The Gaming Community Thread! Multiplats and the like are welcome.

Started by Legend, Apr 23, 2015, 01:12 AM

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the-pi-guy


Xevross

God of War has reached 100 GOTY awards on the blog picks site, and that site doesn't count everything. Could well end up with 200+ in total like TLOU.

RDR2 is on 70, gap has got quite big the last few days. Spidey also got to 10.

Xevross



A tease from a manager at Infinity Ward, it appears to be Ghost's face, hinting at MW4. MW4 has of course been heavily rumoured already, so I'd be shocked if its something else at this point.

I love Modern Warfare, so I'm definitely hyped.

Xevross

Jan 02, 2019, 09:49 PM Last Edit: Jan 02, 2019, 10:12 PM by Xevross
Hopped back into The Crew 2 and they definitely fixed the rubber banding. Just did the battleship race that made me quit where you always got overtaken right at the end, and this time I won by a long, long way. They might have actually completely removed rubber banding from behind.

Edit: yeah far as I can tell they have removed rubber banding completely, or its so low that its barely noticeable now. Definitely a good change. Rest of the game is still not that great but at least its not broken now.

Legend

Rubber banding could be so much better if it had "memory." Speed up the cars in the back to make it feel like a close race but then handicap them slightly so they have a harder time over taking you.

Xevross

Shadow Warrior 2 75% off on Steam for about 40 mins!



Awesome.

Dr. Pezus

CoD blackout free trial from today for a week. Anyone playing?

Xevross

Era voting Spidey as #2 GOTY is wild. List is pretty good ResetEra Games of the Year Awards 2018 | ResetEra

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OVERALL | GENRE | PLATFORM | CENSUS | DATA
 Notes:
Top 20 Games of 2018

