Microsoft is laying off 10,000 people today, including in its gaming divisions such as Xbox and Bethesda. This mass layoff arrives exactly one year after Microsoft announced plans to purchase Activision Blizzard for $69 billion https://t.co/KGJ4wFtCvB
— Jason Schreier (@jasonschreier) January 18, 2023
2019: ~144,000 Microsoft employees
— Tom Warren (@tomwarren) January 18, 2023
2020: ~163,000 Microsoft employees
2021: ~181,000 Microsoft employees
2022: ~221,000 Microsoft employees
Microsoft's layoffs today have affected employees in the following divisions:
— Tom Warren (@tomwarren) January 18, 2023
• HoloLens
• Microsoft Edge
• marketing
• 343 Industries
• Bethesdahttps://t.co/aVeUflxFqt
It sounds like 343's Halo Infinite campaign team got hit hard. In an email to staff, studio head Pierre Hintze wrote that "we've made the difficult decision to restructure elements of our team, which means some roles are being eliminated." https://t.co/GhjZLz6m7V
— Jason Schreier (@jasonschreier) January 18, 2023
if the campaign team was hit hard it sounds to me like halo infinite is effectively on "maintenance mode" already.Good thing Infinite didn't end on a cliffhanger! /s
Good thing Infinite didn't end on a cliffhanger! /si mean, if people are still playing it they'll keep putting out a season pass from time to time. i'm sure the RoI is okay when it's just a guy putting like 50 hours of effort into making a few guns a slightly different color.... i'm being a bit of a sucker here but that's effectively what season passes are for any GaaS featuring a battle pass.
The campaign really sucked at times but it teased a lot of potential. I really hoped for once 343i would be able to just make a sequel/expansion instead of another reboot.
No clue what they'll do with multiplayer. It finally got its big update and is as popular as The Master Chief Collection on Steam.
That's not good. 343 needs a shakeup but they don't need lower level people fired. Also why did no other MS gaming studios get affected?Supposedly 343 had 750 employees. I do wonder if that number might be the result of a typo of 450 which was the 2016 number. But people seem pretty adamant they had 750 in 2021 including Jschrier.
Layoffs at The Coalition as well.Well I guess that at least improves the odds of Halo not being dead.
i mean, if people are still playing it they'll keep putting out a season pass from time to time. i'm sure the RoI is okay when it's just a guy putting like 50 hours of effort into making a few guns a slightly different color.... i'm being a bit of a sucker here but that's effectively what season passes are for any GaaS featuring a battle pass.That's already what they've been doing. I think infinite only received 2 new maps within its first year of release.
they'll make sure the servers are still running. make a new map or two. maybe a new mode even. however, i just don't expect any big investments if the campaign team was killed. they'll just keep the lights on and the existing fanbase from becoming angry.
Strong public words from a Halo developer, mirroring what I’ve heard from many other Halo developers. (Other problems, as we’ve reported, included the tools and a heavy reliance on contractors who had to be let go after 18 months) https://t.co/z4m1xtDS8T
— Jason Schreier (@jasonschreier) January 19, 2023
Do we know how many people were laid off in the gaming sector and roughly how many people MS had employed in the gaming sector?lols. we don't even know basic information like what products are in MS's gaming division. they obstruct so that they may spin.
After recent industry news, we want to highlight that we're hiring for a variety of roles here at Guerrilla. We're a team of passionate game developers, based in Amsterdam. If you're looking for a new opportunity, please don't hesitate to apply! https://t.co/mEjmP5KLTE
— Life at Guerrilla (@LifeAtGuerrilla) January 19, 2023
Sad to hear about all of the layoffs in tech today. Here at @bluepointgames we are hard at work on our next project and have several openings. Personally very interested in all rendering programmers out there. If interested we would love to hear from you. https://t.co/kQQDPKr2kJ
— Peter Dalton (@peter_dalton) January 19, 2023
For no reason in particular, if any of my Microsoft or Unity buds have a random burst of interest out of nowhere, we’ve got some stellar openings at Bungie. Mutuals in the industry: happy to talk further about working here this weekend, if wanted! https://t.co/2gIhquhpvq
— Liana Ruppert (@DirtyEffinHippy) January 18, 2023
Sony's studios are broadcasting hard that they're hiring.if i could like your post twice i would. this is my absolute favorite post of all of 2023!After recent industry news, we want to highlight that we're hiring for a variety of roles here at Guerrilla. We're a team of passionate game developers, based in Amsterdam. If you're looking for a new opportunity, please don't hesitate to apply! https://t.co/mEjmP5KLTE
— Life at Guerrilla (@LifeAtGuerrilla) January 19, 2023Sad to hear about all of the layoffs in tech today. Here at @bluepointgames we are hard at work on our next project and have several openings. Personally very interested in all rendering programmers out there. If interested we would love to hear from you. https://t.co/kQQDPKr2kJ
— Peter Dalton (@peter_dalton) January 19, 2023For no reason in particular, if any of my Microsoft or Unity buds have a random burst of interest out of nowhere, we’ve got some stellar openings at Bungie. Mutuals in the industry: happy to talk further about working here this weekend, if wanted! https://t.co/2gIhquhpvq
— Liana Ruppert (@DirtyEffinHippy) January 18, 2023
Blast from the past. Crazy that this was real.has he though?Spoiler for Hidden:
He's done a great job leading xbox but their first party games are just as bad today as they were 9 years ago.
