.
I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
https://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/Comment about tlou3 script was from 2021. I assume at this point it's either in development or on the backburner while they make a new ip.
you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
I hope Nd moves away from both. But with the success of the show, I think they will do another TLoUI think they've made it clear that they don't have to continue with something, just because it's successful.
first crystal dynamics and now this,...I think as Bananaman said. They would like the publicity.
...how did we get to the point where we are announcing the hiring of contractors?
Why are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.Oh no. Oh no no no.
Oh no. Oh no no no.This picture is horrible. It makes me have almost zero interest in the game
I was hoping it was early dev stuff but you're right.
(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
This picture is horrible. It makes me have almost zero interest in the gameSame. Now I'm really glad that call of the mountain at least feels like a horizon game.
Why are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.because it's multiplayer.
because it's multiplayer.It doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.
horizon looks the way it does because it's single player. mp needs to dial back the detail. either you can go "stylized" or you do something else like drop resolution, frame rate, or make the world more barren.
Oh no. Oh no no no.It's got that Fortnite look.
I was hoping it was early dev stuff but you're right.
(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
It doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.I know you should know better but I'm calling BS. can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??
I know you should know better but I'm calling BS. can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??I basically never play multiplayer so you're asking the wrong guy lol. Maybe MGSV.
mp suffer from the "dark souls" effect. you can offload areas the player isn't in when a different player could be there so you end up persisting the entire area.
...or whatever. the tricks of the trade to make a stunning single player experience just don't work in mp. I won't pretend to know those trucks but the proof is in the pudding as they say. mp has 100% of the time had graphical concessions. clearly there is a reason for that.
kz looked good but not as good as in single player. and hz was a confined map.Regardless, the point is is that horizons art style is the downgrade. I wouldnt mind the horizon multiplayer to look like a slightly better PS4 version at 1440p 60fps. Which the PS5 is more than capable than doing. But this art style looks like a joke.
destiny is only mp even in single player. and destiny took a noticable hit in the over world areas compared to the strikes.
the better analogy is monster hunter or eldin ring or fortnight. open world centric gameplay with respect to the upcoming horizon game.
if you played as much destiny as me you'll remember that 1 strike where you knew that every time you played it you have a stutter in one hallway as the next area never loaded on time. it's a trick to segment the world do you don't have to load everything all at once.
that trick can work in open world design if you have a single player game. it doesn't work in open world design if you are mp.
I like the art style myself...Horizons art style is flashy as fudge. I still maintain this is a huge downgrade
...and if we assume this is going to be a free to play title with a battle pass business model,..this art style works better.
no one is paying for new weapon skins that is grounded. it's half the issue with Halo infinite. people want flashy skins not "grounded" skins.
MLB 23 details announced.This is just insulting to PS+ fans.
Of course, coming to gamepass day #1.
This is just insulting to PS+ fans.(https://media.makeameme.org/created/thats-true-i-e7ae7c.jpg)
The Last of Us Part I PC will now be released on March 28. An update from our team: pic.twitter.com/lvApDT71Xj
— Naughty Dog (@Naughty_Dog) February 3, 2023
Sony should license decima. I think its important to have extremely capable engines that can be licensed by devs. But it seems unreal is dominating, competition is always good. And I think decima can be a good competitor.could also be a distraction. if you want to sell if you have to support it. support costs are pretty much the same if you have 1 customer as if you have 100 customers.
could also be a distraction. if you want to sell if you have to support it. support costs are pretty much the same if you have 1 customer as if you have 100 customers.Dont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.
i dunno. not saying they shouldn't. just saying it's probably not a easy yes either.
not really excited for them to be bringing back shaun white snowboarding...okay, not related i know but i got into a google search and dang is shaun white's girl hot.
How is her nipple not showing in the top pic? And stop perving, kitler ;Dno idea but it is as close to bad stuff as i can post here without getting banned for life.
Dont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.It's the best time to do it.
The gaming market has expanded a lot. Revenue isn't just generated from selling games. There is e-sports, twitch streams, dlc, add ons, gaming gear/peripheral, and development software, support studios. Sony extending into these spaces makes sense. They already are into e-sports.
Their games are already going multiplatform. Why not have their development software be too and make money off of it?
Video games developer Firesprite is to relocate its Liverpool city centre operation and is taking 50,000 sq ft at the Duke & Parr building in Duke Street.Sauce (https://lbndaily.co.uk/sony-agrees-biggest-liverpool-letting-for-three-years/)
A subsidiary of entertainment giant Sony, Firesprite will move from its current home in the Vanilla Factory in Fleet Street to the former headquarters of Bibby Line Group. It will house up to 400 staff at the building where it has taken an 11.5-year lease.
Didn't they just cancel a game and do layoffs? Guess they're still growing.Haven't heard exactly if there were layoffs or if people were moved to other projects.
I think they re-prioritised what to work on. They're probably finished Horizon VR so can focus on Twisted Metal and the narrative game. 3 games for a studio of 250 is a lot to take on.I suspect that's the case.
Job opening for Firesprite's multiplayer action (https://www.firesprite.com/careers/job/4800447004) game, which is assumed to be Twisted Metal has a mention for VR experience being useful.my hotake,... twisted metal will be (or at least will support) a cockpit view.
First indication it might be a hybrid title.
Wouldn't be surprised if their other game is similar.
It seems like Firesprite is really becoming the VR studio.
Horizon (2020)I bet ghost of tsushima happens later this year when the sequel is announced.
Days Gone (2021)
God of War (2022)
Spider-Man: Miles Morales (2022)
Spider-Man Remastered (2022)
Uncharted Legacy of Thieves (2022)
Returnal (2023)
TLOU Part I (2023)
First party PC games so far.
I'd really like to see Sony make a Bethesda style RPG:It'd be awesome to see them really push a game like that. Horizon is almost there and just needs a few core renovations. #2 took a lot of the complaints to heart so hopefully #3 does as well.
- Relative item permanence
- Relatively meaningful skill trees
- Relatively cohesive world
- No filler NPCs*
*Like in Skyrim, you can have a conversation with basically any NPC you find, except enemies that are short lived. But anyone living in the cities/towns, many of them even give you quests*
With the PS4 event occurring over 10 years ago it is fascinating and remarkable how much Sony's first party has grown in stature, quality and impact. Sony in 2013 event only announced Knack, Killzone Shadowfall, Infamous Second and Driveclub. They opened the show with Knack (weird) and closed with Destiny.I think Knack was there at the start, because Cerny could talk about both the PS4 that he helped design and the game that they were making with it.
Sony itself is saving its own actual good stuff for something else which is what's happening here, they're saving their good stuff for the PlayStation Showcase that's gonna happen before E3. It was supposed to happen last Fall but they kept pushing it back cause their developers weren't ready, but now that those developers are ready, they're going to have a massive show that really sets up the second phase of the PlayStation 5.
Nah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.what a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.
Would Sony acquire Larian?CDPR doesn't feel like a good fit for sony. that kind of disfunctional studio seems to be what MS wants. i don't know a whole lot about larian but that would be a better fit for sony imo. with how the market is going sony maybe need to grab it to keep themselves competitive.
It's been something people were throwing around, with MS buying up a large chunk of the WRPG developers. Larian or CDPR would be good to have.
A good PC, WRPG developer with high critical acclaim.
Seems like the kind of studio that Sony would be interested in.
Well that's a tad aggressive.
what a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.
Nah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.These are different times, my friend!
Why doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.
They release big games and released smaller ones throughout. I really hope Sony gets them before MS does
People had been throwing out Larian for quite a while as a major private studio. I kind of was dismissing it because they seem overly PC oriented.But the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experience
But the fact that Baldur's Gate is apparently a timed exclusive(?) to PS5 is making me rethink about it.
They seem like a lot like the kind of studio Sony would go after. A solid studio that's not oversized, with high critical acclaim.
Well that's a tad aggressive.
These are different times, my friend!
Plus they could help them expand.
I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.
But a lot of that was true for Bungie.
what a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.Is there literally any evidence that Sony just wants high quality high selling games regardless of anything else?
Why doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.in my point of view,.. it's more about how the studio operates than what kind of games it makes. the culture at that studio seems pretty toxic. MS clearly doesn't care about that but Sony seems to care a lot. I think sony see's a studio more as a collection of developers than as a collection of IP. sony seems to care more about if they can groom them into something great than they care about prior sucesses.
They release big games and released smaller ones throughout. I really hope Sony gets them before MS does
But the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experiencei can't argue against that first sentence.
Also, they are moving to unreal, which I think will help their development process a lot.
As for GoG, its not really a big thing anymore, they can shut it down, just keep it going, or revamp it and start releasing Sony games on it.
Either way, Sony needs to snatch up as much developers as they can before MS does. After Activision, I dont think Ms will go for another publisher for a while, and go for big devs, like CDPR.
Is there literally any evidence that Sony just wants high quality high selling games regardless of anything else?sony's buying pattern has been one of "value". find a studio that is "cheap" today but has a good potential to be "great" tomorrow with some coaching. i think they care a lot about culture. i think they care a lot about growth potential. but mostly i think sony is very mindful that they don't have a spare 95 billion dollars to spend on acquisitions so the money they do spend better be worth it.
They haven't bought a single studio like that. Every big studio so far has either fit current playstation or been part of their public goals to expand into gaas.
SE is a likely target imo. MS, imo, seems to be specifically targeting places where sony is seeing benefits. Deathloop a timed exclusive? we'll buy them. Marketing rights to CoD? We'll buy them. Despite all of the charm offensive I think MS is very specifically trying to kill playstation. They don't care about PC or nintendo but for some reason they feel the need to kill playstation.lol. MS didn't buy Zenimax because of Deathloop, or because Sony was getting benefits from Zenimax.
lol. MS didn't buy Zenimax because of Deathloop, or because Sony was getting benefits from Zenimax.(https://media.makeameme.org/created/why-not-both-tkd5ak.jpg)
It's all about Gamepass. People played Skyrim for hundreds of hours. Starfield almost by itself will probably keep a lot of people on Gamepass.
Call of Duty is pretty much the biggest title of every year. Want to play hundreds of games, get your Call of Duty for just the price of a subscription, well now you can.
Destiny 2 just broke its all-time concurrent player peak on Steam with Lightfall, the beginning of Year 5 of the game.
— Paul Tassi (@PaulTassi) February 28, 2023
Previously the record was 292K pic.twitter.com/J6VZvHw47m
Sony game keeps slaying 8)I wonder if Sony acquiring Bungie has made more people interested in Destiny.
I just wish they'd drop the GAAS shame in destiny and make a full blown single player campaign for the world. I'd be way more interested in that.i mean it's been a while for me but forsaken had a pretty big single player campaign. it just also had all the GaaS stuff.
which i know will never happen
Destiny must be currently bigger than Halo?Destiny 2 just broke its all-time concurrent player peak on Steam with Lightfall, the beginning of Year 5 of the game.
— Paul Tassi (@PaulTassi) February 28, 2023
Previously the record was 292K pic.twitter.com/J6VZvHw47m
That's depressing but probably realistic.Sucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.
I don't really understand why Sony's sequels have been so slow. GOW Ragnarok and Horizon Forbidden West have the pandemic as a pretty good excuse, but how is something like ghost of tsushima 2 probably taking 4 years? Infamous to got was only 6 years and that included time spent on a cancelled game.
Sucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.Employee counts don't tell the full picture since support studios are not counted. For example Naughty Dog has under 500 employees yet over 2,000 people are credited for TLOU2: https://www.vg247.com/the-last-of-us-part-2-cast-crew
Talking of studios I was checking Linkedin and Insomniac now has over 500 employees. I know it's not completely accurate but I think they could end up being the biggest Sony studio at the end of the gen. They're basically two AAA games in dev simultaneously and you see the way devs at Insomniac refer to themselves as the Wolverine team or Spider-man 2 team.
But maybe part of Insomniac's success is from relying on support studios less. I don't know what they're doing, but they're pumping out games.I feel like a lot of it is just better scoping.
QuoteWe are doomed, no chance a secret SIE project stays secret all the way until the showcase airs(https://media.tenor.com/iYas8_AQQdwAAAAd/didnt-think-so-morpheus.gif)
My brother isn't too happy with the destiny expansion. Says he thinks it was released super early since a lot of content was cut and lots of the new weapons are reskins. Wonder if this was always going to be the case, or if Sony's purchase impacted things.It was kind of strange. I got the impression that it started strong and then like 3 days after launch I started hearing how bad it was.
Sony's CFO (soon to be president) has now talked a bit about gaming to investors (not a whole lot of new stuff):Seems Sony still intends to spend ~0.7 trillion yen/$5.14 billion on investments in the next 12 months.