 
1. God of War = 2351 points, 3 honorable mentions
  Lead said:    A masterful reimagining of the franchise, God of War is beautiful, emotional, and fun to play. Kratos, once a character who was only serviceable, was given immense depth and development as a father to Atreus. The world-building of Norse Mythology was top-notch, and it was a joy to explore. Combat was just as good as the past games, and the Leviathan Axe is one of the most enjoyable weapons in gaming. Sony Santa Monica knocked it out of the park, and I can't wait for the sequel.  Click to expand...     SirNinja said:    The measuring stick by which all gameplay-reboots will be measured going forward. It is at once a sequel and something extraordinarily new, and makes us care for a protagonist who was previously as one-dimensional and unsympathetic as things got. An incredible journey.  Click to expand...     SunBroDave said:    Some games strive to tell a compelling story, and some games strive to create compelling gameplay. Few developers are able to accomplish even just one of these goals, but almost nobody is able to do both simultaneously. God of War 2018 not only does both, but is able to sustain them over an approx. 40-hour runtime that grips the player until its very last moment.  Click to expand...    
2. Marvel's Spider-Man = 1463 points, 4 honorable mentions
  Knight613 said:    This is the dream Spider-Man game. As someone who has played almost every console Spider-Man game, this is easily the best one. They game knew who the characters were, didn't make them do things they probably wouldn't normally do, and wrote a story that was true to Spider-Man. Add in the fun webswinging and combat and it's easily one of the most enjoyable superhero games out there. The open world design may feel a little outdated, but traversing was fun enough that it wasn't a hindrance.  Click to expand...     Samuel Tolbert said:    Insomniac Games and Spider-Man seemed like a match made in heaven and for the most part, they absolutely were. Awesome web-slinging, slick traversal and good combat met an incredibly well-portrayed and realistic cast. I think the marketing gave away too much about the villains and some of the side content is definitely filler, but the story is bold and goes to some surprising places.  Click to expand...    
3. Red Dead Redemption 2 = 1442 points, 6 honorable mentions
  Necron said:    Meticulously slow and deliberately takes its time. The viciousness on display makes my stomach crawl but the landscapes and vistas are a joy to behold. The amount of detail and dynamic systems are one of a kind and push the boundaries of what an open-world can encompass, especially on a technical level. Arthur Morgan is my favourite character Rockstar has ever written. The story and his perspective on things are what won me over. There's so much great dialogue to be found here.  Click to expand...     Namikaze1 said:    I can't remember the last time an open world had me so captivated that I spent hours just riding around, enjoying the view. Days would go by without making any progress with the game's story due to taking Arthur out hunting or simply exploring.  Click to expand...    
4. Super Smash Bros. Ultimate = 1082 points, 5 honorable mentions
  Phantom Thief said:    You get exactly what it says on the tin: the ultimate Super Smash Bros. game. The fighting mechanics are polished to a sheen, and probably my favorite in the series yet, the roster is staggering, World of Light is surprisingly compelling, the included soundtrack is ridiculously great, it's just the most generous package in gaming I remember in a while.  Click to expand...     Christo750 said:    There are a lot of reasons to look forward to a new Smash game but more than anything it always feels reflective of the years since the last one. Seeing the new characters, music, stages, trophies (or in this case Spirits) added; each new Smash game gives me a new perspective on Nintendo's history in a way that no other game does. That, and of course, it's the tightest controlling and best feeling Smash game ever.  Click to expand...    
5. Monster Hunter: World = 843 points, 3 honorable mentions
  Courage said:    The successful streamlining of a series that once seemed impenetrable. Capcom finds a way to convince most people what makes Monster Hunter so thrilling by distilling what it's truly about: the gameplay loop of hunting monsters and crafting gear. It's an immensely rewarding game since everything in it requires some investment: learning a new weapon's moveset and your role with it, or adapting to a monster's behavior and exploiting its weakness thus being able to efficiently hunt them with optimized gear and equipment. There's always a sense of progression, even when you're hunting the same monsters. A game as a service done right.  Click to expand...     YukICT said:    A huge evolution in visuals, massive QOL changes, more advanced A.I and physic additions to a game renowned for great combat for both solo and co-op experiences makes this one of the best games and a great foundation for future games.  Click to expand...    
6. Celeste = 833 points, 3 honorable mentions
  CaviarMeths said:    My first gaming memory is playing Super Mario Bros. 3 at a babysitter's house and having such a strong emotional connection with it that it became one of my main hobbies for the next few decades. This year Celeste gave me the strongest emotional connection to a platformer since that time. The tight, well-designed gameplay and levels would have been enough, but what really completes the package is the meaningful story about depression and self-worth and one of the best soundtracks of the year giving it a fantastic atmosphere.  Click to expand...     Whatislove said:    One of the best platformers ever made. The soundtrack is one of my favorites of all time and the gameplay is extremely tight and polished. The storyline was moving and personally impactful for me. I had an absolute blast from start to finish completing everything this game had to offer.  Click to expand...    
7. Dragon Quest XI: Echoes of an Elusive Age = 575 points, 2 honorable mentions
