Where are the hands on impressions from psx?
Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
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IHS has predicted just 2.5m VR headsets will be sold next year, with PlayStation leading rivals such as Oculus and HTC's Vive.Read more: Sony's PS4 stays ahead of the pack | afr.com
"I don't think those kinds of volumes would be either unrealistic or a disappointment," Mr House said.
Will do, sir.https://www.reddit.com/r/oculus/comm...6rid?context=3Quote(-)palmerluckeyFounder, Oculus VR 76 points 8 hours ago If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shaming headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control. On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.
Quote(-)ficarra1002 9 points 6 hours ago* So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?
Quote(-)palmerluckeyFounder, Oculus VR 37 points 6 hours ago Exactly. This is nothing new, it is exactly what we have been saying for years: http://www.roadtovr.com/news-bits-oc...ses-ourselves/ "Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.
Something is going on in London today with the vive, I hope we hear price and date. But I'd guess not.It looks like nothing of note came out from the event.
It looks like nothing of note came out from the event.Booo!
NeoGAF - View Single Post - Palmer Luckey: "People are free to mod Oculus exclusive for other headsets"Sweet!
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Sony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocusYeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.
I guess this explains why we didn't get a price announcement during PSX.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.I hope it's a good quality mic.
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.Ooh, mic controls in VR sounds really cool :O
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
I hope it's a good quality mic.Haven't tried it myself, but it's been a core part of the design for a long time. Sony didn't just throw one in cause it was cheap.
Ooh, mic controls in VR sounds really cool :Olol the link means controls for a microphone, not controls from a microphone.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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