Jason Schreier: Inside the making of Redfall, Xbox's latest misfire

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Started by the-pi-guy, Jun 01, 2023, 11:30 AM

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kitler53

The article only talks about it briefly but Arkane were considered THE immersive sim studio. So many devs would go there because they were passionate about immersive sims so of course there'd be a mass exodus with this project.

I'm not satisfied with Schreier's reporting though. Deathloop was in a very similar situation yet turned out good so I really want to hear what the difference was between the two games. To me it feels more like an Arkane Austin management issue than anything else. They couldn't turn "multiplayer Arkane" into an exciting concept for the team while Arkane Lyon could.
it was of course a arkane austin management issue.   that's a key part of why the headliner is the 70% attrition rate.   this game would have been exactly this game with or without MS so there isn't anything salacious to talk about.   ...at least not as far as jason reported.


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