Gaming, Pictures and Music are the strategic investment areas for Sony in his eyes.
Repeats the strong PS5 demand and expects to catch up to PS4 this year (no surprises), no comment on if they expect FY24 or FY25 to be the peak year of PS5 sales, however says MAU is also a very important KPI for them to focus, hence why they are looking to reach PC and mobile audiences.
He didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.
Bungie was acquired to help their studios adapt to make live service games.
Sony has 0.7 trillion yen left for their strategic investment guidance ending March 2024, due to the weakening of the yen that's roughly 5 billion dollars. In the fiscal year starting April 2024 they'll have new guidance for investments.
$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.It's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).
we're talking like maybe 2 more small studios.
He didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.Well I'd certainly hope so!
$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.Most studios don't cost that much, specially if they don't own the IP, or the IP they own isn't that big.
we're talking like maybe 2 more small studios.
It's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).and bungie cost $3.6 billion.
Sony bought Insomniac for $229 million. Even now, I doubt that Haven, Bluepoint cost half that.
and bungie cost $3.6 billion.Bungie isn't a small studio though.
We're flattered you think we're cool enough to partner with Sony, but we're happy just being awesome on our own for now?? Thanks for the shoutout, though! #humblebrag #notpartners
— UNSEEN ? (@unseentokyo) March 9, 2023
????????????????????????????????? https://t.co/l9ZGG01f00
I don't know where to put this.OddWe're flattered you think we're cool enough to partner with Sony, but we're happy just being awesome on our own for now?? Thanks for the shoutout, though! #humblebrag #notpartners
— UNSEEN ? (@unseentokyo) March 9, 2023
????????????????????????????????? https://t.co/l9ZGG01f00
I look forward to the future of Destiny as a fan now with you all, as I know it’s in great hands. Until the time comes when we can share more about other projects, see you starside ????
— Tomonori Kinoshita (@tkblingx2) March 11, 2023
…and before people try to speculate, no, Kevin and I are on to different projects ????
The Last Of Us Online is their next one game to be released, lots of info "coming later in the year"https://www.resetera.com/threads/neil-druckmann-next-big-naughty-dog-game-being-worked-on-%E2%80%93-were-already-into-our-next-project-%E2%80%93-we-picked-the-thing-we-were-most-excited-for.696571/
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
i hope that strongly implies new IP. I can't imagine they'd go back to uncharted or jak and daxter so if it ain't TLoU 3 then it's gotta be a new IP right?QuoteThe Last Of Us Online is their next one game to be released, lots of info "coming later in the year"https://www.resetera.com/threads/neil-druckmann-next-big-naughty-dog-game-being-worked-on-%E2%80%93-were-already-into-our-next-project-%E2%80%93-we-picked-the-thing-we-were-most-excited-for.696571/
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
Sony to partner with Mountaintop Games? (https://www.reddit.com/r/GamingLeaksAndRumours/comments/11tt7fr/sony_to_acquire_or_partner_with_mountaintop/)What did it say? The reddit backup I tried didn't have it.
Weird reddit post.
What did it say? The reddit backup I tried didn't have it.Weird, it was up for a while.
Some of the studios currently using Unreal Engine 5. pic.twitter.com/02kBFg0F0N
— Geoff Keighley (@geoffkeighley) March 22, 2023
Probably because maybe they are still using Unreal 4 and haven't made the switch to UE5. Especially because some studios make heavy modifications to the unreal source for their needs so its still unreal but not the new stuff yet.Some of the studios currently using Unreal Engine 5. pic.twitter.com/02kBFg0F0N
— Geoff Keighley (@geoffkeighley) March 22, 2023
I feel like this is a weird collection of dev studios.
Haven is on there.
But some other PS studios that are using Unreal are not.
France | UK | Japan | |
Horizon | 354 404 | 530000 | 222000 |
GT7 | 353 771 | 356000 | 354000 |
God of War | 368 726 | 670000 | 50000 |
I'm betting Insomniac announces another game before Bend does.
only one?You guys were right :D
Naughty Dog | 801 |
Insomniac | 524 |
Guerrilla | 421 |
Santa Monica | 344 |
Gran Turismo/PD | 300 |
Firesprite | 247 |
Sucker Punch | 189 |
Haven | 121 |
San Diego | 120 |
Bend | 119 |
Media Molecule | 105 |
Housemarque | 105 |
London | 103 |
Bluepoint | 75 |
Asobi | 60 |
Pixelopus | 20 |
Insomniac is pretty insane.I think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.
Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.
Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.
I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.
I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows. Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Insomniac is pretty insane.Last gen started slow and a bit week. But later on it had some great bangers. Lets not forget that horizon 2, gow:r and gt7, spiderman are all on PS4 as well
Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.
Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.
I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.
I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows. Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Linkedin numbers apart from PD and Asobi( Sourced from interviews)Based on previous interviews compared to linkedin, Naughty Dog is usually weirdly high. ND would say they have around 300, even though their LinkedIn says 600. They are probably closer to 400-500 now.
Naughty Dog 801 Insomniac 524 Guerrilla 421 Santa Monica 344 Gran Turismo/PD 300 Firesprite 247 Sucker Punch 189 Haven 121 San Diego 120 Bend 119 Media Molecule 105 Housemarque 105 London 103 Bluepoint 75 Asobi 60 Pixelopus 20
I think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.I think I'd like to see double that. 8)
Genuinely intrigued to see Bluepoint's project as they don't seem to be expanding as quickly as other studios. Not sure if it is harder to attract talent in Austin or they want to stay smaller.Insomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficient
I think Sony needs to acquire the likes of Arrowhead, Deviation and another 100 team studio. You're just not going to get another studio like Insomniac sadly.
Insomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficientI would say even beyond the points you've made; they're good at scoping.
Sony has been extremely lean development wise for a very long time.Sony uses a lot of support studios. They even started acquiring some
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.
Compare that to Ubisoft which has like one studio by itself that hires that many people. And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.
The difference might be that Sony outsources way more.
But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
Sony has been extremely lean development wise for a very long time.The acquisitions and growth in studios Sony made in 2021 grew their workface by 20%. It will be interesting to see if Sony will drawn into an arms race with MS. MS reason for acquiring publishers is because they need to feed game pass. Perhaps Sony takes a HBO approach and has less but higher quality releases. Either way I am sure we're going to find out their direction in the next 12 months.
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.
Compare that to Ubisoft which has like one studio by itself that hires that many people. And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.
The difference might be that Sony outsources way more.
But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
MS isn't going to be able to afford all these developers if they keep "giving" away all their work on gamepass.They've been suckered into the billion gamers PR nonsense. There aren't 1 billion games who want to play high definition graphic games. There are probably 250 million people tops. What there are is a bunch of gamers who will play candy crush or some casual crud.
i'm only a few months into ps+ extra and my spend is down massively. MS is full of shame thinking they can get this service up to multi hundreds of millions of susbscribers. there is a reason consoles max out around 1 hundred million. that's MS's ceiling for gamepass.
They've been suckered into the billion gamers PR nonsense. There aren't 1 billion games who want to play high definition graphic games. There are probably 250 million people tops. What there are is a bunch of gamers who will play candy crush or some casual crud.yeah, exactly. i don't want to call the people that play candy crush any bad names or anything. they are gamers for sure. but like.. nothing is going to get my mom (that plays those ipad games) to play stuff like starfield, CoD, hellblade. especially not at $150 a year. she plays free-to-play games on ipad for a few minutes a day and her needs are met.
Guerrilla's decima engine is really good at procedural as well. It's excellent at building large diverse lands and probably a reason why Horizon development has less people than other games.Most open world engines are pretty good nowadays at procedural stuff, but decima is the only one I know of that does real time procedural generation on the gpu while you play. It's a pretty great system.
Last of Us PC port is apparently rough.I'm shocked. Sony PC ports have been mostly great.
Joel Last of Us on Steam Deck is SENDING me pic.twitter.com/TUq1F0zPEa
— Kyle Campbell (@Levit0) March 29, 2023
Anyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.what do you mean? xbox as done a ton to change the narrative. sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.
I'm crying at this TLOU pc port glitch posted on reddit where the characters suddenly become wet during this cutscene ???? pic.twitter.com/m4lgSKBOJp
— Katarina ? Abby Stan Account (@AbbyStanAccount) March 29, 2023
Anyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.I've been expecting them to explode to life ever since the PS5 was released. They're releasing great games but we know essentially nothing about their future plans. Will this be the year they go all out and reveal what everyone has been working on?
THE LAST OF US PC FIX IS HERE! #TheLastOfUs #TheLastOfUsPC pic.twitter.com/BPaVk5vxGS
— Greg Miller (@GameOverGreggy) March 30, 2023
I was slightly amused until the last chunk. That was really funny lolTHE LAST OF US PC FIX IS HERE! #TheLastOfUs #TheLastOfUsPC pic.twitter.com/BPaVk5vxGS
— Greg Miller (@GameOverGreggy) March 30, 2023
Lol Greg gets pretty bad
just give up hope for a big showcase already. it's been like 2 years of guessing "when" now. Sony will only announce 1 game at a time now and even then with a short time to release.It's happening this year my friend. 8)
It's happening this year my friend. 8)exactly.
BeLIEve!!!!
what do you mean? xbox as done a ton to change the narrative. sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.Yeah but this is not having an impact right. I get the feeling Sony is saving stuff for when MS turns up the heat. They're pretty much going to be the best selling console unopposed till September. Then we'll see how well Starfield can change Xbox's momentum. Sony could literally coast until September tbh.
We are looking for an Audio Director who is eager to seize the opportunity to build an audio department from the ground up. We want your expertise to join our leadership team, owning the creative direction and technical implementation of the audio experience. You will become proficient with our proprietary game engine tools and production processes, influencing their evolution to enable Bluepoint Game to become known for best-in-class audio. With cutting edge tech and surrounded by great talent, you will direct in-house and external audio designers towards crafting industry-defining audio experiences.Sounds like Bluepoint is a ways out yet.
Sounds like Bluepoint is a ways out yet.Could just be their next project. The Demon's souls remake had great audio so they must have some solution already in place.
i wouldn't exactly describe that as amazing.
Pretty amazing to live in a time when AI generated rumors can exist...Don't you know the .. is sarcasm?
Don't you know the .. is sarcasm?i was not programed for sarcasm.
Firesprite job description mentions they're working on only two games currently.Could be out of date or they've decided to focus on two games which is wise. Most studios struggle to release 1 game every couple of years so it seemed crazy to me Firesprite would do 3. They still have quite a lot of jobs available so they've probably restructured around the two games now Horizon VR is out.
Another Firesprite job description says they're at over 200 employees. Which is quite a bit lower than before. Curious if the Action Shooter led to a lot of layoffs/turnover. Or maybe Horizon finishing did.
(1) Team Asobi - Presumably AstrobotYou forgot Haven lol. I am fairly confident in Housemarque, Bluepoint and Bend delivering. I think the wildcards are the British studios. I am more confident in Firesprite than London and Media Molecule for some season.
(1) Bend Studio - New open world IP
(1) Bluepoint - ???
(2+) Firesprite - Horror game, multiplayer action game (twisted metal?)
(2) Guerilla Games - Horizon Online, Horizon single player
(1) Housemarque - new IP
(3+) Insomniac Games - Wolverine, Spider-man 2, Multiplayer title, Ratchet and clank directors unaccounted for
(1) London Studio - co-op fantasy game
(1) Media Molecule - ???
(2+) Naughty Dog - TLOU Online, Neil's game, TLOU Part I team?
(1) Pixelopus - something with Sony Pictures
(1) Polyphony Digital - Gran Turismo
(1) San Diego Studio - MLB The Show
(2) Santa Monica - Cory's game, God of War seems likely as well
(1) Sucker Punch - Ghost of Tsushima 2
(0+) Valkyrie Entertainment - ??? (I'm assuming a Guns up! kind of deal)
Altogether probably in the range of 20-25 games in the works at the moment.
You forgot Haven lol.The strange thing is, so did Sony. They're still not on the PlayStation studios page.
I am fairly confident in Housemarque, Bluepoint and Bend delivering. I think the wildcards are the British studios. I am more confident in Firesprite than London and Media Molecule for some season.London Studio is in such a weird place.
The strange thing is, so did Sony. They're still not on the PlayStation studios page.tearaway is amazing. not sure if you played both like myself but tearaway was more than just a simple port. quick a lot of content was added.
I added in Haven, Bungie, Savage Game Studios (which was originally an intentional decision to exclude the latter two, but ah why not)
London Studio is in such a weird place.
