How should games handle missed content after the credits?

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Started by Legend, Feb 27, 2020, 12:22 AM

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the-pi-guy

I'd add another category:

Full ending: no returning to the game after finishing

Game+: restart the game with bonuses

Revert: last mission stays regardless of finishing it

Soft ending: main quest is done and can not be returned to.


Full endings are entirely bad I think, nothing gained by taking away everything.  

Game+ has a lot of variety.  Overall I think it's great way to have a full ending without taking away all the progress the player made.  It's pretty much the full ending without the negatives.  
(Bloodborne is one of my favorite games and it has Game+.  Just great to re-explore while still holding onto the progress with levels and weapons already done.).

Revert is okay, but it does feel kind of lame if the last boss or quest is forever part of the world.  It just feels like there's not really an ending.  Might be almost as bad as a full ending.  

Soft ending is great too.  Especially because games can feel more like worlds, not just stories.