Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Aug 23, 2019, 08:46 PM Last Edit: Aug 23, 2019, 09:41 PM by Legend
Player speed will be roughly 5 meters per second. Not sure if that will be sprinting and need a cool down, but that feels about right in my test environment.

That means on a perfectly straight route it would take 6 minutes and 40 seconds to cross an entire sector. With 512 sectors, that means it'd take just over 56 hours to run from one side to the other. I think this is good.

I've decided to cut some features so that I can focus on making the moment to moment gameplay engaging. For example instead of hunting being a timer (click button and wait for food), hunting is now the physical act of catching a wild animal.

The minimum viable product has now shifted to exploring the natural world and hunting animals. I'll start granting access to the alpha build once I reach that state.

EDT:



Hey look, a game is coming together!