They seem to be getting downsized over time, and yet they're still getting put on stuff that seems more experimental.
I'm not sure how to feel about MM. They were amazing during the PS3 era, and then they literally spent like 7 years getting Dreams out the door, and then not having it go like anywhere.
I had the honor to write (gush) about Hidetaka Miyazaki and his team’s inspiring vision. https://t.co/vsI3CnXXou
— Neil Druckmann (@Neil_Druckmann) April 13, 2023
New concept art of the in-development RPG from @OnceLostGames.
— Shinobi602 (@shinobi602) April 14, 2023
The team is helmed by the original Elder Scrolls creators Ted Peterson and Julian Lefay and is working on a "grand scale RPG" with "in-depth systems" and "meaningful choices and consequences" ala TES2: Daggerfall. pic.twitter.com/QJbNRbrEkz
I've been saying that for years. It's great if they stay independent, but I'm pretty hyped for the game and I hope they have the resources to pull it off.New concept art of the in-development RPG from @OnceLostGames.
— Shinobi602 (@shinobi602) April 14, 2023
The team is helmed by the original Elder Scrolls creators Ted Peterson and Julian Lefay and is working on a "grand scale RPG" with "in-depth systems" and "meaningful choices and consequences" ala TES2: Daggerfall. pic.twitter.com/QJbNRbrEkz
Maybe Sony should acquire these guys.
A message from our Studio Director, Siobhan Reddy. ?? pic.twitter.com/4mVFXGiDlB
— Media Molecule (@mediamolecule) April 17, 2023
Sony most of cracked down on MM.I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.
I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.me too. LBP and tearaway are still some of my favorite playstation games. i really want more games from them i just want them to be,.. ya'know,.. games.
Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.
Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.i don't know if it is true or not but i can say i spent entirely too much money on LBP mtx. it was a game i'd put down for a while and then play obsessively for a day or two and i'd routinely buy a new costume each time i came back. it was just a buck or two per costume so it barely registered as money to me but then i did it again and again and again. i probably paid a good $30-40 over the life of the game which is a massive amount on mtx for me. i think my next highest mtx i've paid is i bought 1 car for rocket league for $2.
I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.I dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.
I dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.I got that and I agree with you.
During the PS3 era MM was one of the saviours of playstation. Not only where LBP1 and 2 huge. But they became a mascot for PS
I just thought of this. They should make a F2P little big planet. That would could really work
A guess at a roadmap:So I was probably wrong about this one.
San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Stellar Blade (2023)
SIE published - Convallaria (2023)
SIE published - Firewall Ultra (2023)
Team Asobi - Astrobot (2023+)
Naughty Dog - The Last of Us Online (2023+)
Media Molecule - TBA (2023+) (Assuming they're doing something besides Dreams)
San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Bend Studio - TBA (2024+)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Pixelopus - TBA (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)
San Diego - MLB The Show 25 (2025)
Haven - TBA (2025+)
Housemarque - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
SIE published - KOTOR (2025+)
SIE published - Firewalk Studios TBA (2025+)
SIE published - Deviation Games TBA (2025+)
After an incredible journey at Guerrilla, our Studio Director Angie Smets is starting a new role as Head of Development Strategy at @PlayStation! We're so grateful for Angie's leadership and wish her the best in her new adventure ????
— Life at Guerrilla (@LifeAtGuerrilla) April 24, 2023
Read the full message: https://t.co/7QOB7GrjNw pic.twitter.com/rPLQacXMco
Sounds like Guerrilla has bigger plans for Decima.It would be pretty smart. Unreal isn't going anywhere but there's lots of room for a second game engine amongst AAA.
So who is getting acquired next? I feel like another studio being announced in the next couple of months is not crazy. I think Deviation or Arrowhead.I am betting Deviation in June.
Does this mean we will hear new news about the game soon?one would hope the show and game release in the same time frame but it's not a certainty.
Does this mean we will hear new news about the game soon?Firesprite have been recruiting some really good racing people and they already had a bunch at the studio so hopefully that means it will play and handle well.
Firesprite have been recruiting some really good racing people and they already had a bunch at the studio so hopefully that means it will play and handle well.Hopefully. I just hope its better than the PS3 game, which was already really good. And have it be F2P. Im not really that interested in buying it
Cheap cgi. Cheap actor.
This looks so bad.
i had that cd player in my car in the 90s!!Ok boomer. Us young people had to use that dongle that put music on the radio.
Cheap cgi. Cheap actor.boomer? your way off there bud. I'm the start of the millennials. at most you'd have used gen X. my dad is a boomer.
I saw that weird ghost movie with him a few weeks ago. Ernst or something. So bad lol.Ok boomer. Us young people had to use that dongle that put music on the radio.
Housemarque is up to 110 now, up from 80 when they were acquired.QuoteBluepoint is smaller than i expected tbhThey're a lot bigger now.
We talk to PlayStation, Firewalk and ProbablyMonsters on Sony’s latest live-service studio acquisitionhttps://t.co/aK1ydcpMMd
— GamesIndustry (@GIBiz) May 1, 2023
"We understand the competitive environment that is out there, and the time investment from players that live services offer," Hulst tells us. "And we want to deliver the highest quality games.
"There is a risk that we talk about 'live service' in generic terms - as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as 'live services', targeting different genres, different release schedules, and at different scales. We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love."
So what is it that PlayStation can offer? Tony Hsu, studio head at Firewalk, says the company has no plans to expand much beyond the 150 employees. But there are other benefits to being part of the PlayStation team.
They're a lot bigger now.That's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.
Housemarque is up to 110 now, up from 80 when they were acquired.
That's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.I should have included the sources in the first post.
To be clear, I don't know what Sony's exact plans are when it comes to a showcase or State of Plays and all that. But I know a good amount of teams are at a point where things are certainly ready to be shown. That's exciting.Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315) ;D
Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315) ;DCool. I hope sony opens the floodgates.
Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315) ;DBased on his history he knew stuff about ND, Santa Monica, Bend, Guerrilla etc. He must know someone high up at Sony
So what is everyone looking forward to seeing the most?1 or 2. Cory Barlog's game
- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game
Something else?
1 or 2. Cory Barlog's gameright, you said somehting more but then i didn't pay attention to that.
1 or 2. Team Asobi's next game
3. Bluepoint's next game
4. Naughty Dog game after Factions
5. Sony Bend's game
i love GoW and I love Astro Bot,.. can't say who i'm excited for more.
bluepoint just because i have really no idea what to expect. could be anything really so that's interesting.
ND is only low because i'm not expecting to be interested in TLoU Factions and whatever comes after that feels like it's ages away.
bends,.. well days gone had no appeal to me. hopefully they will do something i care for but right now it's low hype for me
So what is everyone looking forward to seeing the most?I'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.
- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game
Something else?
I'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.This is the time to be hyped!
This is the time to be hyped!Eh, the trailers will probably be meh. The golden age of game conferences is over :'(
We have Grubb talking about a Future of Gaming tier showcase.
We have VGC saying they heard a show is coming soon.
We have Shinobi saying that quite a lot is ready.
This is the time to start being hyped!
source: Developed who was laid off the from the studio
— Timur222 (@bogorad222) May 10, 2023
The company had a 40% reduction of headcount
who are final strike games? I don't think I've ever heard of them.A newish studio. Supported on Fortnite.
A newish studio. Supported on Fortnite.got it,.. so a studio sony would have aquired if they had performed well but since they didn't sony affectly closed them by canceling their game.
Sucks to hear but sounds like Sony has plenty of online projects in the works. If the project isn't progressing or to Sony's quality sadly they'll just cancel it. I'd imagine that happened with Firesprite's multiplayer game too.a canceled game suck but a terrible game released damages your brand forever...
PlayStation-backed studio Deviation Games has been hit with layoffs, with sources telling VGC as many as 90 members of staff may have been affected.https://t.co/WVEaV6iZML pic.twitter.com/BgXQqvSsdP
— VGC (@VGC_News) May 12, 2023
They even went on stage at Summer Games Fest to announce the partnership, so that's sad in retrospect.That sucks.
Thats the nature of development I guess. Some projects work and some dont. At least haven and firewalk seem to be on the right trackyeah, this seems to be Sony's new form of studio building. give some young hungry team a chance and aquire those that work. if it doesn't work they can easily cut ties without the liabilities.
yeah, this seems to be Sony's new form of studio building. give some young hungry team a chance and aquire those that work. if it doesn't work they can easily cut ties without the liabilities.Its one of the best ways to develop and build a first party studio.
I kind of like it. we already got kojima out of this. I'm excited for jade/haven to have been successful. ...but of course not every team will pan out b
Its one of the best ways to develop and build a first party studio.it's industry building unlike MS which is industry killing. I like it.
Sony have operated this way for a very long time. GG and sucker punch where once third party studios. And after successful collaboration they bought them
Sony this gen seems to be willing to take the risk of buying a studio before it releases their first big game though. Firesprite, haven, and firewalk have all been bought. And housemarque was offered to be bought before they released retournal, but apperantly the studio waited till after the game was released
it's industry building unlike MS which is industry killing. I like it.I mean a lot of other publishers do the same. They aquire studios they work with. EA, Activision, ubisoft, Bethesda all did that
Budget in excess of $50 million for the Deviation Games game? pic.twitter.com/BgSsJSeyJ1
— Timur222 (@bogorad222) May 13, 2023
One of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.I would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.
I would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.Oh is it really? That's a surprise to me. I'd assume LA would be more expensive than Seattle due to the sheer size, competitive nature of the industry in the city and demand for land in the city.
Oh is it really? That's a surprise to me. I'd assume LA would be more expensive than Seattle due to the sheer size, competitive nature of the industry in the city and demand for land in the city.Seattle is more cramped, far fewer people but they're fitting them in a smaller space.
One of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.The higher salaries help attract higher talent though. Its a trade off when building a business.
Sony plans to raise additional funds, seemingly gearing up for more significant acquisitions as consolidation continues.
— Shinobi602 (@shinobi602) May 22, 2023
They need to invest in the entertainment business "at a completely new level", says president Hiroki Totoki.
Via: https://t.co/j0nGdKZGaM#PlayStation #Sony pic.twitter.com/46qlnlZZiK
must be that ABK is going through afterall then.Either way they need to invest more. Let me make some wild predictions. Imma make a thread
We're kinda dooming after the playstation showcase, but Sony has ~10 "known" games to launch in the next few years. Some of them have to be coming this year and in 2024, otherwise the end of the gen will be super packed.2023 - Spider-man 2,Helldivers 2
Wild guesses:
2023 - Spiderman 2, Death Stranding 2
2024 - Bend Game, Ghost of Tsushima 2, Bluepoint, Astro sequel
2025 - Naughty Dog game, Barlog SSM game, Housemarque
2026 - Horizon 3, Wolverine
2023 - Spider-man 2,Helldivers 2i think i agree with this list the most. But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudge
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
i think i agree with this list the most. But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudgeNaaa I think the next ND single player game is 2024 or 2025
but with ND's output lately it is possible
Naaa I think the next ND single player game is 2024 or 2025lololololololololol
Its one of their biggest money makes they wouldn't delay it that much for the sake of remasters and such.
A guess at a roadmap:Made some changes.
San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Firewall Ultra (2023)
Naughty Dog - The Last of Us Online (2023+)
SIE published - Stellar Blade (2023+) Not sure what is going on here.
SIE published - Convallaria (2023+) Not sure what is going on here.
San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Firewalk Studios - Concord (2024)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)
Team Asobi - Astrobot (2024+)
San Diego - MLB The Show 25 (2025)
Haven - Fairgame$ (2025)
Housemarque - TBA (2025+)
Bend Studio - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
Media Molecule - TBA (2025+)
Guerrilla Games - Horizon 3 (2027)
SIE published - KOTOR (2026+) Probably never releasing...
lolololololololololTlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.
Tlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.they didn't even announce TLoU mp at this year's showcase. at this point i expect ND to never release another title again because by the time their game is ready doors will have been reinvented and ND needs to restart development to account for the new door physics.
Will Sony have another showcase this year?Is the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.
They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.
They'll certainly have a State of Play though. Maybe those things will show up at one?
Is the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.I think so. Considering the source is like 7 out of 9 for Sony hardware (they leaked the monitors, the handheld and the earphones like months ago), and other two are the PS5 Pro and PS5 Slim.
But I do agree that they had a lot of absent content. Maybe it'll just randomly show up in other shows.
Will Sony have another showcase this year?no. just no Pi. don't do this to yourself.
They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.
