I want to show off ray tracing so there are a lot of reflective surfaces, but nothing full body.
Might have to nix them though. Unity has a glitch with raytraced reflections that I need to sort out and I'm simultaneously trying to optimize performance.
Realistically I think I might just bite the bullet and add a fully animated player character. It adds "production value" and will help in trailers to sell the concept.
edt: but that is a lot of stupid extra work
it was a stupidly small moment in the game but I loved seeing myself in the portal while playing portal.