Alternative display method.
This is an image of the entire rendered image, including voxels on the inside. It takes the 3D volume and maps the colors to a 1 dimensional line, and then maps that line to the 2 dimensional display. It's using a hilbert curve if you're interested in the math.
No way would I expect most people to bother with a display like this, but I wanted to revisit it since it might make for a good dev tool.
(not like anyone would notice but a few pixels are in the wrong spot. This is using a 1024*1024 lookup texture which obviously isn't a pixel perfect match)