They'll certainly have a State of Play though. Maybe those things will show up at one?
no. just no Pi. don't do this to yourself.Not the pro, the PS5 slim thing that is supposed to be later this year.
the ps5 pro is rumored to be 2024 and you don't announce new hardware until you are less than 1 month from release. stellar blade will get a state of play but all in all this game doesn't look like it will do fantastic. hell divers 2 and spiderman 2 will get most of the attention with their own state of plays too. likely there are more indies to talk about too.
if TLoU mp wasn't at this show it probably isn't launching in 2023.
Not the pro, the PS5 slim thing that is supposed to be later this year.i've seen nothing to suggest this is a thing that an end user actually needs to be aware of. people of this weird conclusion that they are going to plug an external drive into their ps5 DE. everything i've seen is this is an internal revision to bring down production costs but end users will be none the wiser.
I'm not getting my hopes up, I'm just asking would it make sense?i mean, i could be wrong but i really, really don't expect to see sony try and sell an external disc drive direct to consumers. they will just continue to sell a DE version and a disc version of ps5. From the outside it will look the same as ever and only fanatics like us will know that disc drive is "external" to a DE version. But sony benefits by making only 1 version of the ps5 with an optional disc driven due to more stream lined manufacturing and as an added benefit they can more easily redistribute which models they sell to customers based on demand for each model.
NEW: Naughty Dog has significantly scaled down the team on its Last of Us multiplayer project, sources say, as it reassesses the game. Following Bloomberg's requests for comment, the company put out a Twitter statement today saying the game was delayed. https://t.co/mHluHOez5O
— Jason Schreier (@jasonschreier) May 26, 2023
Sony has invested heavily in "games as a service," or video games designed to be monetized beyond their initial sales through ongoing purchases. As part of that push it asked another of its video-game studios, Seattle-based Bungie, to evaluate the games across its portfolio. Bungie raised questions about the The Last of Us multiplayer project's ability to keep players engaged for a long period of time, which led to the reassessment.
Single and multiplayer games generally require different skillsets to develop. Although Naughty Dog has found some success with multiplayer modes in some of its titles, the company is primarily known for developing single-player hits. Still, fans were excited for the project and raised questions after it was not present at a PlayStation video game showcase this week.
All I've heard about this game is that it looks a lot like a studio's first live-service game, and that Naughty Dog wanted to do things its way, which maybe didn't bode well for Factions. https://t.co/sTnMRAQ652
— Grubb (@JeffGrubb) May 26, 2023
I suspect this is true of many companies chasing the GAAS dragon
— Jason Schreier (@jasonschreier) May 26, 2023
I bet that happens.I suspect this is true of many companies chasing the GAAS dragon
— Jason Schreier (@jasonschreier) May 26, 2023
Would be quite something if the whole live service push basically didn't go anywhere...
on the good news front,.. the people being pulled off the mp project are probably being moved to the single player project. xD*Projects
After the studio was founded, the new game was one of three large-scale projects they were asked to submit to Sony for consideration. The idea was Sony would initially fund the development of one of them, but they were so impressed they offered to fund all three. Haven decided that they would concentrate on just the one project first rather than spread themselves too thin.I think I shared this before, but apparently Sony offered to fund 3 games with Haven at the same time.
2023 - Spider-man 2,Helldivers 2TLOU factions will now be 2025 but ND's single player will be 2027 now with more people moving across.
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
Let us cook. https://t.co/PayVuJfABO
— Del Walker (@TheCartelDel) May 26, 2023
I can assure you, it smells great in this kitchen. https://t.co/UIDs2jf173
— Wholesome Sammy P (@Samuel_Prince) May 27, 2023
The talk about diminishing returns on sequels is interesting. It's why I hope Horizon 3 goes full RPG with a lot more choice and control.I expect Horizon's evolution to be in scale with epic battles against massive machines on land,air and maybe water. I would love for melee combat to be improved too but the decima engine is one of engines which could handle massive interactive large scale battles. I think the final mission in the DLC hints at what GG is aiming for next game.
I also think it's hurting their showcases. If almost every game is a sequel, there isn't that much you want to show. Ghost of Tsushima 2 for example doesn't need to be announced until it's 6 months away from release.
Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Somehow I thought it was balanced a little differently.
"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."Thos lazy devs
"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."Man I would have thought this type of comment would have died down by now.
Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
This is the first I'm hearing of a square enix presentation :'(Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
Jim Ryan was at the Square Enix presentation.
This is the first I'm hearing of a square enix presentation :'(It's a final fantasy xvi launch celebration. Not a full Square presentation
It's a final fantasy xvi launch celebration. Not a full Square presentationThanks.
Thanks.Sony pitching in big money to make it exclusive.
It's interesting that Final Fantasy has moved back to being a playstation exclusive. Would have not expected that after 15 went from an exclusive under its old name to multiplat.
just consummate this already...Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
Jim Ryan was at the Square Enix presentation.
Happy ten year anniversary, The Last of Us! This road has had its ups and downs... but looking back... I can't deny that view!
— Neil Druckmann (@Neil_Druckmann) June 14, 2023
Thanks for all the love you've shown this world and its characters that mean so much to us!
More TLoU coming your way... until then, endure & survive! pic.twitter.com/ZTI0f6nCEQ
To be honest, I'm feeling disappointed.I've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.
Not a single first party game I'm interested in, currently announced. The XDev games seemed to have disappeared or something?
Showcase did nothing for me. And who knows when the next one will be.
Playstation are recharging. The two best conferences were Xbox and Ubisoft but they've both been terrible over 1 year and 6 months. With games taking so long to make we just need to get ready for lulls except for Insomniac who are just a machine. GG and Santa Monica we won't see for years. ND who actually knows at this point probably still too early. Sucker Punch should definitely be announcing something within the next year or so I'd imagine. Xdev could spring a surprise. The likes of Firesprite, Housemarque and Bluepoint are real widlcards too. Sadly Bend are probably years away too. I am not getting my hopes up for future conferences and have accepted games are taking much longer to make. Sony definitely need more studios to account for the lulls and cannot keep relying on third party exclusives as eventually they might dry up.I think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)
I also kind of appreciate that MS seems to have been trying to get to 4 games a year, whereas Sony only seems to be aiming for at least 2.Sony said at least 2 major games a year.
Which Sony's is a baseline and MS's seems more like a goal; so it's not great to compare those two.
But I kind of think that's a nice approach.
Sony said at least 2 major games a year.That is what I said.
Also, I dont believe the MS one.
Also its not what you aim for. Its what you do. And MS has not been releasing many gamesWhat you do matters of course.
I think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)Perhaps I am but I really don't think a big enough of SSM have been working on Cory's game to be ready for 2025.
Depending on how ready he was to go after Ragnarok was done, it might be an early 2025 game.
I get that Sony isn't going to have great years every time, but it feels worse when they don't announce things, and thus we can't be sure if next year will be any better.
I've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.We need Knack 3
probably both. like if they decide to port infamous 1 and 2 to PC then of course it will also be a port/remaster for ps5. i wouldn't be surprised if they have a project or 2 like that. there are a lot of classic ps games not on ps5. i would love it if R&C for instance got ported.
"What we provide for PlayStation Studios is high quality PC ports, and more and more in creating remasters"
Are they talking about like PC remasters or are they actually making more full remastered games?
We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse.
— Nico van Bentum (@mempodev) June 27, 2023
In addition to the achievements of the video game versions of Battlegrounds and Black Desert, Neowiz's P's lie, Shift Up's Stellar Blade, and NCsoft's TL are attracting attention as they are developed as video games one after another.Sony seeking alliances with Korean developers (https://news.mtn.co.kr/news-detail/2023063016474254441)
Sony is promoting business alliances and collaborations with them. In particular, with Pearl Abyss ahead of the release of 'Red Desert' (Crimson Desert), Sony is discussing partnership plans including equity investment to secure exclusive content.
Neowiz, Com2uS, NCsoft, etc. are also considered partners who are predicted to expand collaboration with Sony.
-Game is a mix of Assassin's Creed, Ghost of Tsushima, and Dark Souls
-Many item descriptions are used to make the lore bigger and better (E.G: "(...)It was produced in the craftsmanship style associated with a renowned blacksmith named Okisato Nagasone, who lived in Musashi during the 17th century and was also known as Kotetsu.(...)")
-Numerous side-quests that are more like Ubisoft side-quest designs
-Difficulty options
-Skill and technique trees
-Performance and quality modes (trying to improve fidelity before launch)
-Planned romance options
-Planned Q1 2024
Rise of the Ronin leak (https://www.reddit.com/r/GamingLeaksAndRumours/comments/14pg5iz/rise_of_the_roning_leak/?utm_source=share&utm_medium=web2x&context=3)Who is making this?
Who is making this?Team Ninja (Nioh developer)
Watch where you drop – friendly fire is perilous in Helldivers 2 ??
— PlayStation (@PlayStation) July 6, 2023
New co-op gameplay details: https://t.co/AH66mv3Jvo pic.twitter.com/LVxaLhrU0C
Welcome to Firesprite's new studio! We're thrilled to move into a new space in our home city, built to embrace an amazing future.
— Firesprite (@FirespriteGames) July 6, 2023
Take a tour of our innovative, inclusive and versatile space designed to help us deliver showcase PlayStation games: https://t.co/ikAc93Htuz pic.twitter.com/LHuyOeY9Jg
Thats my dream to build up a studio that I hope can foster big talent and just make cool shame. Something about a studio that has an instant vibe to it just gets my creative juices going. I'm all for remote work as an option but dang the idea of talent in an awesome space and just making things is so nice. But needs a work/life balance and work flexibility as the main goal.Same.
My in studio job i had a few years ago was ok at that, but it just fell apart in the end. Not to mention they just shut the studio down a few months ago.
Same.Oh for sure. I would almost always offer the option of remote, hybrid, or in office to everyone. If i ever get to that point with mine.
Although, I think I have a stronger desire to offer flexibility.
Especially right now, while I have toddlers, I really want a place that allowed a lot of flexibility.
The key part of having and making people go to the office is making sure going to the office actually has visible benefits.Yeah just forcing people in office just for the sake of it is dumb. I love remote work but its mostly the not leaving the house some days that gets to me sometimes.
My work wants me back in the office to "promote in person collaboration" but refuses to acknowledge that in order to save money they hired people from 9 different countries. When i go into the office all i do is use company internet to work remotely and it is infuriating to spend all that time and money for no reason at all.
Watch where you drop – friendly fire is perilous in Helldivers 2 ??
— PlayStation (@PlayStation) July 6, 2023
New co-op gameplay details: https://t.co/AH66mv3Jvo pic.twitter.com/LVxaLhrU0C
After 25 incredible years, Naughty Dog Co-President Evan Wells announces he will be retiring later this year. We're so grateful for his talents, guidance, and leadership in helping to shape our studio.
— Naughty Dog (@Naughty_Dog) July 11, 2023
Read more from Evan here: https://t.co/K2kev1KkQi pic.twitter.com/7GrK5XClWp
Wow, end of an era. Neil Druckmen got pretty well known but Wells was always the face I thought of with Naughty Dog.After 25 incredible years, Naughty Dog Co-President Evan Wells announces he will be retiring later this year. We're so grateful for his talents, guidance, and leadership in helping to shape our studio.
— Naughty Dog (@Naughty_Dog) July 11, 2023
Read more from Evan here: https://t.co/K2kev1KkQi pic.twitter.com/7GrK5XClWp
Guerrilla's Horizon series will continue "for a very long while".
— Shinobi602 (@shinobi602) July 12, 2023
??MP co-op game is a "massive shift" for the team, "almost on the same level as doing the first Horizon"
??There's around 16 "plans" in the works
(Note: 'Plans' doesn't mean 'games')
Via: https://t.co/Pehri3rLQO pic.twitter.com/Ra5iUygJ0C
THE LAST OF US on HBO received 25 total Emmy nominations today. pic.twitter.com/atQn94oNY7
— The Game Awards (@thegameawards) July 12, 2023
The Nikkei is reporting that Sony plans to spend 300 billion yen ($2.1 billion) on gaming research and development this year, through March 2024, more than on electronics or semiconductors. About a 10% increase from a year ago, double the 2020 amount.https://t.co/WSFgtvNKwd
— Stephen Totilo (@stephentotilo) July 12, 2023
The figure is more than the 271.1 billion yen spent on game R&D last fiscal year, and more than double the 144.5 billion yen in fiscal 2020. Sony Group plans to spend 760 billion yen in company-wide R&D this fiscal year, up 3% on the year.
Sony's pivot from a focus on hardware to a subscription-based business model is spurring the company to step up R&D. Having long relied on sales of its PlayStation game console, the company will now focus on live service games that let customers purchase add-ons for titles streamed online.
