Avatar Frontiers of Pandora

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Started by Legend, Jun 12, 2021, 08:06 PM

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Legend

Jun 13, 2021, 02:36 AM Last Edit: Jun 13, 2021, 05:08 AM by Legend
I found a loot crate in the trailer lol.

It's already open so maybe it's just world building!


Also going against my theory that the trailer is the real game, an identical giant tree can be seen in the middle and at the end. I think this is because the chase jumps between map points, but it's also just a reused prop and nothing is final. The screenshots above and the trailer have minor asset changes too, beyond just camera location.


edt:

no signs of global illumination or raytraced reflections.* It is actually really interesting watching it on slow mo and noticing all the flaws. For example the scene in the helicopter when the guy is skewered by the arrow. His face mask shows the reflections of the sky even though at one point you should see the inside of the helicopter. Simultaneously there is a red light inside the helicopter that can be seen bouncing off a piece of metal below the helicopter which obviously shouldn't happen.

*The final shot shows reflections that are impossible with screen based reflections, but at the same time they partially act like screen space reflections. The flyer on the left flies in front of a log bridge stopping most of its reflection from rendering but not all of it.

Shadows also appear to be rasterized. During the shot in first person touching the animal, the shadow down to the left seems to jump from pixel to pixel. It is blurred making it less obvious. Also there are a few glitches of shadows disappearing for a frame or two, such as the lizard like animal when it moves away on the "fruit."

Temporal artifacts are everywhere. They are very good by video game standards, but this is definitely not cheating. One example is when the wolf like creatures are running across the field at around 30 seconds. Go frame by frame and you can see ghost lines caused by their tails.

Mesh geometry is easy to spot in a lot of places.

When the bulldozer like animals are knocking down the trees, they just "poof" into debris. The scene impressed me live but it actually looks like real video game destruction.

The main Na'vi has a bow when the helicopters first attack, then doesn't when they are running, and then does again when they are on the bird. I don't know why. Maybe it's because the game is played in first person so action with a weapon on your back isn't set up.

There is a human camp/tent at the end on the right. I think there will be friendly humans. This Na'vi is wearing a custom bullet proof vest by "TAP" I think.