Gaming has grown so much yet console sales have remained about the same each gen.
Console makers are losing potential growth and market share to PC. Supporting PC IMO is a dumb idea.
Sony should aim to have 200 million console sales each gen, not 100. That's why they aren't seeing growth IMO.
Let third parties do their thing, get a 30% cut. That's money that is risk free. I don't see why they aren't content with that. And just keep building your first party, let it grow, and sell more accessories.
Steam/valve is laughing all the way to the bank. Their competitors are giving them games. Sony isn't even opening a market store on PC!!!! If they want to grow on PC it should be like this
Single player game launch
- PS consoles day 1
- PS Store PC - 2 years or more depending on legs (could go up to 4 or 5).
- Steam 6 -12 months after PS Store PC launch.
generally agree with you but will reply/expand.
i agree,.. just plopping their games on steam is basically giving away their shame for nothing in return. if sony really thinks they can expand to PC i would say they do what MS kind of half-assed. make their own PC market store to compete with valve and make it at least an option for games to be cross-buy with ps5 like they did with vita/ps4. competing with valve clearly won't be easy but i've used steam and i've got to say,.. it's not that great.
if sony thinks day-1 PC is a thing that make that day-1 PC on the playstation PC store exclusively. ...port to steam if you must but make that port the 1-2 year later to promote your own store. that store doesn't need to be the market leader to be profitable and a positive impact on your ecosystem.
next up if you want to grow you need to approach it like apple did with the iphone. find your core market first and then find markets that are tangential and creep on in. that's how iphone became not just a phone but also a camera, a gps, a credit card.
sony's console lives under the TV. they've already expanded from games to TV services (netflix). there are other services well suited for a TV though. the exercise video is already a multi-billions dollar industry. for the love of god why can't i access my
nike fitness app via the ps5? as nintendo has shown with ringfit and the balance board consoles are uniquely suited for offering a novel form of exercise oriented content.
next up let's talk about form factor,.. one detail of why nintendo can sell so many units is because they are selling a handheld not a TV console. TV consoles are a 1 per househould item. hand held is 1 per child. i'm literally the only person i know that has 2x ps4s but i know dozens of households with 2, 3,4 switches. i don't personally want sony to go the route of switch. i'd rather they did a steam/steamdeck kind of thing but for the love of god what was sony thinking with projectQ. that thing should have cost $600 and be able to play games locally as a mobile version of a ps5.
now let's talk content. it's impossible for me to recommend a playstation to young kids. they have to be on nintendo. i love sony's content but it trends soo old. sony needs family friendly content. for that matter they need the rest of their ecosystem to be child friendly too. my kids profile prevents him from playing mature rated games but if he launches the ps store he will mostly likely be seeing promotions for CoD and other content he wouldn't be able to play if the downloaded it. wtf??
anyways, there is plenty of avenues for growth that isn't "let's do what we've always done but dump our games on steam...."