Why do games punish players for dialogue choices?

Viewing single post

Started by Legend, May 15, 2020, 03:33 AM

previous topic - next topic

BananaKing

I think choices should have a higher consideration of the context and external factors to be considered.

I dislike the good and bad choice system. As it's obvious you need to be the good guy to get the good ending.

What should be done IMO is more moral grey areas, different outcomes that are almost equal in good and loss attained. If you make a decision, a person might die or betray you, but you get power or wealth. Or if you liberate an area, they gain freedom, but the people start to die from hunger and poverty, should they be living under someone else's rule but under better conditions of living?

Also external contexts should influence the outcome of your choices. The story shouldnt be pushed by the protagonist only, and when making choices one should consider other factors in the would happening and that should affect the outcome.