  J_ToSaveTheDay said:    Dragon Quest XI has nostalgia-evocative gameplay design that feels elegant and streamlined compared to its JRPG peers thanks to its mostly unbending dedication to the series' legacy, feeling breezy and simple in many of the game's exploratory segments and demanding just enough attention and care to strategy in its most tense portions, this game feels classically paced and tempered. Its presentation relies on a vibrance that's not often matched in other games today, and it features a cast of characters that's so charming and mechanically synergetic that they carried my attention and emotional investment from start to finish in satisfying measure. This is a JRPG that feels masterful in evoking the type of tone and charm that got me into the genre as a young kid while wrapping itself in a modern presentation and resonant storytelling that's earned it a sure spot in my top 10 games of 2018!  Click to expand...     Vexingsruzz said:    On the other end of the RPG spectrum, DQ11 plays it safe. However this game shows why DQ has stood the test of time. The battle system remains familiar, but with enough bells and whistles to keep things fresh. Each party member gets at least one good story beat and seeing Toriyma art in a gorgeous 3D world never gets old. Unfortunately, the chiptune music knocks it down a few pegs, but I still spent 100 hours beating everything. Easy recommendation for any fan new or old of turn based RPGs. Also, everyone should experience the flamboyant whirlwind that is Sylvando.  Click to expand...    
8. Astro Bot Rescue Mission = 520 points, 1 honorable mentions
  joshcam19 said:    This game is incredible and though I enjoy 3D platformers they aren't my favorite genres of games. This game transcends the 3D platformer, the way that you can interact with the world and how perspective in this 3D world plays out is so amazing. You are constantly turning, straining, standing up, looking all around to see hidden surprises and collect items and coins which adds something that has never been in game like this. The game surprises throughout, they continue to add mechanics and introduce new environments. Also this game was clearly made with passion, the attention to detail is truly amazing. The animation, physics, water effects, particle effects and much more are amazing and don't get enough attention because the gameplay is so rock solid.  Click to expand...     TheDarkKnight said:    The definitive VR experience. When PSVR launched and I played the Robot Rescue demo I hoped for a full game based on it and not only did they do it but made it one of the best platformers i've played in years. Every level is packed with charm, variety and creative ideas. Also the boss battles are some of the most fun i've had in the genre.  Click to expand...    
9. Assassin's Creed Odyssey = 459 points, 3 honorable mentions
  Captain_Cold said:    After about 100 hours exploring Peloponnesian War-era Greece I'm still having a blast. All the systems come together to make for a extremely fun and fulfilling experience. And the story, combat, and new gameplay elements like choice-based dialog all make it feel more like the Witcher 3 or Horizon Zero Dawn than an Assassin's creed game, which is a good thing. The game is designed with the player experience in mind, with an extremely rewarding gameplay loop that never sacrifices fun for the sake of sim-like realism. It probably helps that I played this immediately after Red Dead 2, which is the exact opposite. Also, I love Kassandra.  Click to expand...     Morrigan said:    I thought I'd have enough of Origins and I could wait before sinking my teeth into that one, but someone generously gifted me a key a few weeks back and... well, it devoured my life. This game is huge. A bit too much. But, well, its gameplay loop is addictive, its world is beautiful and intricately detailed, and it even has a pretty decent story too. And Kassandra is just that dang cool.  Click to expand...    
10. Detroit: Become Human = 436 points, 6 honorable mentions
  shinobi602 said:    Quantic Dream continues to push the envelope in terms of the visuals achievable in a video game. While I had issues with the line delivery in some scenes and some conversations that felt a bit too on the nose, performances in general were incredibly well done. I was especially fond of Connor's development as a character and the relationship building between himself and the seasoned detective Hank (played by the masterful Clancy Brown). I found myself caring for the androids' freedom and ensuring their survival. I was thrown in to so many scenarios with hard decisions that I felt myself clam up, not sure of what to do next.  Click to expand...     TheMechanicalWall said:    I grew up watching a lot of anime and playing games like Kingdom Hearts, stuff where the dialogue writing and internal consistency of the plot is often thrown to the wind. A literary critic would probably tear that kind of stuff to shreds, but while I can acknowledge those sorts of flaws, the themes of those works, and the raw emotion that they often convey, is often enough to win me over. That's what Detroit is like. Yes, there's ten billion plotholes and it's melodramatic as fudge. But I still fell in love with the characters and sympathized with their goals (even if I deliberately turned Connor into a villain just to see what would happen). It's also a shining example of branching story paths done right. This game was a rare case where I actually sought out other people's playthroughs just to see what could happen, and dang, there are just straight up entirely different scenarios depending on what you do. An entire chapter can just change in this game. I think the game deserves praise for at least that, if nothing else.  Click to expand...    
11. Into The Breach = 398 points, 0 honorable mentions
