There's so much interest in VR.
GDC 2016 | Session Scheduler | Building 3-Dimensional UI for VR
GDC 2016 | Session Scheduler | Don't Go Alone - Take Me! The Social VR Experience
GDC 2016 | Session Scheduler | Amazon Lumberyard and Amazon GameLift Building Blocks to Create Great Games and Build Communities (presented by Amazon Lumberyard)
GDC 2016 | Session Scheduler | PowerVR Graphics - Latest Developments and Future Plans (presented by Imagination Technologies)
GDC 2016 | Session Scheduler | VR: Eyes Wide Open (presented by Unity Technologies)
GDC 2016 | Session Scheduler | Architecting Archean: Simultaneously Building for Room-Scale and Mobile VR, AR, and All Input Devices
GDC 2016 | Session Scheduler | 'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
GDC 2016 | Session Scheduler | Enabling Hands in Virtual Reality
GDC 2016 | Session Scheduler | PlayStation(R) VR: Development and Innovations (presented by Sony)
GDC 2016 | Session Scheduler | The Future of Virtual Reality: Luminary Panel Discussion (presented by Epic Games)
GDC 2016 | Session Scheduler | Building for the Rift with the Oculus PC SDK (presented by Oculus)
There's quite literally dozens of others. These are just the ones that I may end up looking at.
VRDC for sure.
GDC 2016 | Session Scheduler | Building 3-Dimensional UI for VR
GDC 2016 | Session Scheduler | Don't Go Alone - Take Me! The Social VR Experience
GDC 2016 | Session Scheduler | Amazon Lumberyard and Amazon GameLift Building Blocks to Create Great Games and Build Communities (presented by Amazon Lumberyard)
GDC 2016 | Session Scheduler | PowerVR Graphics - Latest Developments and Future Plans (presented by Imagination Technologies)
GDC 2016 | Session Scheduler | VR: Eyes Wide Open (presented by Unity Technologies)
GDC 2016 | Session Scheduler | Architecting Archean: Simultaneously Building for Room-Scale and Mobile VR, AR, and All Input Devices
GDC 2016 | Session Scheduler | 'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
GDC 2016 | Session Scheduler | Enabling Hands in Virtual Reality
GDC 2016 | Session Scheduler | PlayStation(R) VR: Development and Innovations (presented by Sony)
GDC 2016 | Session Scheduler | The Future of Virtual Reality: Luminary Panel Discussion (presented by Epic Games)
GDC 2016 | Session Scheduler | Building for the Rift with the Oculus PC SDK (presented by Oculus)
There's quite literally dozens of others. These are just the ones that I may end up looking at.
VRDC for sure.