Sony projects that the market for add-on style games will reach $19 billion in 2026, a figure that would surpass the market for hardware like the PlayStation for the first time.
Sony aims to combine the resources of the nine overseas game studios it has acquired or invested in during the last two years to aid extended reality development. It has invested in U.S.-based Epic Games, whose "Unreal Engine" is one of the industry's leading computer graphics game engines.
"We will continue to make strategic investments going forward, prioritizing intellectual property," said Sony Group president Hiroki Totoki.
12,700 of these employees work in the Games & Network Services division (PlayStation). pic.twitter.com/BqUKxEDPgm
— Derek Strickland (@DeekeTweak) July 12, 2023
[/size]PlayStation's growth strategy is pretty straightforward. pic.twitter.com/WrU1PTI7sZ
— Derek Strickland (@DeekeTweak) July 12, 2023
Quick SIE / PlayStation FY22 performance breakdown: pic.twitter.com/u0iOjuC52D
— Derek Strickland (@DeekeTweak) July 12, 2023
Scouting Sony's SEC filings for info on the R&D news...and I found this.
— Derek Strickland (@DeekeTweak) July 12, 2023
"Additionally, Bungie carries out marketing and distribution of its software, content and merchandise under its own brand as an independent studio and publisher, with support from PlayStation." pic.twitter.com/IZqMzXIv7g
I think it could be pretty good.
New Gran Turismo trailer
???? Insomniac Games can't stop!????
— Dream Walker (@Dream_WaIker) July 23, 2023
They've been working on another unannounced AAA!
Aside from Marvel's Spider-Man 2 & Wolverine PS5
Unmatched output!
Formerly at Activision Blizzard, the Project Director also praises Sony 's culture????#PlayStation #Xbox #SpiderMan2PS5 #Venom pic.twitter.com/xhap58Ixti
What has she worked on before? I'd love a resistance game (I never finished a resistance game but it's cool)You're not going to like it.
You're not going to like it.Live service resistance here we go!
She's on the Live Service team.
She formerly worked with the World of Warcraft, Starcraft and Hearthstone teams.
She didn't work on those games themselves, she's more of a strategy person from what I understand.
Live service resistance here we go!That has the potential to be awesome.
It feels a little weird to me, that this tweet gets ignored so much.Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
PlayStation China Hero Project Phase 3 Press Conference set for July 26 https://t.co/wAQgYNAkS7 pic.twitter.com/yqjqGlB8BW
— Gematsu (@gematsu) July 25, 2023
Sony Interactive Entertainment (SIE) seeks a highly qualified candidate for the position of Manager, Corporate Strategy & Development-Integration and Acceleration. The Corporate Development and Strategy team works closely with SIE's leadership team to identify and execute inorganic growth opportunities through acquisitions, investments or joint ventures that are aligned with SIE's strategic priorities and drive significant long-term value for the company.As expected.
Twisted Metal sitting at a 78% on Rotten Tomatoes (https://www.rottentomatoes.com/tv/twisted_metal)Down a bit, but still so much better than I expected. As long as it stays 50+, it's fine.
Doesn't sound like a great show by any stretch, but it seems quite a bit better than I was expecting.
So terrible question to ask, but how many big games would you want Sony to launch per year?2. I have to fit in a third part game so if Sony made 3 that'd be really pushing it.
Support ends at the start of September.
This looks genuinely great but I thought Dreams development was ceased?
One of our favorite incubation projects is a team-based action game inspired by several genres in a brand-new, science-fantasy universe.
— Bungie (@Bungie) August 18, 2023
It draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games, wrapped up in a lighthearted, comedic world.
Too bad indiana is one of the only few states that bungie doesn't allow remote work in for some reason. I can drive 30 miles to Illinois and be fine but nope not Indiana. LolI'm surprised they have it here.
Ok I guess there's only 20 states they allow remote work in. Thought it was more. But still stupid
I'm surprised they have it here.It's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana. Cmon
It's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana. CmonI'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.
I'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.dang that's kinda crazy. Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contract
most companies don't want to deal with that unless that are "enough" employees.
I know over covid my company was pretty vocal that we couldn't relocate without informing them and that if we did we could be fired.
dang that's kinda crazy. Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contractI think their are headaches of their own having contractors but yes,.. I believe that avoids the state tax implications as the individual contractor is responsible for their taxes.
There's been a few times when I've seen people speculate about what a studio is working on, based on nothing. And I'm just like "why would you even want that?"That's pretty funny.
Like I just saw someone speculate that Bluepoint may be working on God of War DLC as their original project.
And I'm just kind of like why??
I havwnt read the rest if the thread one you guys started talking about GoW. Please don't spoil it I havent played it yet.I was only trying to think of a spin off comparable to Miles Morales.
I was only trying to think of a spin off comparable to Miles Morales.Yeah that's what I figured so I stopped there. But thank you for using spoiler tags.
If all you read was my initial post then don't worry, I was not thinking about God of War Ragnarok specifically. Later posts however did get into gow ragnarok content.
Yeah that's what I figured so I stopped there. But thank you for using spoiler tags.yeah,.. it feels a bit like giving up when I say it because of that last sentence of "because it takes 6 years to develop a game" part but I agree.
Personally, I am all for these dlc or "smaller games". No need to develop new tech or tools. Just use the same engine to quickly make a smaller game with a good story that I can enjoy. Add some new gameplay elements but keep the core there.
Since new games take 4-6 to make, I find these fill in the gap really nicely
yeah,.. it feels a bit like giving up when I say it because of that last sentence of "because it takes 6 years to develop a game" part but I agree.I wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.
I like "new" games but I'm not against a "lazy sequel" to a great game. these $40 expansions seem to hit the right balance for Sony of more content, limited dev time, and customer satisfaction on price.
I wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.I really miss the PS3 days, when we could see a great sequel in 2-3 years.
Bluepoint has some amazing remasters and remakes under their belt.Hard to tell. They had the old games to go off of. So I'm not sure if they could nail an original IP. I'm sure it will be a technical marvel but creating a world and gameplay from scratch is another story altogether
Will their original content be just as good or will it be a bit worse?
Bluepoint has some amazing remasters and remakes under their belt.have we not already hashed this out?
Will their original content be just as good or will it be a bit worse?
have we not already hashed this out?Probably, and we'll probably hash it out a few more times before their game comes out.
technically bp are clearly good but that doesn't mean they have any good creatives. it's a crud shoot until proven.
Probably, and we'll probably hash it out a few more times before their game comes out.Do we know of any creative directors or leads they have hired that have worked on big, successful and well received games?
But I'm curious to see where people align themselves.
Do we know of any creative directors or leads they have hired that have worked on big, successful and well received games?individuals? no one I am aware of. but that doesn't mean they can't be good. all the best people at one point were unestablished.
That's something that could push me in a direction of them potentially putting out something great
Wonder if they'll play it safe and try to replicate a proven formula. Sony has been great at reinventing studios but a simple Demon's Souls/Shadow of the Colossus inspired game could be pretty successful.I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.
I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.Or you know, they remade those games because they like those kinds of games. And it stands to reason that they would make another kind of game they like.
why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?
if bp is to be successful they need to find their own voice and not be a copy cat studio.
Or you know, they remade those games because they like those kinds of games.and they also did:
and they also did:
- god of war
- metal gear
- uncharted
- gravity rush
- psasbr
do we have any quotes or whatever saying bp got to choose demon souls as a passion project?!
...they worked on all of these game because Sony paid them to work on those game.
all I'm saying is they've been all over the place on what they've worked with and whatever they make could be anything. more likely a third person game than a fps or fighter probably. but 3rd person isn't very limiting in terms of what kind of a game they could create.
individuals? no one I am aware of. but that doesn't mean they can't be good. all the best people at one point were unestablished.I don't have doubts anyone can end up being one of the best creatives if someone would give them a chance. Was mostly just curious whether anyone that had a great track record had started working there.
I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.Playing it safe is, well, safe.
why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?
if bp is to be successful they need to find their own voice and not be a copy cat studio.
Playing it safe is, well, safe.sure, returnal had DNA of their previous games,.. all of which were their original IP.
Bluepoint will make whatever they make but most studios have a clear progression with their games. Returnal for example was very original but it has lots of housemarque dna.
sure, returnal had DNA of their previous games,.. all of which were their original IP.I feel like you're wanting to argue with someone else and just used my first post as a jumping off point.
bp only has remakes and remasters which have none of their "DNA" in it. SotC isn't even like demon's souls in terms of the games they are remaking.
Sony Interactive Entertainment filed trademarks for Astro Bot on August 25 in Europe:https://t.co/IoWZq9goTnhttps://t.co/7vSaTQ1SsY pic.twitter.com/U5d4rYkhoh
— Gematsu (@gematsu) August 28, 2023
https://euipo.europa.eu/eSearch/#details/trademarks/018006679Sony Interactive Entertainment filed trademarks for Astro Bot on August 25 in Europe:https://t.co/IoWZq9goTnhttps://t.co/7vSaTQ1SsY pic.twitter.com/U5d4rYkhoh
— Gematsu (@gematsu) August 28, 2023
Shouldn't this have been filed years ago?
https://euipo.europa.eu/eSearch/#details/trademarks/018006679But is the timing normal?
They already had the game trademarked. This is for "Astro Bot" on its own.
But is the timing normal?Could be a sign they have a new game in the works.
Could be a sign they have a new game in the works.There is the optimism I was fishing for. 8)
not sure if I hope for VR or not VR.Maybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.
I'd buy the game regardless but 1 requires a neat but mostly useless expensive peripheral.
Maybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.Firewall Ultra launched just a few days ago.
If Astrobot 2 isn't VR exclusive then what the heck is Sony thinking.
(a new PSVR2 game launches tomorrow, CrossFire Sierra Squad)
Housemarque - No idea here. Guessing something like Returnal. Will probably be a 2025 game.My wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.
LOVED returnal but it doesn't feel like a game that needs a sequel. honestly it feels like it would be hard to find room to make a sequel for this game. housemarque used to make a bunch of very similar playing games but technically different IP games because it had a different name. i'd wager that's going to be their direction still.
My wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.i got that. i'm pretty much agreeing with you here i just wrote longer sentances.
Firewall Ultra launched just a few days ago.Doesn't have a wikipedia page so I missed it.
How are you feeling about psvr2 support?It's as poor as I expected.
It's as poor as I expected.I never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.
I never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.that's the one that kills me.
Oh and I guess Firewall Ultra was really bad. People on the psvr subreddit seem to be liking crossfire though.
In this position, you will take charge of the documentation for our game engine, Decima. To date, this documentation has been built by diligent programmers - now it is time for a pro to take over and make it shine!Guerrilla seems to be working on opening up their engine more.
Technical Writer - Decima (https://www.guerrilla-games.com/join/technical-writer-decima/6860759002)certainly seems like they are on that path.
Guerrilla seems to be working on opening up their engine more.
I would be curious to see if next year, we see a Decima Engine open up to the public or something.
Doubt they'd make Decima fully public but they could definitely start pushing it with standardized deals and what not.my only thought is they have enough support capabilities to allow DS to be built in it. kind of feels like a small jump to go "public" after that. would bring in some extra cash or maybe get more exclusives.
Anyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.Maybe. But since they are probably working on a new IP I think we will see bluepoints next game first.
Anyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.Yeah. They have a pretty good cycle I think.
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?I could maybe see Team Asobi.
I can only think of Concord.
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?Ghost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.
I can only think of Concord.
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?Well there could be a lot. Maybe naughty dog with TLoU multiplayer. Maybe GG with horizon multiplayer. Team asobi. Sucker punch, Cory's SSM game, haven softwares game (i forgot the name). Housemarque.
I can only think of Concord.
Ghost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.I'd love it but think 2025 is more realistic
Q: Bungie has 1,000 employees and 20-30 years of history making games. You're counting on a big contribution from them to help you with these 10 games and help you to allocate capital effectively as well as avoid making mistakes. Is that the strategy?
A: Yes, it is. I've been talking a lot over the past couple of years with our publishing partners, many of whom are slightly farther down the road than we are in terms of live service publishing. What they al have in common is that they've made a lot of mistakes on that road. And |think one of the benefits of being a fast follower in this space is that if we're intelligent and thoughtful, we can learn from those mistakes. But these partners can be viewed as our competitors and there's a limit to what they will share. Having a premier live service publisher within the group who is extremely keen to collaborate with Sony massively increases our ability to learn and our ability to avoid the mistakes that others have made.
Q: You've made it very clear that there's going to be more acquisitions to come. What is an ideal acquisition target and what are you hoping it will help you achieve?
