Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend



Made a few changes.

512x512 map with just salt water, fresh water, flat land, mountains, and forest. These are the states that directly affect things and are really visible when playing.

Additional 128x128 float arrays are used for biomass, treemass, temperature, and humidity. It's actually really important to simulate overfishing and what not since otherwise sharks would have hundreds of babies and rule the world  :P