Xev didn't really like FF7R ending. Made me realize I hardly ever like game endings.
Paradoxically a good ending needs to be bad. By the time it's over, the player should want to put the controller down. I think this is way so many "good" endings are walking simulators. They progress the narrative but slow down the experience before dropping you off. I think one off boss fights also work in a similar way. Uncharted always ends with pretty meh boss fights but they do a great job at capping off the experience. Players will die multiple times and by the time they finally make it through, they're at least partially glad the fight is over.
Meanwhile games that don't have bad endings just feel so "oh." Like in Civilization is it ever fun when the victory screen pops up? Not for me at least. I almost always keep playing just a few more turns.
Lots of games are designed to be played over and over so their endings aren't really endings. When a multiplayer game ends, you're pumped up to start another match.
Paradoxically a good ending needs to be bad. By the time it's over, the player should want to put the controller down. I think this is way so many "good" endings are walking simulators. They progress the narrative but slow down the experience before dropping you off. I think one off boss fights also work in a similar way. Uncharted always ends with pretty meh boss fights but they do a great job at capping off the experience. Players will die multiple times and by the time they finally make it through, they're at least partially glad the fight is over.
Meanwhile games that don't have bad endings just feel so "oh." Like in Civilization is it ever fun when the victory screen pops up? Not for me at least. I almost always keep playing just a few more turns.
Lots of games are designed to be played over and over so their endings aren't really endings. When a multiplayer game ends, you're pumped up to start another match.