Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Since I'm progressing with the game, I now need a progression system.

It's kinda hard since on one hand I'd like the game to be simulation focused where progress isn't a stat. Your friendships and your property are your progress.

At the same time, I'd like to let players enjoy the game like an Elder Scrolls rpg. If you want to become better than the people around you then that should be possible.

I think I'll go with an optional mechanic. You can play as a normal person, or you can be "blessed by a god." Normally stats do not change. A strong man is born with those genes and a weak man is not. Natural selection gets people where they need.

If blessed by a god however, a person has a simple xp system. Every level up they get to boost a stat. Eventually they can be a walking tank that kills dragons with ease.