PS Blog: Ghost of Tsushima: Your Questions Answered

Started by the-pi-guy, May 29, 2020, 04:57 PM

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the-pi-guy

PS Blog: Ghost of Tsushima: Your Questions Answered | ResetEra

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Are there different types of weapons apart from a sword, like axes and spears?

 Jason Connell:
Jin's katana is a family heirloom and will be with him from the beginning to the end. As a lethal samurai, this is his main weapon in fighting against the invaders. The Sakai blade is something that will grow with Jin throughout his journey.

 As Jin grows into becoming this feared samurai warrior known as the Ghost, so too will some of his abilities and tactics. Learn to use a bow for picking off enemies at a distance or use throwable kunai and smoke-bombs at close proximity. We won't share all of these abilities before launch, we'd like to have something for players to discover.

In the gif Jin's playing a flute so I automatically assume that's something you can do while you're on your travels right?

 Nate Fox:
You can play the flute whenever you like, it's the perfect way to create a serene moment and take in the view.


Will there be a day/night cycle and dynamic weather?

 Jason:
Yes to both. There are dynamic weather conditions that you will experience throughout your adventures in Tsushima. Some of them are tied to specific regions to give more flavor and personality to them, while others are tied to story moments. Along with weather, we also have a full day and night cycle.

Is there a difficulty slider for those of us that want more challenging experiences? If so, are enemies more aggressive at higher difficulty levels or do they simply have larger health bars?

 Nate:
The game does feature three levels of difficulty -- Easy, Normal, and Hard. On HARD, the game is fair, but very challenging. Mongols are more aggressive, and players must be precise to pull off extraordinary moves. By comparison, EASY is for players who want to explore the island, enjoy the story and still be occasionally tested by a worthy opponent.

 No matter which difficulty players choose we never increase the health of enemies; this is to maintain the lethality of the katana. Our combat is all about the player's skill.  Click to expand... Click to shrink...  
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Are there villages or towns? Side missions? Content besides the main story?

 Nate:
Jin's transformation from Samurai into the Ghost is the main story of the game, but while on that journey he'll run into a number of other characters with stories of their own. If players choose, they can dive deep into these side stories, forging a tighter bond with other brave people fighting to save their home. Not only do these stories provide a greater perspective on the invasion, but they offer some of the best rewards in the game.

 While traveling, Jin will come upon a number of towns which are full of vendors and the opportunity to find more side stories.  Click to expand... Click to shrink...  
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Do the armor sets consist of different pieces? Meaning can we mix and match different pieces for head gear, torso etc., or is it all just one set you can equip on Jin?

 Jason:
Yes. In the State of Play video we showed interchanging different helmets and body elements of the armor.


Are side quests unique and offer essential rewards?

 Jason:
Ghost of Tsushima is a story driven open world game. An anthology of stories surrounds Jin's main story in the form of side tales. Some of these are brief and some wrap Jin up in interesting characters, giving players an opportunity to learn more about his island and his new friends.


 We want to reward players for exploring the open world of Tsushima, So, all content outside of the main story offers a variety of rewards. It could be collectibles, resources, or charms like we've shown in our State of Play video. There are even a few side missions that offer sets of armor as a reward.

Will the swords have stats/abilities?

 Jason:
Jin's Katana is incredibly important to him. It's also his main weapon of choice from beginning to the end of the game. There are ways to improve this weapon, both the stats and the appearance.  Click to expand... Click to shrink...  
blog.playstation.com   Ghost of Tsushima: Your Questions Answered  Following their big State of Play episode earlier this month, Sucker Punch answers your burning questions.   blog.playstation.com blog.playstation.com      
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Legend

Does that mean no level scaling?

Enemy health is static!?! ;D