A: I think an ideal acquisition target has to help us deliver on our strategies in a way that we're not capable of doing on our own. And when |look at our portfolio of studios and our publishing capabilities, we need help in the areas in which we're not strong at present. We aspire to grow our community, grow engagement with our games, grow the number of people who are playing those games, grow the amount of time people are spending on those games, move across to PC and mobile, and grow the number of people playing with each other. It's in these spaces, where we don't have expertise and presence, we need to build expertise. These are some of the reasons behind the acquisition of Bungie. We have publicly stated ambitions in the area of mobile. That's part of game development that we've not been present in any meaningful extent. So, you can assume that we have an interest in acquiring development knowledge and management expertise there.
Q: Did you look at Activision as a target? Was it too big to buy?
A: We know Activision extremely well. They are probably one of our principal partners. In terms of deployment of Sony's capital, when you look at 69 billion dollars for Activision compared to 3.6 billion dollars for Bungie, we believe that Bungie can give us way more than a 69 billion acquisition of Activision. And that's before considering the relative value of that particular transaction.
Q: Given the rapid change in competition in gaming, are there some potential M&A opportunities that are larger in size that you would consider? There are some unique software assets not focused on gaming such as Unity, Roblox and Epic for example. Are those targets you might consider going forward?
A: I go back to the comment that I made earlier that a necessary condition for us to consider when making any acquisition is whether it helps us advance our basic strategy of growing our first party publishing business across multiple formats in a way that we have not in the past. And if a potential acquisition ticks those boxes, it goes on the list.
When was the last time Sony had such a poor year quantity wise?In terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.
In terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.Wow that's so much worse than I realized!
In terms of first party games, 2019 was arguably just as bad (Days Gone, Blood and Truth, Dreams Early Access, MLB The Show). But they also had Medievil and Death Stranding besides.
I think you are making a mistake but leaving this off your list:Spiderman 2 alone makes this a fine year from the average gamer perspective.
- horizon forbidden west: burning shores
techincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal
and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen
not claiming this has been an amazing year but it's been far from a bad year. there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
I think you are making a mistake but leaving this off your list:That's just DLC.
- horizon forbidden west: burning shores
techincally speaking,... there were also 3 ports to PC.It's been a very strong year for PlayStation, but it hasn't been a very strong year for PlayStation Studios.
- TLoU
- R&C
- Returnal
and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen
not claiming this has been an amazing year but it's been far from a bad year. there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
"just dlc"Skyrim has two expansion packs that are similar in size.
- that takes 8-16 hours to beat making it bigger than many AAA releases time wise
- that was a technical showpiece for PS5 exclusive content.
you can have your opinion but just know,.. your opinion is wrong.
Skyrim has two expansion packs that are similar in size.not by your logic. they are just dlc so they never happened. xD
Man this year was such a poor year.a late stray thought....
Spider-Man, MLB The Show 23 and 2 PSVR2 games (Firewall Ultra and Horizon Call of the Mountain).
a late stray thought....Halo Infinite would be the best Xbox/PlayStation first party game!
imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda. this gen would be almost devoid of any first party software...
(https://i.imgflip.com/1epsfs.jpg?a470520)
a late stray thought....You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.
imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda. this gen would be almost devoid of any first party software...
(https://i.imgflip.com/1epsfs.jpg?a470520)
You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.I mean,. you may be right. just play along with my "what if". just pointing out how oversized insomniac has been for Sony this gen. they have been like half the output especially if you nix the duds like destruction all stars.
I mean,. you may be right. just play along with my "what if". just pointing out how oversized insomniac has been for Sony this gen. they have been like half the output especially if you nix the duds like destruction all stars.Oh yeah I agree. I think we'll start to see other studios come to the fore like Naughty Dog, Firesprite and Sucker Punch in the next year or two but Insomniac are pretty much involved every other year whether that's with releases or announcements. I mean just looking at Insomniac's presence:
NeoGAF - View Single Post - Sony Playstation: First Party Studios and their actual Projects (+Partner Studios) (http://www.neogaf.com/forum/showpost.php?p=185304230&postcount=1810)Thought this was fun (some numbers can be way off though:
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Sony Interactive Entertainment/PlayStation President & CEO Jim Ryan:
— @Zuby_Tech (@Zuby_Tech) September 23, 2023
"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more… pic.twitter.com/l6uKZoxugT
"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more profitable than the 3rd Party royalty stream, it will bring down our reliance on 3rd Party games."
"That is the single biggest thing, and one of the main reasons why we are embarking on M&A. I would like to point out that we are also growing our existing studios, increasing capabilities and their ability to output in various areas including live services. I feel like this part deserves a lot more attention than it currently gets. Large M&A gets all the headlines, but there is a lot going on, and growing your studios organically successfully is a smart thing to do."
IGN's bang-on here - this is how you cut the gap between releases while also maybe letting greener teams work on the half-sequel with established tools and support. Santa Monica Studio's working on new GOD OF WAR stuff and I wonder whether it will be RAGNAROK DLC or a half-sequel https://t.co/MxXUyNUvKT
— ViewerAnon (@ViewerAnon) October 5, 2023
i just don't like 100+ hour games unless that game is a 5 minute game i want to play over and over again (rocket league, multiversus, ect.).I agree so much. It's the one big reason why I just don't have the desire to play starfield
i prefer playing 30 games a year that wrap up quickly more than playing 1 game a year that takes 12 months to play. i like to genre hop a lot too. it's my one "rule" i never play the same genre back-to-back.
I love 10 hour games and would love if we returned to PS3 level sequels that only take a couple years to make.The Uncharted TLL and Miles Morales both seem to be pretty well liked due to not having the bloat. A lot of people even put TLL 2nd to Uncharted 2.
Just a bit worried that even these smaller games will be filled with bloat and not feel like PS3 gen pacing.
How 'Horizon Call of the Mountain' leverages PS VR2 to deliver next-gen virtual reality - Unreal Engine (https://www.unrealengine.com/en-US/developer-interviews/how-horizon-call-of-the-mountain-leverages-ps-vr2-to-deliver-next-gen-virtual-reality)I wondered about that.
I didn't realize Call of the Mountain was built in Unreal Engine.
Is the Horizon multiplayer game confirmed Decima or could it be Unreal too?
It really feels whenever Naughty Dog announce their latest game they need to knock it out of the park. I'm sure they're aware releasing remasters and remakes compared to what Santa Monica, Guerrilla and Insomniac have released isn't the best introduction to the gen. I truly hope ND are working on a new IP which wows people when shown.It's been so long. A new IP from them will be so exciting.
Great video:Glad they made Horizon instead of Dark Science.
https://www.youtube.com/watch?v=nEqk1OGrf_Y&t=5s&ab_channel=PlayStationAccess
@jasonschreier any idea if this report is accurate?
— Sean Phillips (@bigboss1986503) October 12, 2023
The source of this report is a random Twitter account
— Jason Schreier (@jasonschreier) October 12, 2023
TLOU Multiplayer was never announced was it? If so, why do Sony or ND have to confirm it's been cacancelled?It was announced last year at the Summer Game Fest. Druckmann went on stage, confirmed it was in development and shared a piece of concept art and said that we would hear more about it "next year" (this year).
"I am obsessed with growth. When growth stagnates, you fall into a negative spiral," he said. "We have defined our company's purpose with Yoshida's leadership. My job is to make that a concrete project," he added.This is a quote from the person that is taking over temporarily as Chairman of SIE.
Being aggressive is easy. Being aggressive in the right way is hard.Yep if they invest in the wrong things in the long run it will have severe implications.
Media Molecule has a job out for a server programmer.I don't know if they have a future sadly. Pixelopus was shut down so Sony doesn't care about smaller games like that unless they really deliver.
I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.
I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.
I would be happy if they made something like LittleBigPlanet.
Media Molecule has a job out for a server programmer.Yeah I fear for Sony London. Studios which already have an identity like the big 4, SP and Bend will be fine. It's studios like MM and London who need to carve out an identity which I fear for. Still I cannot see Sony closing down MM as the PR would be a disaster especially when MS has almost triple the amount of studios.
I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.
I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.
I would be happy if they made something like LittleBigPlanet.
In my @axios Gaming newsletter today, Sony confirms the exit of longtime head of internal production Connie Booth
— Stephen Totilo (@stephentotilo) October 26, 2023
"We’re thankful for Connie’s numerous contributions to the company and wish her the best in future endeavors."https://t.co/MWliXHuJP8 pic.twitter.com/k5sXjLjDwn
Credit to @davidscottjaffe for first noting Booth's departure. One of many devs who sang her praises.
— Stephen Totilo (@stephentotilo) October 26, 2023
Unclear what she'll do next, but Hulst said studios she oversaw will be divided up among current execs. Angie Smets to work with Sucker Punch, Scott Rohde with Insomniac, etc
What is Jaffe up to nowadays?He primarily makes YouTube/Twitch videos.
He primarily makes YouTube/Twitch videos.I've seen some of his videos a few years back. I found him annoying.
Almost every studio you listed here is or was working on an online game, some forced to really.Random person on Era is claiming that Sony is reversing course on some of their live service push, and using Sega/Namco to help out with their transitioning.
Scuttlebutt is, Sony is reversing course and using third party to catch up on some IPs.
I heard Sega has a hand in an old IP that'll Wipe the floor. But again, with things "turning around" as rumored, it's going to be at least 4 years until some of these changes are seen.
Sega and Namco Bandai? I don't buy itAny reason why?
As video game companies reckon with the debate over remote work, some of 2023’s best and biggest games were made by developers who were allowed to ditch the commute. This week’s newsletter: https://t.co/33r6jXR0Mx pic.twitter.com/HXBUquA2uU
— Jason Schreier (@jasonschreier) October 27, 2023
Any reason why?They're not known for Sony style games. Capcom and Square would make more sense.
Destiny 2 developer Bungie is the latest PlayStation studio to have layoffs. Full scope isn't clear yet, but CEO Pete Parsons emailed the company this morning to say they'll be having a team meeting today to talk about "some news today coming out of Bungie" as staff are informed
— Jason Schreier (@jasonschreier) October 30, 2023
NEW: Bungie laid off an undisclosed number of staff today, part of ongoing job cuts across PlayStation. The company recently delayed the upcoming Destiny 2 expansion The Final Shape to June 2024 and the new game Marathon to 2025, sources tell Bloomberg https://t.co/UiLwy28VyG pic.twitter.com/aN2BgOROj8
— Jason Schreier (@jasonschreier) October 30, 2023
What's happening with Sony, why all these layoffs around the same time?A review period.
The cuts include more than 800 jobs eliminated this month by Epic Games, earlier cuts of hundreds of workers apiece by Niantic, Electronic Arts and Unity and scores of other smaller trims and outright studio closures like Embracer's shutdown of Volition since the start of the year.
"2022 was probably the best year to break into games," she says. "However, 2023, many agree, is worse than 2009," when much of the world was in a recession.
Everything I've been saying about #Sony's G&NS profit margin is, unfortunately, coming true.
— Game Over Thirty (aka RallyCarDelta) (@GameOverThirty) October 30, 2023
A business entity posting record revenues, only to drive a shrinking operating income (in comparison to previous results) is not a good look to investors. It screams "costs are out of…
I thought Bungie was still independentThey're still making internal choices.
What's happening with Sony, why all these layoffs around the same time?tbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.
Over 6,000 developers have been laid of this year. The same year that studios have received unprecedented praise for the quality of the games they’re making. The same year that the industry has maintained its trajectory of reaching 320 billion in revenue vs. 120 billion in 2017.
— Jess Howard (@awildjessichu) October 30, 2023
lol what about this year has been unprecedented praise?Over 6,000 developers have been laid of this year. The same year that studios have received unprecedented praise for the quality of the games they’re making. The same year that the industry has maintained its trajectory of reaching 320 billion in revenue vs. 120 billion in 2017.
— Jess Howard (@awildjessichu) October 30, 2023
tbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.I know of a few tech industry layoffs but most of the "close to home" ones have been from companies in poor situations or looking to be sold.
it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree. i blame shareholders which of course is me.
tbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.Yep capitalism is like a cancer
it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree. i blame shareholders which of course is me.
lol what about this year has been unprecedented praise?Are you questioning the unprecedented-ness?
The sheer quality and scale of games this year has really been unprecedented.
— Geoff Keighley (@geoffkeighley) October 28, 2023
Can you think of another year with so many incredible releases?
Yep capitalism is like a cancerCapitalism is the only thing that allows video games of this scale to exist :o
Are you questioning the unprecedented-ness?"One of the best years" is by definition not unprecedented lol.
Plenty of gamers feel that this is a contender for the best year ever for games.
