PlayStation Studios Development

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Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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BananaKing

kz looked good but not as good as in single player.  and hz was a confined map.  

destiny is only mp even in single player.  and destiny took a noticable hit in the over world areas compared to the strikes.

the better analogy is monster hunter or eldin ring or fortnight.  open world centric gameplay with respect to the upcoming horizon game.

if you played as much destiny as me you'll remember that 1 strike where you knew that every time you played it you have a stutter in one hallway as the next area never loaded on time.  it's a trick to segment the world do you don't have to load everything all at once.

that trick can work in open world design if you have a single player game.  it doesn't work in open world design if you are mp.
Regardless, the point is is that horizons art style is the downgrade. I wouldnt mind the horizon multiplayer to look like a slightly better PS4 version at 1440p 60fps. Which the PS5 is more than capable than doing. But this art style looks like a joke.