Forged Odyssey OT: the journey forwards

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Started by Legend, Jul 26, 2020, 05:59 PM

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Legend



Decided the best way to do procedural hand animations would be to create a gesture library and blend between an arbitrary amount of them as needed. Blending is done per joint to get much higher quality results than just using blend shapes alone. Of course results get funky when using negative blend values  :o