Remember way back when I talked about NPCs not magically knowing stuff?
I think I can keep that system and even upgrade it.
Say an entire town sees you commit a murder. Kill everyone there and it's as if no one saw.
Kill all ravens and transports heading to a castle. No one inside will know what is going on in the world.
Pretend to be the owner of a house while the owners are gone. Guards won't think you're doing anything wrong unless your lies mismatch what that individual guard knows.
Accuse a person of theft after reverse pickpocketing them. They never did it but the whole town may believe they are a thief.
This system works by tracking the flow of information. A "belief" is stored universally so that many can share it and it can be simulated like an infection for far off regions. Doesn't matter if the belief is true or false.
I think I can keep that system and even upgrade it.
Say an entire town sees you commit a murder. Kill everyone there and it's as if no one saw.
Kill all ravens and transports heading to a castle. No one inside will know what is going on in the world.
Pretend to be the owner of a house while the owners are gone. Guards won't think you're doing anything wrong unless your lies mismatch what that individual guard knows.
Accuse a person of theft after reverse pickpocketing them. They never did it but the whole town may believe they are a thief.
This system works by tracking the flow of information. A "belief" is stored universally so that many can share it and it can be simulated like an infection for far off regions. Doesn't matter if the belief is true or false.