Procedural RPG OT: every action has consequences

Viewing single post

Started by Legend, Apr 20, 2019, 09:02 PM

previous topic - next topic

Legend

I haven't mentioned the crafting system in a while, but it has become really cool!

It's physics based. Anything can be crafted from anything.

For example if making a sword, there is the blade and the handle. Use different items for construction and you get different results. Put steel in the blade and steel+gold in the handle to get a sword fit for a king (if crafted with enough skill). On the other end of things, put a fish in the blade and a pie in the handle to get a very useless weapon.

This lets crafting have a bit of creativity and work in all situations. A player can be lost in the woods and craft stone tools and a stick shelter for example even though those aren't hard coded for that rare situation.