What are you really trying to say? :-p
I don't play puzzle games really, but I do enjoy games with puzzles in them, and really enjoyed the paper trail missions for ISS
I just bought Monument Vally today. I never play smartphone games, but this got my interest. Saw a rev3 review for it and they liked it. So this morning some stuff happened and I'm like hey, why not get this game.
It installs. I start feeling excited. The opening is very well made and the game's very artistic. Puzzles truthfully suck as puzzles, but they're enjoyable to solve just because of the world. So I'm going through, doing the levels, and I'm getting into it. This game is actually making me start to think smartphones are a valid substitute for dedicated handhelds. Then it ends with a stupid ending just a few minutes later. In total it was just 10 levels and took about 30 minutes from start to finish. I truthfully did enjoy the game and would recommend it, but I HATED how short it was.
Got me thinking about this modern trend with artistic puzzle games. Journey was really short. The Unfinished Swan was really short. Every other artistic puzzle game as of late is really short. It's not a problem with the genre since there are really long classics like ICO.
I don't know man. Just food for thought. Also I don't think this is what you think this is.