SteamVR Play Area Size Stats

Started by the-pi-guy, Jun 05, 2016, 03:57 PM

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the-pi-guy

SteamVR Play Area Size Stats :: SteamVR Developer Hardware General Discussions

Quote
A unique requirement of room-scale VR is the physical space necessary to interact with the virtual space. Early developers have asked us what Play Space sizes to target and support, but we've hesitated to make recommendations based on speculative research and surveys. Now we have SteamVR data to share from the first 2 months of Rift and Vive usage!


First let's look at the most common specific Play Area sizes used in SteamVR (all units are meters):
18.5% - 1 x 1 (Standing Only)
14.1% - 2.5 x 2
12.4% - 2 x 2
8.0% - 2.5 x 2.5
7.3% - 2 x 1.5
7.0% - 3 x 2.5
6.5% - 2.5 x 1.5

Code: [Select]
1.5 2 2.5 3 3.5 4
2 81% 65%
2.5 62% 52% 28%
3 33% 30% 20% 9%
3.5 14% 13% 10% 6% 2%
4 5% 5% 4% 3% 1% 0.4%



Mmm_fish_tacos

The amount of people that only have standing room is pretty low. But they done a decent job of explaining that before hand. Which probaby scared some people awat.

the-pi-guy

I'm surprised by how big a lot of the spaces are.  

kitler53

The amount of people that only have standing room is pretty low. But they done a decent job of explaining that before hand. Which probably scared some people away.
this.

but even still, designing a game to require more than 2 by 2 meters already alienates a big chunk of an already low user base.

I'm surprised by how big a lot of the spaces are.  
finally, the basement dwelling pays off for something!!


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