The Last of Us Part 2 |OT| Play Phase

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Started by the-pi-guy, Apr 29, 2020, 08:46 PM

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The Last Of Us Part II  Difficulty is highly customizable | ResetEra

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I know this inst new in games at all but its still really cool
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5. Difficulty is highly customizable. However, you aren't bound to defined modes like easy, normal, or hard; you can also fine-tune specific elements of the experience, like how much damage Ellie takes, how perceptive enemies are, and how plentiful resources are in the world.  Click to expand... Click to shrink...  
www.gameinformer.com   15 Things I Learned From Two Hours Playing The Last Of Us Part II  These are the details we found helpful, interesting, and amusing in a specific two-hour slice of Naughty Dog's revenge-fueled adventure.   www.gameinformer.com www.gameinformer.com      
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The Verge: The Last of Us Part II is also Naughty Dog's most accessible game ever (60 different options for accessibility) | ResetEra

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This really deserves its own thread.

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But one of the most impressive things about the game is how large and varied its accessibility options are. You can now navigate the world largely by sound, or zoom in on the screen as if you were using a smartphone. There's an astonishing array of things to choose from.  Click to expand... Click to shrink...  
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There are around 60 different accessibility options in the game's menu, covering things like controls, visual aids, audio clues, navigation and traversal, and combat.  Click to expand... Click to shrink...  
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Some are fairly standard features, like being able to make the UI larger or tweak the subtitles for color blind users. Other elements are much more involved. There's a text-to-speech option that reads out everything in the game, from menus to the notes Ellie picks up on her journey, and audio cues to indicate when there are items nearby or a ledge you can climb up. A new high-contrast mode changes the visuals entirely for low-vision players, rendering the world a light grey, and turning allies blue and enemies red. (This was inspired by the unlockable "thief vision" filter in Uncharted 4.) You can even use the Dual Shock controller's touchpad to zoom in and get a closer look at the world.  Click to expand... Click to shrink...  
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Diving into the accessibility menu in The Last of Us Part II is almost overwhelming, with so many toggles and siders to choose from. It gives players granular control over their experience, but to make things a bit easier, the developers also created a handful of presets that can be enabled at the outset of the game, grouped under categories like vision and hearing. From there, players can still jump in and tweak the settings to better suit their needs. "The idea here is to give players a starting point," says Schatz.  Click to expand... Click to shrink...  
www.theverge.com   The Last of Us Part II isn't just Naughty Dog's most ambitious game -- it's the most accessible, too  How the developer is opening up the story to even more players.   www.theverge.com www.theverge.com    
 More at the link.

  
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