The Forged Kingdoms OT: Dream Bigger

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Started by Legend, Sep 26, 2019, 08:18 PM

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Dr. Pezus

Remember way back when I talked about NPCs not magically knowing stuff?

I think I can keep that system and even upgrade it.


Say an entire town sees you commit a murder. Kill everyone there and it's as if no one saw.

Kill all ravens and transports heading to a castle. No one inside will know what is going on in the world.

Pretend to be the owner of a house while the owners are gone. Guards won't think you're doing anything wrong unless your lies mismatch what that individual guard knows.

Accuse a person of theft after reverse pickpocketing them. They never did it but the whole town may believe they are a thief.


This system works by tracking the flow of information. A "belief" is stored universally so that many can share it and it can be simulated like an infection for far off regions. Doesn't matter if the belief is true or false.
I remember Oblivion sometimes doing something like that. Very cool. Obviously very flawed in that game