The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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Dr. Pezus


kitler53

Honestly I think PSVR will cost 399$ max.  
There are similar headsets for 299$.  

Besides that, Euro Truck Simulator 2, that's AAAA for sure.  

The group hyping it, is very different from the group that hyped up the Wii.

I'd try out a headset if you can find one.  I got to try out GearVR.  Very very cool.  
i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.


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Dr. Pezus

i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
Thought you loved indies

Legend

Thought you loved indies
But indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?

the-pi-guy

But indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?
I'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  

Legend

I'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  
Yeah I really prefer PC VR for that reason too.

Plus VR makes sims games even more amazing, and I love sim games on PC.

If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.

the-pi-guy

i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
To be honest, your expectations are very different from mine.  I'm blown away by the amount of content.  The AAA content is a little lacking, but there are already a couple of things. 

HTC Vive:  This is made by a hardware company in conjunction with Valve, a software company that doesn't make as much software as they had in the past.  They are more concerned with having a service.  That service is Steam, and for the developer side they are concerned about making sure VR is as easy as possible to ensure as much content as possible.  No segregation among the software titles.  So don't expect exclusives for any time.  Especially VR exclusives.

Oculus Rift: A small company that got bought by a software company.  They are already making exclusives (paying for them).  They seem to be spending quite a bit of money to ensure quality.

PlayStation VR:  A hardware/software company that historically has had great successes and great failures.  They've had successes like the PS2/PS3, and they've also had failures like the Vita, which is forgotten by everyone. 

Everyone is being cautious on an expensive, new "platform", all things considered I'm blown away by how much is going into VR.  It's not meant for everyone.  All the companies know not everyone is going to want to jump on it right now.  It'll be something that's for a small subset of gamers, before it becomes something for everyone.


right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
You have to start somewhere.  I still see some great looking games.  Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion. 

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
What I don't really get is why you're being so down on VR.  There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching.  We have E3 coming.  (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest). 
Spoiler for Hidden:
<br><img src="http://www.roadtovr.com/wp-content/uploads/2015/06/back-to-dinosaur-island-2-robinson-the-journey-prototype-e3-2015-1.jpg" alt="http://www.roadtovr.com/wp-content/uploads/2015/06/back-to-dinosaur-island-2-robinson-the-journey-prototype-e3-2015-1.jpg" title=""{width}{height} class="bbc_img"><br>&nbsp; <br><img src="http://vrfocus.com/wp-content/uploads/2015/06/RIGS_E3-2.jpg" alt="http://vrfocus.com/wp-content/uploads/2015/06/RIGS_E3-2.jpg" title=""{width}{height} class="bbc_img"><br><img src="http://s.pro-gmedia.com/videogamer/media/images/ps4/london_heist/screens/london_heist_2.jpg" alt="http://s.pro-gmedia.com/videogamer/media/images/ps4/london_heist/screens/london_heist_2.jpg" title=""{width}{height} class="bbc_img"><br><img src="http://totalgamingnetwork.com/attachment.php?attachmentid=2063&amp;d=1445997418" alt="http://totalgamingnetwork.com/attachment.php?attachmentid=2063&amp;d=1445997418" title=""{width}{height} class="bbc_img"><br><img src="http://www.wired.com/wp-content/uploads/2015/09/SLE3_ss_05.jpg" alt="http://www.wired.com/wp-content/uploads/2015/09/SLE3_ss_05.jpg" title=""{width}{height} class="bbc_img"><br><img src="http://www.roadtovr.com/wp-content/uploads/2015/12/MarsScreenshot3.jpg" alt="http://www.roadtovr.com/wp-content/uploads/2015/12/MarsScreenshot3.jpg" title=""{width}{height} class="bbc_img"><br>

I'm looking forward to the games that are coming as well as the non-gaming experiences. 
VR is different. 
Even just a (poorly executed) little menu feels so smooth and natural, I'm getting signed up.  The real VR games will be amazing; and there's the possibility for a lot more to come. 

the-pi-guy

Yeah I really prefer PC VR for that reason too.
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
I'm just really not sure.  PC VR seems safer, but most of the really good looking games that I want are on PS4 for now. :P
Would love to see The Elder Scrolls have VR support.  I'd never leave!  

You'd know more about the headset itself, as to whether there is anything to keep that locked from PC?  
My assumption is that there isn't.  All the inputs and stuff looked typical I thought.  

The thing I'm worried about is camera support.  I would imagine people could make unofficial software for that too.  
Hopefully.  

the-pi-guy


Mmm_fish_tacos



Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.



NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th

Quote
Well, there's my 50th birthday present sorted for the 16th March!
 No socks this year kids, dad needs psvr!
 
Me when I'm even older!

the-pi-guy



Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.



NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th

Me when I'm even older!
March 15th?  Wooot!

Think I've seen that graph before....  

Mmm_fish_tacos

NeoGAF - View Single Post -  30min PSVR technical presentation (Feb.2016)

Quote
Dr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:
  • *<18ms super low latency thanks to fixed hardware.
  • 100degree FOV.
  • Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
    Quote
    Originally Posted by Dynablast
     
     

     
     Same story from a VR developer on Reddit:"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

     
  • Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
  • The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
  • Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
 

the-pi-guy

First 20 minutes or so:
-Nothing is touching your face.
-Display can be pushed in or out.
-120 hz refresh rate
-5.7" screen
-100 degree fov
-9 leds?



-Big audience (36+ million PS4)
-Studies indicate they are keenly interested + aware
-Ease of Experience
-Social: Connect to large shared display

-Consistency:  Easy to optimize
-Consistency: Controls + PS4 Camera
-Optimized hardware + OS
-60% more powerful than same-spec PC

-Reprojection - always on
-120 Hz ->120 Hz
-60 Hz -> 120 Hz (often imperceptible, closer objects often give issues
-90 Hz -> 90 Hz

-Breakout box:
-Headset is done by PS4 (TV wouldn't accept signal)
-Undoes Warping by PS4 and displays on TV
-3D audio
-Social screen can show the same thing or something else too.  (overhead map for example on TV)

-Get Licensed:
-Business entity
-Static IP address to whitelist

-Unity + PSVR
-NASA + PS:
---Marpheus  (Mars 2030 Experience?)


-Startup screen
-Scene Transitions
-3D audio
-Importance of scale and space

Legend

I wonder how easy it will be to switch between vr and non vr games on PS4.

Needs to be fast and easy, like simply turning on/off the headset.

the-pi-guy

http://obduction.com/wp-content/uploads/2014/10/ObductionScreenshot061.jpg
Supports Oculus


If you like scary games, Allison Road is supposed to be like P.T. for VR. 


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