Lucky's tale does the same thing. It's fun.Isn't lucky's tale 3rd person? How does that work?
I have absolutely no motion sickness in that game.
Crystal Rift also does the rotation that way. I don't really have ideas on it per se.
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.
There's a comfort mode where they shrink down the world. Not sure how much it helps.
There's also stability cubes, where they render small semi-transparent cubes. Something to latch onto. But, I'm not sure how much it helps people, might be too transparent at times.
Just wondering if you have looked into it.
Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.