A 4D video game?

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Started by Legend, Feb 27, 2018, 04:58 AM

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Legend



Alternative display method.

This is an image of the entire rendered image, including voxels on the inside. It takes the 3D volume and maps the colors to a 1 dimensional line, and then maps that line to the 2 dimensional display. It's using a hilbert curve if you're interested in the math.

No way would I expect most people to bother with a display like this, but I wanted to revisit it since it might make for a good dev tool.

(not like anyone would notice but a few pixels are in the wrong spot. This is using a 1024*1024 lookup texture which obviously isn't a pixel perfect match)