Hapax is as authentic as possible so I can't force players down one specific path.
In fact I can't even force the game to end. After achieving a major ending, I use a button prompt to make sure the player is ready to relinquish control and cap off their adventure. It feels great but it also acts as a very very very last minute point of no return. (it's like a rocket launch aborting 2 seconds after the countdown reaches zero)
In fact it has 6 endings.I'll actually spoil 4 real endings!
Here are 4 of them:Spoiler for Hidden:
Spoiler for Hidden:
Who knows, might get cut, but currently there's a funny meta game of finding all the bad endings.