I'm reading this right now:
https://www.resetera.com/threads/aaa-dev-cycles-are-now-sufficiently-long-that-the-industry-wisdom-theyre-built-on-is-often-outdated-or-disproven-even-before-a-game-comes-out.696709/
...and the thought that comes to mind is how much i don't really like games that try to entice me to play it forever. oh sure, there are a handful of games where this works:
- mario kart
- rocket league
- multiversus
those games all have 1 thing in common. you play a "match" for a couple minutes and then play another "match".
but more often than not i just want a game to have a definitive ending. I play it for a while. I reach a conclusion. I buy and play another game. I don't want to just play 1 game for the rest of my life and without that conclusion putting a game down feels very unsatisfying.
i started playing minecraft dungeons with my kiddo this weekend. it took me an hour or so to figure it out but i'm really disappointed that this is just all a procedurally generated infinite loop of random levels and loot drops. i've immediately decided i don't like it. when there is no specific goal to achieve any progression feels pointless.
call me old fashioned but i like the old business model of single player games without all the GaaSification.
https://www.resetera.com/threads/aaa-dev-cycles-are-now-sufficiently-long-that-the-industry-wisdom-theyre-built-on-is-often-outdated-or-disproven-even-before-a-game-comes-out.696709/
...and the thought that comes to mind is how much i don't really like games that try to entice me to play it forever. oh sure, there are a handful of games where this works:
- mario kart
- rocket league
- multiversus
those games all have 1 thing in common. you play a "match" for a couple minutes and then play another "match".
but more often than not i just want a game to have a definitive ending. I play it for a while. I reach a conclusion. I buy and play another game. I don't want to just play 1 game for the rest of my life and without that conclusion putting a game down feels very unsatisfying.
i started playing minecraft dungeons with my kiddo this weekend. it took me an hour or so to figure it out but i'm really disappointed that this is just all a procedurally generated infinite loop of random levels and loot drops. i've immediately decided i don't like it. when there is no specific goal to achieve any progression feels pointless.
call me old fashioned but i like the old business model of single player games without all the GaaSification.