Xbox Series and PS5 Games Comparisons

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Started by Xevross, Nov 11, 2020, 11:45 AM

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Xevross

Nov 18, 2020, 04:05 PM Last Edit: Nov 18, 2020, 04:12 PM by Xevross
DF's Valhalla video



Series S:

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but the key cutback here [compared to flagship consoles] is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p, lower than Series X, and also delivering reductions in shadow resolution, alongside pulled in level of detail settings for trees and terrain.
PS5 and Series X:
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Both of the premium next generation consoles also use a dynamic resolution scaling system. The lowest measured pixel count is 1440p (67 per cent of native 4K on either axis) while the maximum is 1728p (80 per cent native) and in almost all scenarios
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While there are problems on both systems, Xbox Series X obviously fares worse
However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios