Video Game Sales Thread

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Started by Xevross, Aug 14, 2014, 02:56 PM

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the-pi-guy

Dec 06, 2018, 05:39 PM Last Edit: Dec 06, 2018, 05:51 PM by the-pi-guy
AR/VR spending to jump 69% in 2019, PSVR continues to lead VR market - IDC | ResetEra



Quote
Augmented reality and virtual reality are poised to grow at a surprisingly steady pace over the next four years. According to market intelligence firm IDC, worldwide spending on AR and VR products and services will be up 69% next year, and will sport a five-year compound annual growth rate inching closer to 70% from 2017 through 2022.

Those numbers are pulled from the most recent update to IDC's Worldwide Semiannual Augmented and Virtual Reality Spending Guide, which puts this year's AR/VR tally at $12.1 billion and next year's at $20.4 billion.
IDC also released some numbers on the recent performance of VR hardware, with GameDaily.biz reporting that the firm found VR enjoying a positive third quarter of shipments. From July through September, global VR headset shipments were up 8.2% to 1.9 million units. Among tethered headsets, PSVR led the way with 463,000 units shipped. The Oculus Rift shipped 300,000 units, while HTC's Vive added another 230,000 headsets to the channel.