Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Sep 20, 2019, 09:34 PM Last Edit: Sep 21, 2019, 10:45 PM by Legend




Using random colors to set things up, the terrain LODs are mostly working. The third picture shows which pixels correspond to which LOD.

Since these maps will be used for terrain height, normal direction, rock to soil ratio, paved roads/paths, and vegetation rates, there is no need to improve texel consistency any farther. I might however add some trilinear filtering between the levels of detail to make the transitions more seamless when moving.

EDT:

Better example pictures with point filtering.