VizionEck Cube Royale OT: the phantom game

Viewing single post

Started by Legend, Mar 12, 2018, 11:09 PM

previous topic - next topic

Dr. Pezus

Well I have the first 10-15 seconds of a trailer figured out.

Video codecs suck and hate me so right now I'm just mapping everything out in low quality. Will go back through and reshoot everything once it's fully scripted.

YOU MUST BE LOGGED IN TO SEE THIS CONTENT
Eye catching!

What music will you use?

Awesome I have my process all setup and working. Getting the trailer to run in real time as a cutscene worked 80% of the time but had a few situations that'd totally break it. I was wanting this code to also work for multiplayer matches so that wasn't good enough. Decided to embrace that this code would only be used for the trailer so I made a quick frankenstein script of sorts to generate it.

The code loads up a match replay and then plays it at 4 times speed until it gets to the section I want. Then it sets up the camera and renders it frame by frame to a file, and then jumps to the next replay. Watching it in real time makes it look very bad but the produced video is perfectly edited and has the correct framerate. I'll then do a second pass that records the audio in a similar fashion.


I know this sounds like a lot of extra work just to make a trailer, but it'll definitely save a lot of time!
Well trailers are important. I'm sure most devs put a lot of work in to them too