Blast from the past. Crazy that this was real.I really wonder what kind of issues they're having. Or what makes the difference.
He's done a great job leading xbox but their first party games are just as bad today as they were 9 years ago.
has he though?lol it's crazy that people honestly made this picture, not that Spencer pulled it off. We made so much fun of it back in the day.
no doubt he is the industry leader of using social media. he's got no scruples and therefore is always saying exactly what fans want to hear. but is he really being a good leader?
okay first off the things in that chart:
1. xbox coming to china announced 1 month after spencer. do you really think that was a spencer decision?? clearly that was an effort years in the making. you don't just walk up to china and get approval to enter their market 30 days later...
2. kinectless xbox? does it take leadership to read the internet and realize that launching $100 more expensive due to an expansive peripheral is a thing people didn't like?
3. adding games with gold? does it take leadership to realize that sony was releasing games with ps+ and that made their service more attractive?
so what has he done in the 8.5 years after that first six months? what are we pointing to that makes xbox soo good? has there been anything out of xbox worth celebrating outside of gamepass?
listen,.. when 343i is publicly criticizing "leadership" as the reason halo failed it's not a big leap to say "leadership = spencer". even if spencer didn't make any particular decision himself he hired the guy that did. honestly if you group xbox's first party into
A) under spencer's leadership
B) recently acquired so that recent games are not to be credited/blamed on spencer
...then i would say that xbox first party games under A are probably worse than ever.
xbox is being kept afloat by acquisitions from the success (aka $$) from MS's other divisions like Azure.
I really wonder what kind of issues they're having. Or what makes the difference.the use of contractors feels to me like something fundamental to MS culture.
They seem to have a lot of studios and their studios seem to outsource a lot. (Or maybe they just advertise their partnerships more than Sony does). It doesn't seem like there's a lack of developers.
Was there a blank check and games are seeing a bigger scope creep than they should have?
A couple of studios they bought take a long time to make games in the first place (Undead Labs, Compulsion Games taking 5 years to put out a game, and their next one looks to be taking even longer).
One of the more surprising things is Turn 10 taking 6 years to put out the next Forza game, after releasing games on a 2 year schedule.
343: I've seen a lot of people talking about MS's policy to use contractors hampering this studio. Quite a few people apparently leave after 18 months.
Games taking longer is pretty much the norm, but it seems like some companies are doing a better job of handling that than others.
the use of contractors feels to me like something fundamental to MS culture.That is pretty much what I've heard. (I know the 18 months bit is a legal requirement for contractors).
if we start of remembering that MS mostly makes productivity software,.. this leadership style makes sense. MS is pushing hard on the "microservices" architecture where you build big thing as a collection of small things that is highly specialized at doing 1 thing. When you have something as massive as Windows or Azure you kind of need this approach. You can't have 100,000 employees "collaborating". You break off a small group and tell them to do 1 thing. ....and in this sort of environment contractors can make a lot of sense.
with respect to the 18 months,.. that's a legal requirement. government will not allow a long term contractor. after 18 months you either have to let them go or hire them as a full time employee. the intent (and whether it works or not is up for debate) is to prevent business from only hiring contractors because contractors don't get a lot of basic human rights such as:
- PTO
- Unemployment
- Benefits such as health insurance
I'm not sure if i remember where you are from Pi but this is pretty US-centric stuff where employment is basically a requirement to be allowed to live...Yeah I live in the midwest.
That is pretty much what I've heard. (I know the 18 months bit is a legal requirement for contractors).okay, then you probably already "got" most of my post before i wrote it. I just know some of us are from europe but that my memory for that sort of thing isn't reliable.
Working for 18 months, probably isn't conducive to game development. If a game is in development for 36 months, or maybe even 60 months; by the end of it that feature probably needs to be changed or maybe isn't relevant in the first place. You're also not able to keep any talent long term.
I think Google and Amazon had similar struggles, where the style of management that makes the rest of their software work, just doesn't work for game development.
Yeah I live in the midwest.
If anyone needs assistance or advice, please feel free to reach out to our recruiters. Naughty Dog is currently hiring. Best of luck to everyone. #layoffs #techlayoffs #microsoft #google #riotgames #bethesda https://t.co/UNWa0wUAY2
— Naughty Dog Jobs (@NaughtyDogJobs) January 20, 2023
Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens | Windows Central (https://www.windowscentral.com/microsoft/microsoft-has-laid-off-entire-teams-behind-virtual-mixed-reality-and-hololens)Hopefully it's more about restructering than abandoning. Otherwise AR's current push seems all but dead.