  toythatkills said:    Wow. I don't know what I was expecting when I booted this for the first time, but it wasn't that I was about to play what might be the most tense, exciting puzzle game ever. It's just so perfectly designed. Every battle is so short that any amount of time you can play is enough to get something done. Every battle is so long that you can go from victory to defeat with a single mistake. It just gives you so much to consider in every single turn, but such basic goals. It gives you so many options and different techniques to gain victory but they boil down so simply that you could explain them to a child. You can play perfect games and feel like a god. You can scrape through every fight by the skin of your teeth and feel like a god. You can die painfully and it's always your fault, you should have been a better god. It's everything and it's nothing, but mostly it's everything. I love Into the Breach.  Click to expand...    
12. Octopath Traveler = 383 points, 3 honorable mentions
  AleeN634 said:    Time and time again, there's a part of me that wants to go back and play an old style jrpg like the old 16-bit era Super Nintendo games of my youth. Square Enix (after trying Bravely Default on the 3DS) finally returns with a console-ish game and boy does it deliver. Octopath Traveler feels and plays almost exactly like a game from that era. From old school turn based combat to environments and sprites that look straight out of a Super Nintendo. Add on top a soundtrack that matches the quality of early Final Fantasy games and this game is a must play for any old school jrpg fan. If the game stumbles in one area, its that the characters don't crossover as much as I'd like and not every story grabs my attention equally. Yet, Octopath Traveler is still something that fills the void for an era that modern jrpgs have long left behind.  Click to expand...    
13. Tetris Effect = 349 points, 3 honorable mentions
  AniHawk said:    "Every passing day the winds blow in stronger Til they light the way to keep the reminder." Who knew that combining gameplay with music the way Tetris Effect does it would be the first time anyone could consider video games art? But seriously, the way Tetris Effect works is not just to have different music playing over Tetris. It's craft. It's using as many senses as possible to provide a singular experience: The sound of the music, and the effects of the blocks rotating and dropping; the visuals in the background and on the Tetris screen to provide a feeling of heat, serenity, or adventure; the way rumble effect lets you feel the song; and how each track is accompanied by changing speeds to engage the player further. There's different modes, and ways to improve your high score by locking in blocks or entering 'the zone', but it's all a bonus to the beauty of the core game design.  Click to expand...    
14. Hitman 2 = 338 points, 1 honorable mentions
  Roarer said:    There is a way to finish the first mission of Hitman 2 by exiting the map while wearing the big pink flamingo mascot costume. You need the find a helipad and a bird nest with some eggs in it. Crouch down and Agent 47, an ice cold killer on a serious mission, will fly off the screen in his stupid flamingo suit, flapping his arms in the air. Hitman 2 is a fantastic game.  Click to expand...    
15. Dead Cells = 317 points, 5 honorable mentions
  Mushroomer25 said:    If boiled down to pure mechanics, it'd be hard to beat Dead Cells as the best 'game-dog game' on 2018. Motion Twin's roguelike is a stellar example of how to turn tight controls, simple systems, and light procedure generation into seemingly infinite hours of excitement and thrill - with a dang high skill cap.  Click to expand...    
16. Forza Horizon 4 = 296 points, 3 honorable mentions
  Apenheul said:    Forza Horizon 4 is ridiculously good, ambitious, beautiful, feature-rich and above all: fun. It's without a doubt my favorite racing game this generation because it caters to multiple play styles with its many events and you never run out of cars to try and events to do. For me Playground Games is now the developer to beat.  Click to expand...    
17. Return of the Obra Dinn = 287 points, 4 honorable mentions
  Wozzer said:    The game came out of nowhere and absolutely floored me. I had little idea what to expect going into this highly praised indie title, and was instantly hooked as the unique detective plot and gameplay loop began to unravel before me. Struggling to put the game down once I started, uncovering all the games secrets was a joy from start to finish. The perfect length, depth and complexity has the game as one of the most satisfying of the year.  Click to expand...    
18. Yakuza 6: The Song of Life = 196 points, 5 honorable mentions
  SxP said:    A beautiful send-off for Kazuma Kiryu. I spent the first couple of hours marveling at what the new engine could do. All the interiors and the seamless transitions really make the world come alive and feel more real than ever before. Couple that with the first person mode and I was floored. The story and characters (mostly) show they've really turned a page since 0. Onomichi and the characters that inhibit it are some of the best characters in the series and they elevate the story to great heights.  Click to expand...    
19. Dragon Ball FighterZ = 191 points, 1 honorable mentions
  Odoru said:    As a huge Dragonball fan but someone who has typically shied away from fighting games, I was both excited and skeptical about this one. Thankfully under the fantastic Dragonball aesthetic there's a very accessible game for newcomers, while still having the deep intricacies for fighting game fans. Hundreds of hours later it's my most played game of the year, my wife bought me a fight stick for Christmas, and I now know what oki means. It's been an incredible gateway to a genre I never knew I wanted a part of, and I look forward to playing it throughout 2019 as well.  Click to expand...    
20. Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! = 172 points, 2 honorable mentions
  JakeNoseIt said:    Pokemon Let's Go is a perfect, updated remake of Yellow because it's trying to achieve the same goals that game did. It's welcoming new players with open arms and supplying them with the means to go on the Pokemon adventure that they want to go on. For me, this is the definitive version of Kanto.  Click to expand...    

