Looking good!
Started by Legend, May 31, 2015, 10:03 PM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
Right now the game feels like it has a good amount of strategy options so that's nice. I'm using every button except L3 and R3 though so hopefully I can optomize that a bit. Just today I added a mechanic that uses all of the d-pad so it was lucky I wasn't already using that.What would be really cool is using every button several times over.
Unity doesn't support multiple audio listeners. Splitscreen just isn't that popular I guess. So now I'm having to create my own audio system for Battle.Clearly the solution is to switch between each one. Just enable and disable each one like 60 times a second!
Works out I guess but it'll be pretty basic.
What would be really cool is using every button several times over.I'm still planning to have fully customizable controls so if you want to play the game with everything mapped to combinations, be my guest
(I actually wanted to do something kinda like that. Every button except the directional buttons.)
Clearly the solution is to switch between each one. Just enable and disable each one like 60 times a second!
(I know nothing.)
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
I'm still planning to have fully customizable controls so if you want to play the game with everything mapped to combinations, be my guestNah, it'd be great for certain kinds of games.![]()
The audio problem is that you don't want sounds playing twice. Instead for each sound you determine the closest/highest priority player and play it based off that distance and angle data.Is it possible to send the audio directly to the PS4 controller? Each controller would get its own sound with its own specific volume based off that specific players distance and angle data.
Nah, it'd be great for certain kinds of games.Yup I plan/hope to have that audio option but most players will want the sound coming out of their speakers like it does for every other multiplayer game. I've been pulling out all my old splitscreen games to experiment and see how they do it. It's surprising how well the brain can ignore other player's audio.
Like say for Avatar the last Airbender. You could hit a directional button to change the entire moveset.
Maybe up turns all moves to fire, down turns all moves to water. Etc. Up+down turns all moves to ____.
Is it possible to send the audio directly to the PS4 controller? Each controller would get its own sound with its own specific volume based off that specific players distance and angle data.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
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