3D Modeling Thread

Started by the-pi-guy, Jun 20, 2019, 01:57 AM

previous topic - next topic

0 Members and 1 Guest are viewing this topic.

the-pi-guy

Does anyone have any good tutorials?

Think I need something faster paced.

Legend

Does anyone have any good tutorials?

Think I need something faster paced.
Are you still learning blender basics or trying to get into general modeling?

the-pi-guy

Are you still learning blender basics or trying to get into general modeling?
Blender basics tbh.

the-pi-guy

I'm having a hard time settling on a style.

Mmm_fish_tacos

I'm having a hard time settling on a style.
Style?

the-pi-guy

Style?
What my models should look like.  

Cartoony, a little more realistic, etc.

Legend

What my models should look like.  

Cartoony, a little more realistic, etc.
Just copy something.

Using a game or two as a reference is a great way to get a running start. That way you're building skills and producing your own work, but not also functioning as a concept artist.

Mmm_fish_tacos

What my models should look like.  

Cartoony, a little more realistic, etc.
I do a mix of both. Most of the time a do Stylized. But sometimes I go a bit more realistic.

My last model.



The one before that



and the one before that.



The most important thing is just to get to it. You'll develop a style over time. I'm still working on mine.

the-pi-guy

.
Dang these are good.  :o

I can only make cubes.

Mmm_fish_tacos

Dang these are good.  :o

I can only make cubes.
Thanks, They are okay. I don't really feel like I'm good at this. But you'll move on from cubes fast enough.

Sometimes I feel the sculpts that get the most reaction are really the easiest. like that brick on the base of the clicker. It's just a texture. It' real detail, but I used a stock zbrush texture to make it. It's sorta strange, but something stylized get's a lot less reaction even though it's harder. As every shape you make has to be intentional. Very few happy accidents.

nnodley

honestly the biggest thing you could do is to go for more realism first and get proportions, anatomy, or how things look in general in real life down 100% or close to.  Then you can start embellishing on proportions or things that you might like. This should naturally start developing your own style.

I know quite a few people i went to school with who tried to go stylish too early and everything they made just looked off.  Cause even in stylized art things still need to look and read like the thing your trying to make.

the-pi-guy

Nov 18, 2020, 04:44 AM Last Edit: Nov 18, 2020, 04:45 AM by the-pi-guy
How's Blender coming along?
I think what I need is:
- download a good tutorial from the internet.
- disconnect my devices from the internet
- spend a few months on just blender, after saying good bye to all my friends.




 And I honestly think I will try this.

Legend

disconnect my devices from the internet
- spend a few months on just blender, after saying good bye to all my friends.




 And I honestly think I will try this.
Noooo don't!


I've been slowly getting used to the new Blender. Lots of the tools are nice but simultaneously only 95% of what I need. Kinda tempted to make my own extensions.

Legend

Feb 06, 2023, 04:06 AM Last Edit: Feb 06, 2023, 04:19 AM by Legend
Upgraded blender from 2.90.1 to 3.4.1

Hopefully nothing changed  ::)

EDT: wow 3.4.1 is so much slower. Maybe my pc needs a restart, but it renders slow and is sluggish even displaying a 4k render.

Legend

Haha I just found an old Christmas card.

I've been using Blender since 2006. I think I remember the old 2.42 splash screen but I definitely remember upgrading to the 2.43 splash screen and being impressed by those eyes every time I booted it up.

Blender 2.43

Go Up