the big question to me is,.. was this when they wanted to release this or was their hand forced by MS's announcement yesterday?Yep I think the same. Obviously this was meant for GDC initially but given the situation they could have held it for longer. Choosing to release it now exudes an abundance of confidence from Sony I think, PS5 must match up well.
announcing 1 day later (to me) shows confidence that they will hold up to direct comparison implying specs that are close to xbox and not the underpowered machine that some rumors would like you to believe.
Rumours are this is a recording of what was going to be a GDC session. We're not sure if it will be full specs like XBX just showed but we'll see.PlayStation Japan Twitter says it as such.
???????????Game Developers Conference?GDC??????????????????????????????????????????????????????
— ??????????? (@PlayStation_jp) March 17, 2020
I don't know how many teraflops (lol) the PS5 has, but this is the sentiment I've heard from several technical-minded folks. One told me it was "the most exciting hardware in 20 years." Will be fascinating to see how it stacks up to the impressive Xbox Series X specs https://t.co/q7i0ET95Yq
— Jason Schreier (@jasonschreier) March 17, 2020
the big question to me is,.. was this when they wanted to release this or was their hand forced by MS's announcement yesterday?Considering the GitHub leak showed inaccurate data for XSX. I think it's fair to doubt its accuracy.
announcing 1 day later (to me) shows confidence that they will hold up to direct comparison implying specs that are close to xbox and not the underpowered machine that some rumors would like you to believe.
Hype!There have been two kinds of people:
Finally something positive in these difficult times
Sometimes I wish there was a secondary universal time that everyone just used.I mean there is UTC. I use it somewhat regularly.
Instead of announcing an event at 9AM PST/12 PM ET, just announce the one time.
I mean there is UTC. I use it somewhat regularly.Yeah but not everyone uses it!
11 TF | 20 GB GDDR6 | 3.8 Ghz CPU | Haptics | VRS |
4 GB DDR4 | Game reveal | 9.2 TF | UI seen | PSVR mentioned |
3.6 GHz CPU | 12 TF | 16 GB GDDR6 | Adaptive triggers | SSD plug in |
Secondary chip | Ray tracing | Free Space | RDNA 2 | Loading Demo |
Quick Resume-like feature | 2 GB DDR4 | BC mentioned | 3D audio | HDR |
Don’t miss it, I know that I won’t. https://t.co/t0DisR6ZKg
— Peter Dalton (@peter_dalton) March 18, 2020
Why is your free space not in the center?
11 TF 20 GB GDDR6 3.8 Ghz CPU Haptics VRS 4 GB DDR4 Game reveal 9.2 TF UI seen PSVR mentioned 3.6 GHz CPU 12 TF 16 GB GDDR6 Adaptive triggers SSD plug in Secondary chip Ray tracing Free Space RDNA 2 Loading Demo Quick Resume-like feature 2 GB DDR4 BC mentioned 3D audio HDR
Ghost of Tsushimi | 120 fps | Ray Tracing | 8K menu | Uncompressed Pixels |
16 teraflops | Second GPU | 3D Audio | Memory Cards | reRAM |
Bathtub Joke | Haptic Triggers | Free Space | 8 teraflops | Horizon 2 |
$599 | Vita BC | SSD | Jaguar CPU | Sphere shape |
Fans | HDMI in | 21 teraflops | HDMI out | Plays Switch games |
Why is your free space not in the center?I was trying to line up a couple sets of specs.
I'm liking that title.
52:45 long!I'm a bit nervous that general gamers will not be the target audience for this but hopefully they haven't overhyped it.
I'm a bit nervous that general gamers will not be the target audience for this but hopefully they haven't overhyped it.Don't worry. They have.
He's prepping us for the TF number.(https://i.imgur.com/81nI3MQ.png)
We already know the specs Eurogamer released them on the hour. 10.28Tflops
Eurogamer dropped the specs.
Lastly, we're excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time.
loving the technical deep dive pic.twitter.com/GcGYZ10sPj
— Crows Crows Crows (@crowsx3) March 18, 2020
Well, i read the xbox thread. So there will be two and the one they showed off is the high end?The second one isn't confirmed by MS.
I think PS5 is great hardwareGreat hardware, but I was hoping for slightly better.
but as I said before I worry about how they are handling marketing and the business side of things. So far it's not a smooth launch.It just feels like they are making a lot of misteps here.
4k 60 fps will not be standard next gen.It won't be.
Yeah PS5 seems like a cheaper BOM than XSX but its focussed much more where it counts and optimised better for a next gen system. Seems like Sony cared more deeply about bottlenecks and making sure everything works well together while MS just pumped the numbers up.Both are beasts. Xb1 has the faster CPU and higher TF. PS5 has a faster GPU which has extra benefits. We will see a marginal difference in multiplate games. It's not like this gen where there was a 40% power difference and PS4 has faster and better memory.
XSX may manage more frame rates if unlocked and a higher resolution if variable but most games should be 4K60fps anyway, and PS5 looks like a true generational leap with the SSD.
