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Started by Xevross, Mar 17, 2020, 12:35 PM
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And that's what it's going to boil down to this generation: Production. You are not going to see the photoreal games for a while not because the hardware can't handle it, but because we don't know how to produce it at scale without charging you 200$ per box.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Appreciate the insightful questions. Very generally - yes. In game production - raw assets are the first step. But then anywhere form 5% to 95% of a team's time could be spent optimizing both individual content pieces and and all of them fitting together in memory at once.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
What does that person mean?Some of it sounds less like a rendering challenge and more about optimizing stuff.
PBR is standard.
Yeah it's all about making a workflow. For example in Horizon they modeled low lod plants first and then designed the higher res models off that.Appreciate the insightful questions. Very generally - yes. In game production - raw assets are the first step. But then anywhere form 5% to 95% of a team's time could be spent optimizing both individual content pieces and and all of them fitting together in memory at once.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
Some of it sounds less like a rendering challenge and more about optimizing stuff.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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