My worry with VR is that if you are playing with move controllers, or similar, swinging them around could be dangerous particularly when it reaches mass market.
My idea is that the camera takes in information about the surroundings and perhaps displays a warning message, or even takes input from a second camera that is on the headset, so that it effectively pauses the game and shows the view that you'd see if you weren't wearing glasses.
My idea is that the camera takes in information about the surroundings and perhaps displays a warning message, or even takes input from a second camera that is on the headset, so that it effectively pauses the game and shows the view that you'd see if you weren't wearing glasses.