PS5 should be cheaper and feel more next gen, as long as it is powerful enough to hit 4k60 on every big game. If that happens, Sony are onto a winner yet again.
Great hardware, but I was hoping for slightly better.Yeah where did you get the ~100 titles from? He said they tested the top 100 by playtime and almost all of them worked off the bat which tells me that almost all PS4 games will work in BC straight away.
But still, better than I was expecting, but I thought I was being very pessimistic there.
It just feels like they are making a lot of misteps here.
BC, is it full or not? Why would there only be ~100 titles at launch, if it was so important to them?
Yeah where did you get the ~100 titles from? He said they tested the top 100 by playtime and almost all of them worked off the bat which tells me that almost all PS4 games will work in BC straight away.It's bungled messaging.
Lastly, we're excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over timeThey are talking about expanding coverage, but the only current quantifier for coverage is the 100 games.
Definitely not as much as the Twitter users with Scorpio icons in their names
— Jason Schreier (@jasonschreier) March 19, 2020
Shots fired!That pretty much sums up how horrible this reveal was.Definitely not as much as the Twitter users with Scorpio icons in their names
— Jason Schreier (@jasonschreier) March 19, 2020
So only about 100 PS4 games will be playable day 1?Uhm I don't see how so many misunderstood that. He didn't exclude the rest
Yeah PS5 seems like a cheaper BOM than XSX but its focussed much more where it counts and optimised better for a next gen system. Seems like Sony cared more deeply about bottlenecks and making sure everything works well together while MS just pumped the numbers up.Combine that with 3d audio and it sounds like they're doing more than just power
XSX may manage more frame rates if unlocked and a higher resolution if variable but most games should be 4K60fps anyway, and PS5 looks like a true generational leap with the SSD.
PS5 should be cheaper and feel more next gen, as long as it is powerful enough to hit 4k60 on every big game. If that happens, Sony are onto a winner yet again.
Sony asked me to come back to this account to announce the following:
— Ex-CEO Kaz Hirai (@KazHiraiCEO) March 22, 2020
1. Stay at home unless it is absolutely necessary
2. Wash your hands regularly
3. Please stop sending us pictures of your ear. I don’t know why @cerny said that.
It's interesting how both consoles have a lot of dedicated hardware.It's because moore's law isn't what it used to be. Dedicated hardware allows devices to keep getting better without the same transistor bumps.
Like apparently the PS5 dedicates more CPU power to the decompression for the SSD than the main CPU.
Not to mention dedicated audio.
Oh wow yeah the Digital Foundry guy is quite wrong. Which is quite uncharacteristic as those guys are usually pretty on point
— Andrew Maximov (@_ArtIsAVerb) March 24, 2020
It's funny because the ssd allows a lot of the same tricks I'm doing with proc gen.Oh wow yeah the Digital Foundry guy is quite wrong. Which is quite uncharacteristic as those guys are usually pretty on point
— Andrew Maximov (@_ArtIsAVerb) March 24, 2020
Shots fired.
So are they wrong or ?SSDs at these speeds are gamechangers. Anyone who says they'll only decrease load times is wrong.
So are they wrong or ?Well the digital foundry guy says he was arguing that the much faster speeds on PS5 won't do much more than the speeds on XSX.
Well the digital foundry guy says he was arguing that the much faster speeds on PS5 won't do much more than the speeds on XSX.For a multiplat yeah, you can't have different layouts per system. PS5 can have better textures and lod though. Will be funny if most ps5 games look better but run at a slightly lower resolution.
Not that the SSD won't change things.
For a multiplat yeah, you can't have different layouts per system. PS5 can have better textures and lod though. Will be funny if most ps5 games look better but run at a slightly lower resolution.I think the PS5 might be ahead in rasterization
I think the PS5 might be ahead in rasterizationWill be fun to find out exactly how both systems compare. I wouldn't expect PS5 games to run at higher resolutions than XSX games but so much goes into graphics nowadays. Maybe XSX has an unknown bottleneck where all that power can't go towards extra pixels.
(https://i.imgur.com/wgjLiZE.png)Haha this is so fitting for Cerny
And that's what it's going to boil down to this generation: Production. You are not going to see the photoreal games for a while not because the hardware can't handle it, but because we don't know how to produce it at scale without charging you 200$ per box.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
Appreciate the insightful questions. Very generally - yes. In game production - raw assets are the first step. But then anywhere form 5% to 95% of a team's time could be spent optimizing both individual content pieces and and all of them fitting together in memory at once.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
What does that person mean?Some of it sounds less like a rendering challenge and more about optimizing stuff.
PBR is standard.
Yeah it's all about making a workflow. For example in Horizon they modeled low lod plants first and then designed the higher res models off that.Appreciate the insightful questions. Very generally - yes. In game production - raw assets are the first step. But then anywhere form 5% to 95% of a team's time could be spent optimizing both individual content pieces and and all of them fitting together in memory at once.
— Andrew Maximov (@_ArtIsAVerb) April 4, 2020
Some of it sounds less like a rendering challenge and more about optimizing stuff.