Oculus Reddit is getting all up in arms about PiMax 8K.
Today, I've seen 3 threads about how it's not really 8K, but 2*4K.
Today, I've seen 3 threads about how it's not really 8K, but 2*4K.
Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
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Apple's working on a powerful, wireless headset for both AR, VR - CNETThat seems unbelievably high resolution. How could you stream that many pixels to the headset?
Apple wireless 2*8k VR headset .
Rumor
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
That seems unbelievably high resolution. How could you stream that many pixels to the headset?It's still a pretty decent sized jump, but it might be closer than we think:
DisplayLink's wireless XR platform is a combination of hardware and software that enables latency-free transmission of VR data signals. The wireless system uses DisplayLink's DL8020 chips, which are capable of driving resolutions up to 4K. Davis also said that the system currently operates at 90Hz, but there is "loads of space" for higher refresh rate displays in the future. The DL8020 chips can interface with DisplayPort and HDMI (HTC's solution offers both to support the Vive and Vive Pro HMDs), so companies can adapt it for any HMD.
Intel's WiGig technology handles the wireless data transmission via a 60GHz direct line-of-sight signal. WiGig technology isn't new, but Intel repurposed the technology for VR, which required redesigning the hardware. Davis explained that Intel created a new antenna system for wireless VR that enables an unobstructed line of sight to the head-mounted wireless VR adapter. The new WiGig antenna features 2m tether cable, which enables you to install it high on your wall or a stand.
It's still a pretty decent sized jump, but it might be closer than we think:I didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.
DisplayLink Reveals New Details About Wireless VR Solution
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
DisplayLink XR used a PCI card in the PC running the VR game with a transmitter wired up in the ceiling. It claims the signal should not have problems transmitting through walls, though.Wireless HTC Vive tested: One of VR's problems solved, but two remain | Ars Technica
I didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.I haven't heard too much about it. I don't think people have used it too much, just a few demonstrations as far as I know. We'll have to see how well it works.
Wireless HTC Vive tested: One of VR's problems solved, but two remain | Ars TechnicaGoing off on a tangent, it seems VR will delay game streaming.
I haven't heard too much about it. I don't think people have used it too much, just a few demonstrations as far as I know. We'll have to see how well it works.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Crazy awesome. Variable focus in VR has been the big thing missing imo.
Variable focus lenses.
Jeez VR is moving fast .
But some people expected it:
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Crazy awesome. Variable focus in VR has been the big thing missing imo.It's just crazy how quickly VR has been improving.
It's just crazy how quickly VR has been improving.I'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.
We are already seeing headsets with 2 4k screens, wireless is coming fast, variable focus, eye tracking, and more!
Only 2 years after they came out, and the Vive and Rift already feel like they are going to become dated.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.Yeah. The Fove was already being showed off before the Rift CV was announced. Really surprising that they didn't also include eye tracking.
https://www.roadtovr.com/beat-saber-now-highest-rated-title-steam-vr-otherwise/ 99% positive score with 1250 reviews (Overwhelmingly Positive)QuoteAfter only three days since launch, Beat Saber (2018), the VR rhythm game that puts two lightsabers in your hands, is now the highest rated game on Steam--not just the highest rated VR game, but the highest rated game out of all titles, flatscreen games included.Click to expand...QuoteEven at this early stage of development, it's already won over the VR community enough to place it just above Valve's Portal 2 (2011). At the time of this writing, Beat Saber boasts a 99% positive score with 1250 reviews, giving it an 'Overwhelmingly Positive' rating.Click to expand...
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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