Resetera:
How are we feeling about 2023 as an all time great year for gaming? (https://www.resetera.com/threads/how-are-we-feeling-about-2023-as-an-all-time-great-year-for-gaming.749692/)
I'm starting to think 2023 might be the greatest year in history for gaming. (https://www.resetera.com/threads/im-starting-to-think-2023-might-be-the-greatest-year-in-history-for-gaming.753787/)
2023 has the potential to be one of the best years in gaming. (https://www.resetera.com/threads/2023-has-the-potential-to-be-one-of-the-best-years-in-gaming.690484/)
So 2023 is going to go down as one of the best years ever for gaming, right? (https://www.resetera.com/threads/so-2023-is-going-to-go-down-as-one-of-the-best-years-ever-for-gaming-right.728895/)
So 2023 seems to be one of the best years of gaming... (https://www.resetera.com/threads/so-2023-seems-to-be-one-of-the-best-years-of-gaming.671113/)
The greatness of 2023 is palpable to even me now (https://www.resetera.com/threads/the-greatness-of-2023-is-palpable-to-even-me-now.755755/)The sheer quality and scale of games this year has really been unprecedented.
— Geoff Keighley (@geoffkeighley) October 28, 2023
Can you think of another year with so many incredible releases?
"One of the best years" is by definition not unprecedented lol.I think you're using a different definition....
I think you're using a different definition....Is there even another definition? People of course can use it loosely like if it's been decades but what do you mean with expectations?
It's unprecedented if it wasn't expected to be the best.
It sounds like Bungie let go of Michael Salvatori.Very odd. They had drama with Marty so maybe it has something to do with that.
Composer at Bungie throughout Myth, Halo and Destiny. Sounds like a huge deal.
I don't really understand the timing. MS becomes 4x bigger than them development wise, and Sony starts cutting staff?
New info about the Bungie layoffs. Per a source: pic.twitter.com/sPs9dLTruI
— Paul Tassi (@PaulTassi) October 31, 2023
that's what I've heard
— Paul Tassi (@PaulTassi) October 31, 2023
Unfortunately, it is true.
— Patrick Wren (@Witdarkstar) October 31, 2023
This is a kind note from Michael Salvatori, who responded after I reached out to him: pic.twitter.com/aCfIVLSFZK
— Paul Tassi (@PaulTassi) October 31, 2023
NEW: Bungie laid off ~8% of staff Monday, or around 100 people, sources tell Bloomberg. Two weeks ago, staff were told they were projected to miss revenue targets by 45%. Employees were galvanized to get things on track... then came surprise layoffs https://t.co/gEdbzCzO4X pic.twitter.com/dVAko01HlB
— Jason Schreier (@jasonschreier) October 31, 2023
TD Cowen analyst Doug Creutz wrote in a report Monday that "events over the last few days lead us to believe that PlayStation is undergoing a restructuring."
Could this lead to Bungie being fully ran by Sony?Long term sure but only if the studio really screws up imo. It took 343i four failures/partial failures in a row for their leadership to get a shakeup.
(https://i.postimg.cc/76xLKSZK/4.jpg)I think Firesprite will go through some growing pains. They're still a fair young studio working on multiple projects which is a huge undertaking. It's why I am more optimistic about Bluepoint and Housemarque as they have their culture and identity established. Ultimately I feel like Firesprite should just focus on getting out on game first before focusing on multiple games. Sounds like the AAA narrative game is much further along than Twisted Metal anyway.
(https://i.postimg.cc/N0CnncgZ/2.jpg)
(https://i.postimg.cc/13nMzqP7/5.jpg)
Someone (https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-147#post-114230051)just shared lots of terrible reviews from Firesprite, it doesn't paint a good picture.
Internally, really no one is blaming Sony for this, even management. Some employees were told that if the Sony buyout did not happen, that with current Destiny 2 performance the studio itself would have been in jeopardy if they were still independent.
Let's take a fun go/bet for next year. Which studio is announcing a game next year?We had been doing this in the prediction threads.
My bet:
Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Let's take a fun go/bet for next year. Which studio is announcing a game next year?Add Insomniac and Guerilla and that'd be my list.
My bet:
Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Add Insomniac and Guerilla and that'd be my list.I keep forgetting about the Horizon online game but you could be right it me more primed than their other online games
Their mp Horizon thing needs to become official one of these days, unless it was cancelled too...
GG is at least a pretty stable competent developer and unlike ND they had quite a bit of mp under their belt via killzone. also the pitch of "(Robot Dinosaur) monster hunter" makes like immediate sense to me.ND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....
ND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....you know,.. i forget that uncharted had those. xD
General vibes have been ND has made great multiplayer modes, but broke them afterwards by messing with the balancing.
Uncharted 2 was considered to have great multiplayer until 1.05 (https://www.resetera.com/threads/did-you-ever-quit-playing-a-game-because-of-a-patch.505827/#post-75923808)
awesome,.. so only 6 games in the next 2 years. and 4 of them are: hell drivers 2, concord, fairgame$, and marathon.You're forgetting their single player games which is fair enough since they've not announced any lol
You're forgetting their single player games which is fair enough since they've not announced any lolthe only single player game in development is wolverine.
Drumroll, please! ???? We're thrilled to unveil our new identity as Neon Koi. Same passion, same dedication, brand new name. ???? Join us as we embark on this exciting chapter!
— Neon Koi (@neonkoigames) November 21, 2023
ALL RIGHT, let's do this...I'm SO excited to share my news: I’ve joined @SonySantaMonica as a Narrative Director. I’m beyond thrilled to be working with this team and studio. LET’S GOOOOO pic.twitter.com/hCOZEtvBEB
— Bonnie Jean Mah (@BonnieJeanMah) November 21, 2023
While the exact details of Sony's deal to acquire Bungie remain unknown to the public or employees, sources say they were told by leaders that the current split board structure is contingent on Bungie meeting certain financial goals. If Bungie falls short of its revenue goals by too great an amount, Sony is allowed to dissolve the existing board and take full control of the company. And with Destiny 2 expansion The Final Shape delayed into the next fiscal year and Bungie still investing heavily on Marathon, many employees understand that Bungie is struggling to meet the necessary targets to keep its last vestige of freedom. Such a takeover wouldn't necessarily be shocking given its 2022 acquisition, but it would nevertheless be a stunning development for a company that has historically prided itself on its independence.
It was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month. But the cost-cutting at Bungie isn't limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company "Pentathalon" event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays. And yearly studio performance bonuses this year will only be the contractually obligated 80% minimum, after being above 100% for good performance several previous years running.
The Last of Us Multiplayer Game Canceled, Will Focus on Single-Player Games Going Forward - IGN (https://ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward)Yes this is great news for single player fans ;D
Officially cancelled. Which I'm happy about. Just stick to what you do best ND
- Mihir Sheth: Co-Game Director on Valhalla, promoted recently.Era (https://www.resetera.com/threads/playstation-studios-ot39-thank-you-jim-for-your-live-service.793815/page-60?post=116454657#post-116454657)
- Bruno Velazquex: Co-Game Director on Valhalla, promoted recently.
- Eric Williams: Game Director on GoW Ragnarok. Assuming he still holds that title, no online presence.
- Ariel Lawrence: Game Director, promoted on April 2022 from a lead writer position (worked at SMS for 12 years until 2015 previously). Came back to SMS from Riot where she was working for close to 6 years, and held the title of Narrative Director, IP & Creative, when she left.
- Matt Sophos: Narrative Director, been with SMS in that role for ~9 years.
- Bonnie Jean Mah: Narrative Director, joined SMS 2 months ago. Previously held Narrative/Franchise Director roles at TiMi (Tencent) and The Coalition (on Gears).
- Cory Barlog: Creative Director (?). Assuming the same title, no online presence aside from his intermittent appearance on Twitter.
JOB UPDATE!
— JC (@JCbackfire) December 18, 2023
I've been wanting to say this for a while, but now I finally can! ????
I'm a Junior Game Designer @PlayStation Studios.
And I work for Jason Blundell. ??
or that he rejoined deviation and Sony acquired them?I'm not exactly sure what's going on.
Welcome back bro
— CJ Connoy (@CjConnoy) December 18, 2023
(2/2) Thank you all so much for the support and growth of MLB The Show, this amazing community, and me personally! I look forward to sharing more about my new gig in due time. ????
— Nick Livingston (@L1vingston) November 12, 2022
the fact they have 6 games roadmapped is crazy.Don't click if you don't want to be spoiled.
Don't click if you don't want to be spoiled.yeah i saw some of this earlier today. I'm pretty hyped if some of them do come to fruition.Spoiler for Titles:
Why does this feel fake and an attempt to put Sony in a bad light. As Sony said anything about this yet?It's real. It's been reported on multiple times, multiple devs have commented on it, a huge amount of information, ranging from employee information, Wolverine trailers, sales data, internal company presentations, and a lot more.
Really feel for the Insomniac crew, not just because it’s putting all of their work out there but also their lives. It’s awful. This isn’t a leak it’s a malicious breach that endangers people. Won’t be covering the contents of it on GameSpot.
— Tamoor Hussain (@tamoorh) December 19, 2023
Our sympathies to @insomniacgames and all the affected team members. After all the effort and dedication they have poured into their games, they didn't deserve this. No one does. The hackers also leaked employee's personal information, which is truly disgraceful and shameful.
— Remedy Entertainment (@remedygames) December 19, 2023
????insomniac?
— the fake cory balrog (@corybarlog) December 19, 2023
Man that profit from sunset overdrive is badSpoiler for Hidden:
That's $567k, right? Right!?Spoiler for Hidden:
That's $567k, right? Right!?Nope.
Nope.That's crazy to think I earn double in one week than a game made by hundreds of people over a couple of years.
Made a very slim profit.
$50m revenue - $42 million development costs - publishing costs - etc = $567.
Numbers don't fully make sense though and it's definitely wrong to read the chart as revenue minus costs. The royalty rate only lines up perfectly for their mobile titles. Everything else is way off and some games still have a large IG share despite development being way above net sales.I was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)
I was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)Yeah definitely missing information, but so much is missing that the remaining numbers might be misleading without that context.
A lot of assumptions there could very well be wrong, but I thought it was pretty consistent with what I was seeing.
I would imagine that Meta was going to be more gracious with their publishing agreement than MS would be.
Don't click if you don't want to be spoiled.i read it and i have to say,...Spoiler for Titles:
looks at the PC numbers,...Spoiler for Hidden:
Sales data leaked. Bloodborne sold over 7.5 million copies.
i read it and i have to say,...Spoiler for Hidden:
Those numbers are pretty early on.Spoiler for Hidden:
looks at the PC numbers,...
...why bother. for such small sales sony is better off maintaining the image of exclusivity to playstation.
maybe but it has SM2 in the exact right spot.Spoiler for Hidden:
The tricky thing in all of this, is that some of the documents are outdated.
I'm assuming Wolverine is 2025.
maybe but it has SM2 in the exact right spot.So does this one, with Wolverine in 2025:
i think it's time for everyone to reluctantly accept that with insomiac not releasing anything in 2024 that playstation will not have any games coming out in 2024.
I'm surprised how well Days Gone did, both on PS4 and PC. It's not breaking records but $265 million in sales on PS4 looks fine... especially when you consider all the drama. like how the f is 7million considered a flop?
So does this one, with Wolverine in 2025:I reject this due to the lack ofSpoiler for Hidden:
having digested these leaks for a day,.. i kind of feel like none of this is damaging to insomiac/sony. okay,.. well the doxxing individual employees is pretty bad but the sales numbers were "stronger than expected" pretty much across the board. insomiac's long term road map honestly didn't spoil things imo. the announcement of spiderman 2 was like the biggest "well duh they are working on that" moment that didn't stop me from being excited about the details revealed in the trailer. for wolverine,.. honestly seeing a long term committment to a 2nd/3rd title that expands to the entire x-men universe has me more excited for the franchise than ever.I don't like marvel, so it's lame they've turned into a marvel studio. Hopefully the game side of marvel doesn't collapse like the movie side has.
it kind of sucks that blade and indiana jones are going to be exclusive to xbox but sony has disney's top 2 franchises under lock for the next 10+ years. sony is in a good place here (disney exclusive properties) and this leak confirms it. xbox has B-teir franchises comparatively.
Based on the leaks Insomniac have around 485 people. Might be more now. They're surely Sony's biggest studio outside of Bungie right?I believe Naughty Dog has more.
I believe Naughty Dog has more.Is there evidence?
Is there evidence?Wikipedia says 400+, but that's not really reliable.
Naughty Dog and maybe Guerilla are the only ones I could see having more. But I'm not sure if that's necessarily true.