Xevross

Hbomberguy Raises 330k for Charity for Trans Kids by Torturing Himself playing DK64 101% (LIVE) | ResetEra

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WHAT? WHY?

 Hbomberguy is raising money for the charity Mermaids, in response to comedy writer Graham Linehan's awful, TERF-y antics:



WHERE?
  
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I'm sad I missed this stream, what an awesome idea. Can't believe they got so many people like AOC to come on it too.

Legend

Era voting Spidey as #2 GOTY is wild. List is pretty good ResetEra Games of the Year Awards 2018 | ResetEra

This year was great. Astro bot is really high!

the-pi-guy

Huge gap between 1 and 2.

Astrobot in the top 10.  Well deserved.

Xevross

Anthem Preview Thread | ResetEra

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Polygon

   As a competitor to Bungie's Destiny series, BioWare's Anthem offers enough that's new to justify its own existence. The world is pretty. The characters are tolerable. Most importantly, it moves and plays in a way that feels right. This is a competent piece of work.

 Although a shared-world shooter is a departure from BioWare's solid action-RPG history, Anthem retains enough of the developer's creative signature to mark it as more than just an attempt to regain ground lost to the genuine innovation that was Destiny.

 As in many BioWare games, the dialogue options, decent voice acting, and passable facial animations here reveal characters who display basic personalities, desires, and motivations. Anthem's player character, a mercenary known as a Freelancer, is in a constant state of needing (and wanting) to level up, to improve weapons and stats. The player passes through verdant landscapes, stopping occasionally to engage in battles.

 But at its core, Anthem is a solid shared-world shooter that doesn't take too many risks. It feels like a fantasy world designed to be conquered, bit by bit, by small groups of pals.  Click to expand...  Wccftech

   Anthem arrives in less than a month, and yet, there still seems to be a considerable amount of confusion surrounding BioWare's first new IP in over a decade. People have compared the co-op shooter to Destiny, but BioWare insists the similarities are only skin deep. So, what is Anthem all about? What drives the game? How does it play and flow once you really sit down and delve into its alien world?

 Thankfully, I recently got a chance to play around six hours of Anthem at a preview event at EA headquarters. I sampled a few early missions from the full game, tried out the just-released demo, and delved into some end-game content, although we won't be talking about the latter in detail today. I walked away with a better understanding of what BioWare is trying to achieve, what they've done right, and what they really need to work on. Let's blast off into the world of Anthem…  Click to expand...  VentureBeat

   BioWare fans have waited a long time to get their hands on Anthem, the four-player co-op shooter set in a science fiction world that never ends (think Destiny). Electronic Arts, the parent company of BioWare, has promised that the world and stories of Anthem will keep evolving, as they will keep adding new live content over time.

