VizionEck

Viewing single post

Started by Legend, May 31, 2015, 07:32 AM

previous topic - next topic

Legend

Unity 2017.1's release notes talked a lot about stat logging and it inspired me to work on that for the day.


Well you remember how a short bit ago I talked about how I uncut the theater feature because my network system made it near trivial? Well that's made this near trivial too! I'm already recording full gameplay matches so it'd be stupid not to use them for stats. The system can just parse through them to get details.

If a player deletes a recording to save memory or for another reason, at that point the recording can be condensed into just the basic numbers and dealt with traditionally. Even if I set this up to happen instantly after every match, it's still preferable over wasting resources on tracking the stats during a match.


(I spent most of the day working on another solution and scraped it all. I'm a dork for not realising the theater method sooner)