How should games handle missed content after the credits?

Viewing single post

Started by Legend, Feb 27, 2020, 12:22 AM

previous topic - next topic

Legend

I finished Luigi's Mansion 3 and had a few things I still wanted to do in the game. Nope. It kicked me to the menu. Outside of loading an old save, you cannot keep playing.

Kinda stupid imo.

In botw, it reverts you to just before the final fight. You're free to keep exploring and can keep killing Ganon.

Great.

Death Stranding, Witcher 3, and most open games are the same. Beat the game but keep playing in some way.

So what games in your opinion do it best? Or is the end actually being the end a good thing?