 I played Anthem this week at Electronic Arts in Redwood City, California. It has been a long time coming, this eagerly anticipated online shooter is EA's first new big intellectual property in a decade. I think it has good gameplay and the world is enticing. But with around six hours under my belt, I feel like I have barely scratched the surface. Still, I think it inspires the kind of awe that you feel when you discover a brand-new gaming world for the first time, one built by some of the best game developers in the world.  Click to expand...  PCWorld

   At E3 2018 we finally got a chance to go hands-on with Anthem and came away underwhelmed. Oh, it played great--the words I used at the time were "smoother than Destiny 2." But as I noted at the time, Anthem ($60 preorder on Origin) is coming from BioWare, a studio known for story-driven singleplayer experiences, and yet there was no story on display at E3. "Tell me why BioWare is making this game," I wrote, "because what I played feels like it could've been made by a dozen different studios."

 Well this week EA finally pulled back the curtain on Anthem's story, as it were, giving us a whopping eight hours of hands-on time with the game. A little peek behind the curtain here: That's a lot. Our usual hands-on previews run about an hour or two, and a particularly long demo might last three hours. Eight is unheard of, and indicates EA's either very confident in the game or worried the hype isn't high enough.

 And I'm not really sure where I land either. Anthem's still incredible to play, but even with eight hours BioWare's legendary story chops didn't shine through the way I'd hoped.  Click to expand...  Gamereactor

   Bioware took a lot of people by surprise when it unveiled Anthem. Going from the studio's more linear, story-focused games to something that seemed to be more about fighting strange creatures and getting better weapons and equipment alongside other players probably wasn't a move that many of us expected. Was the studio leaving its roots behind to follow in the footsteps of games like Destiny and The Division? Well, we've had the pleasure of playing the first hours of the game and can reassure you that Bioware is stilling following its own path. They're just exploring the view while they do it.

 Everything starts with an impressive cinematic that gives a short summary of who the Freelancers are, why the world isn't filled with the Iron Man-looking suits, and how everything got so bad that most of the population doesn't dare venture outside of the fortress known as Fort Tarsis. It's clear that Bioware has laid the groundwork for a fascinating universe filled with mysteries and potential. The fortress has many interesting characters that you can talk with or overhear talking about their daily problems and pleasures. We really enjoyed how this allows us to digest as much or as little story as we want in classic Bioware style. Ben Irving, the game's lead producer, told us that this allows the studio to keep building upon what he prefers to call narrative instead of story, and we can understand what he means. Obviously we can't say how things will develop after the first few hours, but the opening has definitely caught our interest.  Click to expand...  Gamespot

   The best way to sum up Anthem, BioWare's online third-person shooter, is to call it a cross between Mass Effect 3 and The Division. On one hand, it's a lot like other, similar shooters: you'll team up with other players as you blast away at various creatures, causing numbers to fly off their bodies as you work to take them down, hoping to get newer, better guns for your powered Javelin mech suits. On the other hand, Anthem is definitely a BioWare game, even if it's a pared-back version of the more complex and story-heavy RPGs the developer is known for. Anthem hits a middle ground that, on the whole, makes it feel unique among the shooters like it.

 BioWare recently gave GameSpot a chance to play the first few hours of Anthem at its studio in Austin, Texas, starting from the game's opening missions, as well as some late-game content. That gave us a pretty solid cross-section of what Anthem offers--from its team-based gameplay that feels a lot like the multiplayer of Mass Effect 3, to the way the game delivers story through conversations with its various characters, much like in BioWare RPGs of the past. We got the best sense we've had yet of what it'll be like to play Anthem, at least through the main story campaign.  Click to expand...  Variety

   "Anthem" is unlikely to scratch the itch BioWare fans still have after 2017's disappointing "Mass Effect: Andromeda."

 The high-flying action game is a diversion for the studio that delivered the critically-acclaimed "Dragon Age: Inquisition." It's the latest entry in the shared-world shooter genre that includes Ubisoft's "The Division" and Bungie's "Destiny." The specter of the latter has followed BioWare, as critics and consumers alike have drawn parallels between the two games and left publisher EA in a challenging spot.

