Which moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that iko
Interview with Neil Druckmann.
The parts that I saw he was talking about that he was interested in telling stories more through gameplay and less through cinematics. (He talks about those moments in The Last of Us, as well as Elden Ring and Inside)
He also talks about how ND likes to move on and not get stuck working on the same IP.