I'm playing AC Odyssey but this is common in almost every branching narrative game.
In Odyssey I side with person A instead of person B. Dozens of hours later I side with person B instead of person C.
Doesn't matter. The first choice locked out the second choice and I got the same outcome as if I had sided with C.
Choices should matter in games but this stuff just feels random. How should the player know that a choice is wrong if it is presented as an ok option?
In Odyssey I side with person A instead of person B. Dozens of hours later I side with person B instead of person C.
Doesn't matter. The first choice locked out the second choice and I got the same outcome as if I had sided with C.
Choices should matter in games but this stuff just feels random. How should the player know that a choice is wrong if it is presented as an ok option?