 "Anthem" looks like it's cut from the same cloth as "Destiny." On the surface, the simple act of being able to fly doesn't look like it would have a significant impact on gameplay. But the feel of maneuvering the robotic Javelin exosuits in three dimensions for traversal and to gain an advantage in combat drives home just what makes 'Anthem' stand apart.  Click to expand...  PCGamer

   Anthem makes a poor first impression. You'll sit through cutscenes that feel longer than they are, tiring dumps of story that depict dark, sneering legions of bad guys going to battle with you, the good guys, over ancient alien technology. You'll shoot hordes of alien bugs, the rats of sci-fi RPGs, and traverse a vast rocky terrain a little too reminiscent of Andromeda's opening minutes before meeting the funny British guy, the stern militant leader, the nervous tech expert, or the mysterious tattooed space wizard. If it sounds familiar, it's because Mass Effect exists.

 And yet, somehow, I'm a sucker for it all. I have the javelin controls to thank. Flying is a dream, Anthem's answer to Destiny's headshots: the thing that will make its questionable bits easier to endure. Watch the video above to see what I mean.  Click to expand...  Verge

   Toward the end of October 2012, Hurricane Sandy was just beginning its life as a tropical storm, one that would grow into something much more devastating as time went on. From its early days in the Caribbean Sea, it moved across the globe, steadily gaining strength. By the time it reached Kingston, Jamaica, it was classified as a hurricane, and it ravaged Haiti, Cuba, and the Dominican Republic before finally reaching the United States, where the storm impacted 24 different states. It was felt particularly hard in New York and New Jersey, with flooded streets and subway tunnels.

 At the same time in Edmonton, about 2,000 miles northwest of New York City, the developers at BioWare were figuring out what their next big project would be. The studio was primarily known for its epic single-player role-playing games, like Mass Effect and Dragon Age, but the team wanted to go in a slightly different direction for its new game, which at the time was codenamed "Dylan." The idea was to create a persistent online world, one where players could share experiences together. They developed an ethos they described as "massively shared, but not massively multiplayer."

 Casey Hudson, a longtime employee who now serves as BioWare's general manager, was part of this brainstorming process for "Dylan." During that period he also found himself fascinated with the destructive path of Hurricane Sandy. He remembers getting text alerts on his phone, and following the storm's movements online. One morning when he went to the office, he immediately turned on CNN, transfixed by a live stream of the storm reaching New York. A drip-feed of news and reports had built up this dramatic moment, and it gave Hudson an idea. "I was thinking, that's what I wanted people to be able to talk about in the game," he recalls.  Click to expand...  If you stumble upon more pleas post them.

 I must say that Fort Tarsis sounds really underwhelming.  
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Previews don't sound too glowing, but people are saying what they were given is very hard to judge the story off. Looking forward to checking it out myself.

Legend

Too much Destiny and not enough Mass Effect.

nnodley

Actually the way this demo is going, if this doesn't sell a shame ton, I'm not even sure we will get a dragon age 4.   Unless they shut down all but one bioware studio.   Gonna be going on 3 hours and still can't get into a mission.  Bioware needs to realize people want early mass effect and dragon age inquisition style games from them.

maybe some earlier dragon age as well, but I only ever played inquisition and loved it.

Xevross

Actually the way this demo is going, if this doesn't sell a shame ton, I'm not even sure we will get a dragon age 4.   Unless they shut down all but one bioware studio.   Gonna be going on 3 hours and still can't get into a mission.  Bioware needs to realize people want early mass effect and dragon age inquisition style games from them.

maybe some earlier dragon age as well, but I only ever played inquisition and loved it.
Well people forget server issues in betas/ demos. This is particularly bad though, I just hope the game makes up for it.

I am very worried about Dragon Age 4. I think if Anthem performs too far under expectations then Bioware is toast.

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