so like,.. i get it IRL. if you want to have a race that last 500 miles you can't practically make a 500 mile race track so you make a loop and drive it many many times.
but why is it that basically every racing game implements this IRL restriction??
not saying no races should be based on a loop but don't you think you could design some nice gameplay around a race track that is simply a "linear" path?
but why is it that basically every racing game implements this IRL restriction??
not saying no races should be based on a loop but don't you think you could design some nice gameplay around a race track that is simply a "linear" path?