First 20 minutes or so:
-Nothing is touching your face.
-Display can be pushed in or out.
-120 hz refresh rate
-5.7" screen
-100 degree fov
-9 leds?
-Big audience (36+ million PS4)
-Studies indicate they are keenly interested + aware
-Ease of Experience
-Social: Connect to large shared display
-Consistency: Easy to optimize
-Consistency: Controls + PS4 Camera
-Optimized hardware + OS
-60% more powerful than same-spec PC
-Reprojection - always on
-120 Hz ->120 Hz
-60 Hz -> 120 Hz (often imperceptible, closer objects often give issues
-90 Hz -> 90 Hz
-Breakout box:
-Headset is done by PS4 (TV wouldn't accept signal)
-Undoes Warping by PS4 and displays on TV
-3D audio
-Social screen can show the same thing or something else too. (overhead map for example on TV)
-Get Licensed:
-Business entity
-Static IP address to whitelist
-Unity + PSVR
-NASA + PS:
---Marpheus (Mars 2030 Experience?)
-Startup screen
-Scene Transitions
-3D audio
-Importance of scale and space
-Nothing is touching your face.
-Display can be pushed in or out.
-120 hz refresh rate
-5.7" screen
-100 degree fov
-9 leds?
-Big audience (36+ million PS4)
-Studies indicate they are keenly interested + aware
-Ease of Experience
-Social: Connect to large shared display
-Consistency: Easy to optimize
-Consistency: Controls + PS4 Camera
-Optimized hardware + OS
-60% more powerful than same-spec PC
-Reprojection - always on
-120 Hz ->120 Hz
-60 Hz -> 120 Hz (often imperceptible, closer objects often give issues
-90 Hz -> 90 Hz
-Breakout box:
-Headset is done by PS4 (TV wouldn't accept signal)
-Undoes Warping by PS4 and displays on TV
-3D audio
-Social screen can show the same thing or something else too. (overhead map for example on TV)
-Get Licensed:
-Business entity
-Static IP address to whitelist
-Unity + PSVR
-NASA + PS:
---Marpheus (Mars 2030 Experience?)
-Startup screen
-Scene Transitions
-3D audio
-Importance of scale and space