Deep Learning Super Sampling is possibly the biggest game changer in decades

Started by Legend, Feb 06, 2020, 05:12 AM

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the-pi-guy


Legend

This video is kinda dumb since DLSS looks better than native 4K so of course it'd look better than checkerboard rendering, but it's still a good update on just how amazing dlss is.




Almost all of the tech mumbo coming out of next gen is either stupid or overhyped imo, as I have said for months haha. This is definitely the exception. If one console ends up more capable with whatever this approach evolves into, that console will have better looking multiplats 95% of the time.

the-pi-guy

This video is kinda dumb since DLSS looks better than native 4K
This is one of those weird statements that I know is basically true, but it sounds like it makes no sense.

Legend

This is one of those weird statements that I know is basically true, but it sounds like it makes no sense.
It's basically just because the native 4k render has aliasing. Temporal anti-aliasing is great at fixing that but dlss is even better.

darkknightkryta

So DLSS 2 doesn't need the A.I. playing the game anymore?  X amount of previous frames is enough of an analysis?

Legend

So DLSS 2 doesn't need the A.I. playing the game anymore?  X amount of previous frames is enough of an analysis?
The AI doesn't learn in real time no. It still needs to be trained.

X amount of previous frames is how it increases the level of detail in the scene. Instead of just scaling up one frame, it has more info to work with.

darkknightkryta

The AI doesn't learn in real time no. It still needs to be trained.

X amount of previous frames is how it increases the level of detail in the scene. Instead of just scaling up one frame, it has more info to work with.
I was reading it doesn't need to be trained anymore?  But then again those were comments from ... Reddit or Era.

kitler53

I was reading it doesn't need to be trained anymore?  But then again those were comments from ... Reddit or Era.
i saw it in that "marketing" video posted by the guys that make DLSS.  it was part of their sales pitch.   

...but i think it still needs "training",.. just that it doesn't need people to spend time assisting the training.  it just learns by itself or something.   


Featured Artist: Vanessa Hudgens

darkknightkryta

i saw it in that "marketing" video posted by the guys that make DLSS.  it was part of their sales pitch.  

...but i think it still needs "training",.. just that it doesn't need people to spend time assisting the training.  it just learns by itself or something.  
I think it learns from the previous frames, which is why it needs those massive amounts of tensor cores.

Legend

I think it learns from the previous frames, which is why it needs those massive amounts of tensor cores.

Tensor cores are needed because it needs to do a lot of calculations over a lot of pixels.

It does not learn while you play.

the-pi-guy

Jul 29, 2020, 06:22 PM Last Edit: Jul 29, 2020, 07:23 PM by the-pi-guy
Sony patents tech similar to Nvidia DLSS. | ResetEra

Quote
www.notebookcheck.net    Sony patents tech similar to Nvidia's DLSS, could include it in PS5 consoles to achieve higher FPS counts in 4K games   Sony already has something similar to Nvidia's DLSS with the checkerboard renderer implemented in the PS4 console, but the results are not really on par because of the limited hardware. An improved version integrated with the PS5 could benefit from the more powerful AMD hardware, ensuring that...   www.notebookcheck.net www.notebookcheck.net       
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Edit:
Haven't read the article yet, but I just saw on Era someone said it was about motion tracking not DLSS which would be a weird thing to mix up frankly.

Edit2:
Not DLSS at all. 

the-pi-guy

Aug 06, 2020, 01:42 PM Last Edit: Aug 06, 2020, 01:46 PM by the-pi-guy


This is later today.

Now we wait and find out it has nothing to do with a DLSS feature, and it's something totally different.

Edit:
Well sounds like nothing
Quote
Twitch streamer ZombaeKillz joins the Tom's Hardware gang live as they talk PC builds for streaming, PS5's DLSS-like future and more
Probably speculation.

kitler53

i'll bet it has to do with learning what games you enjoy playing so they can better target ads to you..


Featured Artist: Vanessa Hudgens

the-pi-guy

Era thread: DLSS is better than you even think.

First image is internally rendered at 720p, and upressed to 4k.
Spoiler for Hidden:
<img src="https://i.ibb.co/n8nZmDZ/Control-4k-720p-DLSS.png" alt="" class="bbc_img">


Native 4K:
Spoiler for Hidden:
<img src="https://i.ibb.co/jVS7dMS/Control-Native-4k.png" alt="" class="bbc_img"><br>


So there's a few things worse in the 720p image.  
Text on the Emergency Light is notably more smudged.  There is an aliasing effect on the crates/boxes on the sides of the screen.
The FBC on the back of the guys shirt on the left is a little smudged.  


I'm guessing the person was moving during the native image.  I don't know what to call it, but there's kind of an outline on the right side of the native image's main character.  The hair in the 720p image actually looks more filled in.  



Just a little look into the quality.    It's crazy good.

It would be interesting if we started seeing something like this on consoles.  Where developers start scaling back the internal resolution, utilize less of the GPU for "regular" rendering, to utilize the rest for a DLSS type of technique.  


I mentioned before that the Xbox Series X hot chips mentioned machine learning for resolution scaling.  So it'll be interesting to see if Sony is using something similar, and it'll be interesting to see if/how much this actually gets implemented.

Legend

That smudge along Jessie sure is something. Maybe it's a TAA artifact which would be another benefit of DLSS.

In general native 4K looks a lot better to me. Pretty much everything looks smudged and/or aliased to me. Really wish both screenshots were pixel perfect identical while the game was paused.



This tech will only continue to get better though. Wonder if we'll ever get really weird things like rendering alternating frames at different resolutions, or rendering the color buffer at a lower resolution than the motion buffer, or rendering a third buffer that encodes more information about the scene in a novel way specifically for DLSS.

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