For sure.I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.
World Scale VR is still a problem.
There's a ton of research going into it, so hopefully something comes out of it.
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.
And a lot more.
One thing I noticed though was that Vive hardware is so great that I actually cared about software issues. The one demo I did had a blurry floor when I stuck my head next to it haha!
I did this:
And this:
And this:
Space pirate shooting was really fun. I was the only one that didn't die. (also the demo I played had better graphics)
My mom wants to buy VR now.