A more recent presentation in November points to potentially more drastic cuts. "Slimming down Ratchet and cutting new IP will not account for the reductions Sony is looking for," reads a PowerPoint note attributed to Insomniac head Ted Price. "To remove 50-75 people strategically, our best option is to cut deeply into Wolverine and Spider-Man 3, replacing lower performers with team members from Ratchet and new IP."
Business plans change, and Sony would not confirm if the discussed cuts are still on the table or already completed. But a notes file referencing a November 9 PlayStation off-site meeting reiterates the 50-75 number of cuts. The notes suggest the cuts are being asked of other PlayStation studios as well, including the line "there will be one studio closure." Sony did not respond when asked to clarify.
Some sad news to share today...
— FRANK (@PSVRfrank) December 21, 2023
After nearly 6 years with the amazing folks at @firstcontactent, the company will be shutting down.
If you know of any opportunities or anyone looking for someone like me, any help (even a retweet) is appreciated.
Happy Holidays Everyone!
An update regarding Insomniac and Marvel's #WolverinePS5. pic.twitter.com/CMkCCoZwwj
— Insomniac Games (@insomniacgames) December 22, 2023
Jason Blundells Project:
— @Zuby_Tech (@Zuby_Tech) December 26, 2023
"Leading the design for an unannounced project!"#PlayStation5 #PS5 #PlayStation #PlayHasNoLimits pic.twitter.com/BqCCL1t5WT
Everything I have found about Horizon MMO (MMORPG to be precise):
— Kurakasis (@Kurakasis) December 31, 2023
The game is now essentially confirmed to be in development, as an NCSoft employee posted a job listing on LinkedIn with a codename logo stylized similarly to the logo of Horizon games.
- It's developed under the… pic.twitter.com/Xykp1sp1o3
Is it still a secret Bluepoint is working on God of War and Bloodborne? I thought it was leaked long ago
I know they have 3 things cooking, bless them and their cleavers. One of them is yeeeeears away.
"insider" claims the following:What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.
What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.A lot of people have been pushing for a God of War Atreus spin off.
What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.I always thought it would make sense for BP to keep doing what they are great at (remakes) while doing an original IP on the side so it can cook as long as it needs to without the pressure of not releasing anything.
We cooking
— Bend Studio (@BendStudio) January 2, 2024
Why can't Sony remake the first 2 infamous games. I think they'd be very well received and take full advantage of PS5.Idk. Spiderman (and probably Wolverine) has filled that gap. I think Infamous would flop. Hell, I'll be surprised if the next Spiderman sells anything close to Spiderman 2.
God of war original trilogy fully rebuilt like demons souls would be so hype!Back to Greek mythology and a more linear game would be a nice break from the GoW we have now.
Back to Greek mythology and a more linear game would be a nice break from the GoW we have now.yeah as much as I love the new ones, the original trilogy is still my all time favorite for the series
yeah as much as I love the new ones, the original trilogy is still my all time favorite for the seriesSpoilers for GOW 2018 and for what's not in ragnarok
Spoilers for GOW 2018 and for what's not in ragnarokOr did they?Spoiler for Hidden:
>Sony's PlayStation, which inexplicably said in 2022 that it planned to release ten live-service games in the next few years, will be the biggest victim of this collapse. It has already canceled several of its service games, and it's reasonable to expect that more will followShould have included some context here.
‘THE LAST OF US’ has already won 8 Emmys.
— DiscussingFilm (@DiscussingFilm) January 7, 2024
• Best Guest Actor
• Best Sound Mixing
• Best Sound Editing
• Best Guest Actress
• Best Picture Editing
• Best Main Title Design
• Best Prosthetic Makeup
• Best Special Visual Effects pic.twitter.com/QuPa1oUZtQ
2023 - Spider-man 2,Helldivers 2Apart from Factions i might be right for 2024..
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
The people have spoken
— billbil-kun (@billbil_kun) January 24, 2024
???? UPCOMING RELEASE ????
It's almost a double news
Until Dawn is getting back with a new version on these platforms
Check out all what we know about this new refresh exclusively at Dealabs Magazine#UntilDawn https://t.co/zl4f401QvC
Wonder if we'll get a sequel. Would be hard to do but "Until Dawn" is still their biggest game by a large amount.Same concept/them but different cast. I don't think it would be hard to do honestly. They can explore another mystical creature, or go with a whole new story.
NEW: Bungie has now revealed that the company has around 1,350 employees post-layoffs, and there has not been a re-hiring or mass replacement of the employees.
— Destiny Bulletin (@DestinyBulletn) January 24, 2024
It has also been confirmed that Sony PlayStation is directly helping Bungie in development - https://t.co/yyZr22JIvQ pic.twitter.com/jSN03Fk09M
Well they have to reveal new games soon. Wolverine is their only announced full first party game.Fairgame$ and Concord also...
Fairgame$ and Concord also...Wasn't sure what wording to use but you're right, those are 100% Sony studios now.
Marathon also, but that's Bungie/multiplatform.
One of these years I am expecting a blow out from Sony...
Wasn't sure what wording to use but you're right, those are 100% Sony studios now.up until a few weeks ago ND had a game announced....
Still it's just crazy that Naughty Dog, Guerilla, Media Molecule, Bend, Sucker Punch, etc. don't have any announced games.
One employee, for instance, told us, "The Quarry team was originally Until Dawn 2 working with Sony. And Sony basically paid for them to be making this for them as a prototype. Then once the prototype was done, Supermassive turned around and said, 'We're going to shop this around and see if anyone else wants it", which was kind of the final nail in the coffin of any relationship with Sony. They ended up getting picked up by Google who funded it for years."Kind of doubt the multiplatform story, but Supermassive pulling out to find a different publisher, I think that lines up pretty well.
Another employee seemed to confirm The Quarry was at one point Until Dawn 2, but offered a slightly different take on these events, suggesting it was Sony who broke things off over The Dark Pictures' multi-platform approach: "The Quarry started as a pitch for Until Dawn, but they didn't have the license. They burnt their bridges with Sony by releasing Dark Pictures on multiple platforms. As far as I'm aware someone else has that license now."
Era (https://www.resetera.com/threads/playstation-studios-ot39-thank-you-jim-for-your-live-service.793815/page-359?post=118463631#post-118463631)QuoteOnly dissapointment is Balistic Monn doing a remake and not a new Until Dawn game.(https://i.pinimg.com/originals/42/75/2a/42752a335426c17ee659dc6c6c5a0f77.gif)
Kind of doubt the multiplatform story, but Supermassive pulling out to find a different publisher, I think that lines up pretty well.Seems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?
Here's why Supermassive never made Until Dawn 2 (https://www.timeextension.com/news/2024/02/heres-why-supermassive-never-made-until-dawn-2)
Seems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?From what I recall, Google was offering crazy amounts of money for games. Maybe Supermassive pulled out in favor of working with Google?
Also feels a bit odd that there would even be a prototype that was funded separately to the full game. Supermassive has consistently replicated the base experience of Until Dawn so why would a publisher put money towards just that instead of inking a full deal? Makes it sound like Sony had reservations from the very beginning.
i'm going to be soo erect if this is cory's new game getting announced soon.I'll launch a rocket too if it's a space travel game.
SIE trademarks Intergalactic: The Heretic Prophet (https://www.gematsu.com/2024/02/sony-interactive-entertainment-trademarks-intergalactic-the-heretic-prophet-in-the-united-states)Could be Santa Monica's, Naughty Dog's, Bend's game or that Ooze game. So much we we don't know about Sony
Apparently they won't release any major established franchises this year.I think this was expected.
Doesn't mean there can't be new IP though. But no horizon 3, ghost 2, or anything like that
Giant Bomb’s Jeff Grubb says that he’s heard that a new Astrobot game might be ready for this year
— Radec (@realradec) February 14, 2024
As someone who’s a huge fan of Astro’s Playroom I hope this happens. Team Asobi brings a much needed sense of variety to PlayStation Studios that it needs more than ever now pic.twitter.com/dcvBPHZsvF
Anyone feel like Sony should just have a blowout this year in terms of reveals. Not reveal everything but certainly stuff as far back as 2026.Yeah I'd like that. It depends on the game, but most of Sony's games should be revealed ~2 years in advance.
"I visited the Bungie studios and had meetings with [the] management," he said, "and I saw that employees working at the studios were highly motivated, showing great creativity as well as an impressive knowledge of live services.
"However, I also felt that there was room for improvement from a business perspective with regard to areas such as the use of business expenses and assuming accountability for development timelines. I hope to continue the dialogue and come up with some good solutions."
I just saw a reddit thread with like 5 people arguing that Sony doesn't develop games, as they are a publisher. Sony did not make The Last of Us or God of War.I wonder how Sony could fix their marketing since stuff like this is pretty common.
Ya'll heard it here.
One of the people have already deleted their reddit accounts sooo..
I wonder how Sony could fix their marketing since stuff like this is pretty common.the switch to "PlayStation studios" has been pretty recent. give it time yo.
Maybe Nintendo was right to be soulless and not give individual brands to their development teams. Like no one has ever said "Nintendo didn't make Mario Odyssey, it was actually Production Group 8!"
Is horizon burning shores worth it?Yes it is
Sounds like Sony has mismanaged Firesprite to hell. If I was a UK studio and Sony wanted to buy me I'd tell them to get lost with their history.Hard to know if it's bad leadership from Sony or bad Firesprite employees that didn't want improvements, but yeah UK studios live on borrowed time with Sony.
Deviation Games has seemingly closed down, according to employee posts on LinkedIn:
— Shinobi602 (@shinobi602) March 9, 2024
??https://t.co/GzBvfVEaV8
??https://t.co/AokFIB3Ts7
The studio was formed by ex-Call of Duty and Treyarch developers and was working on an original AAA shooter in partnership with PlayStation. pic.twitter.com/P5BtqaCMIN
Oops. That sucks.I doubt it. Better question should be, who okayed those purchases without them releasing something?
Outside of Helldivers and near guaranteed successes with tentpole sequels, Sony has done so poorly these past few years. Will Haven, Firewalk, Firesprite, and Fabrick even exist next year?
Within the company, there is a growing expectation that senior company leadership will leave in droves in the summer of 2026 when the final payouts from Sony's acquisition of the company take effect. With this in mind, there is a strong push to get Marathon out the door before then, and let whoever takes the reins after that (be it Sony or Bungie) worry about how it's sustained.
When Sony acquired Bungie, the studio brought with it a number of other incubation projects, including a MOBA-like game codenamed Gummy Bears and a new IP known as Matter. According to sources, Matter was canceled back in 2020, but the team continued working on a similar project with slightly different direction until that too was canceled in late 2022. Gummy Bears, meanwhile, is currently in a holding pattern due to the ongoing company struggles.IGN (https://www.ign.com/articles/bungie-shakes-up-marathon-leadership-removes-chris-barrett-as-game-director)
Hey there,Reddit (https://www.reddit.com/r/GamingLeaksAndRumours/comments/1bi9mv5/popular_destiny_2_content_creator_aztecross/)
I'm writing this on a throwaway. Please use this info to corroborate other sources you may have.
Internal perspective at Sony is very negative towards Bungie right now. It is seen as a failed investment and strategies being discusses[sic] revolve around more of recouping losses. One internal leader from US is fighting to take over to right the ship, while many others across the Pacific want a much harsher method. The former US leader holds a lot of respect from overseas leadership, so it is likely (s)he will get their way. That person's perspective is that there are a many 'gluttonous' executives at Bungie who are not doing their jobs and are hindering the organization. It is believed that the workers are skilled, but the leadership is unable to perform their duties.
Bungie is in a hard spot, because pre-order numbers are lower than anticipated. I apologize, I do not have details on actual numbers. Sony believes that the finances will not allow Bungie to avoid a takeover even with another round of layoffs, as that would cannibalize development and future revenue.
Overall, Sony has been very upset at Bungie leadership. They have not been able to successfully advise Sony teams, and while Lightfall hit internal revenue targets, every target since has been missed at an escalating decline. Bungie leadership regularly reschedule meetings with Sony leadership, know that the next timeslot can be months away.
I hope this sheds light for ongoings from Sony's side. It is believed that the takeover would allow Sony to turn Destiny into a more profitable game. This sounds bad, but it is being treated as 'lightning in a bottle'. Sony leadership wants to nurture the game, and understand that more aggressive monetization would not be healthy. There would be a monetization model switch, though, as it is believed the current model is too confusing. The main difference between the US leader vs Japan leaders getting their way matters more for Bungie's in-development titles. If Japan leadership gets their way, teams for future titles will be gutted and reformed.